Classic priest talents

Classic priest talents DEFAULT


Talent Builds for Healing Priests

There are multiple builds for Healing Priests, most of them revolve around utilising a similar set of base talents and then applying the remaining points, depending on the intended utility or role that is desired.


Leveling Builds

If you were looking for leveling builds, please refer to our leveling guide for Priests.

Priest leveling guide


Important Talents for 'Deep Holy' Priests

Generic Deep Holy Talents Image

Deep Holy in this context refers to you going deep into the Holy tree to pick up a lot of the healing talents, and it goes all out on maximizing your throughput as a healer. There are several variations you can make on this build and it is by no means the only viable build, but this serves as a good guideline.


Important Talents for 'Deep Discipline' Priests

Generic Deep Discipline Talents Image

Deep Discipline in this context refers to you going deep into the Discipline tree to focus more on your own damage and, most importantly, gives you the option to pick Power Infusion IconPower Infusion. This build is not really recommended early on, as you give up a lot of the healing benefits that going deep into Holy provides. It also does not have a tremendous amount of flexibility in terms of your talent choices. As you and your raid get more gear, this build becomes stronger because you do not have to heal as much, which makes shifting the focus to increasing the DPS of your raid more excusable.

  • Power Infusion IconPower Infusion - This is the biggest reason to consider this build. Adding an extra damage cooldown to your raid makes it valuable for fights where it is not so much about the healing, but the DPS required. Be prepared for bribes from your raid to give them Power Infusion!
  • Divine Spirit IconDivine Spirit - It is important to have at least one Priest in the raid get this, but not all Priests have to get it. Make sure to communicate with your fellow Priests about who has to take it.
  • Inner Focus IconInner Focus - This adds a lot of efficiency to your healing ability every 3 minutes, both in terms of Mana efficiency and raw throughput.



  • 09 Aug. 2019: Guide added.

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World of Warcraft Classic Leveling Guide Wiki Guide

This section will give you more information on each of the talents in each of the three trees, and which builds in particular they help promote.

Classic WoW Discipline Talents

Talent Good For Notes
Unbreakable Will Raiding, PVP While this ability is essential for PVP, it also functions as solid filler for raiding Priests of all kinds.
Wand Specialization Leveling An essential talent for leveling Priests, but you won't be using your wand in PVP or raids.
Silent Resolve Raiding Healing Priests won't need this spell unless they are looking for filler, but Shadow Priests should always take this to reduce their threat generation.
Improved Power Word: Fortitude Leveling, Raiding, PVP It doesn't matter what you are doing, improving one of the most potent buffs in the game is always a good idea.
Improved Power Word: Shield Leveling, Raiding This is a great talent for leveling Priests, and raiding Priests who are primarily focused on healing, but raiding Shadow Priests can save their points for other talents.
Martyrdom Raiding, PVP This is a great PVP talent, and it also has situational use for raiding Priests. You'll always be grateful when it procs but, depending on what you are doing, it may not proc often enough in PVE encounters to justify the points spent.
Inner Focus Leveling, Raiding, PVP For a single point you can make any spell free on a 3 minute cooldown. Since mana is everything for casters, this should always be on your radar.
Meditation Leveling, Raiding, PVP Allowing your mana to regenerate while casting is incredibly powerful, so you should always pick up at least a few ranks of this, and max it out if you can.
Improved Inner Fire Leveling, PVP This talent can improve your survivability while leveling and in PVP so, if you want it, you can certainly make room in your build for this.
Mental Agility Raiding This talent gets the most use from healing Priests in raids. Mana efficiency is paramount for all Priests, but only healing priests spend enough time casting instant spells to really justify this.
Improved Mana Burn PVP This is great for PVP Priests who want to target other casters. If that's your idea of a good time, pick this up. Otherwise, spend those precious points elsewhere.
Mental Strength Raiding Essential for raiding Discipline Priests, especially because it also unlocks Power Infusion.
Divine Spirit Raiding A high-value single talent point, deep in the Discipline tree. Get it and use it to buff a player who needs more mana regeneration (Hint: One of those is you)
Force of Will N/A This talent only influences damaging spells, so only take this if you are playing a Discipline DPS Priest. But don't do that. Play Shadow or healing Discipline, instead.
Power Infusion Raiding Power Infusion allows you to grant significant temporary buffs to either yourself or other players. If you need clutch burst healing, use it on yourself. If something needs to die immediately, use it on a Mage, Warlock, Shadow Priest, or other potent casters. It's always useful.

Classic WoW Holy Talents

Talent Good For Notes
Healing Focus PVP This talent is really only useful for PVP healing. Shadow Priests should never take it, and neither should raiding healing Priests.
Improved Renew Raiding, PVP Renew is an expensive spell, but it's one healing Priests will use constantly, whether in Battlegrounds or in raids. Improving its effectiveness is a great way to give yourself more efficient heals, so we recommend at least a few ranks for healing Priests.
Holy Specialization Raiding, PVP Whether you are playing a Holy DPS build or healing, this is an excellent talent. 5% extra crit applies to both damage and healing, so always pick this up.
Spell Warding N/A This talent would be much more useful if it reduced all types of damage, but since it only reduces spell damage, it is relegated to niche PVP situations. Even so, there are far better PVP talents, so just skip it.
Divine Fury Raiding, PVP Reducing cast times, whether for damaging or healing spells, is incredibly potent. Take every rank, every time.
Holy Nova Leveling, Raiding, PVP The Priest version of Arcane Explosion (except a bit more mana-intensive), it can have situational use in both PVP and PVE, but for a single talent point, you really can't go wrong by grabbing it.
Blessed Recovery PVP While maxing this talent out is not recommended, spending a single point in it to unlock at least a bit of self-healing can be useful for PVP healing priests.
Inspiration Raiding, PVP If you are a healing Priest, whether you are in raids or in Battlegrounds, this can be a useful way to make your groupmates more resilient as you heal them. Reduce their damage taken and you improve your mana efficiency.
Holy Reach Raiding, PVP This is a great choice for PVP Priests, who will spend time both healing and attacking, but it has more situational use for raiding Priests. It's not a bad way to spend points, but there are better talents for raiders.
Improved Healing Raiding This reduces the mana cost of your primary healing spells. Mandatory for all healing Priests going this far into the Holy tree.
Searing Light PVP This is a useful talent for DPS Holy Priests, but no healing Holy Priest should take this.
Improved Prayer of Healing N/A While this talent improves Prayer of Healing, the spell isn't one you'll use often, due to the high mana cost. Your points are better spent elsewhere.
Spirit of Redemption Raiding, PVP Spirit of Redemption allows you to heal beyond your own death. It can be incredibly useful if you die towards the end of a PVP skirmish or a PVP encounter, and it's a single talent point.
Spiritual Guidance Raiding Since Spirit is one of the primary stats for Priests anyway, this talent has great synergy with the equipment you'll be going for. Pick this up if you are a raid healer.
Spiritual Healing Raiding, PVP More healing from each heal. If you are a Holy healing Priest, this is essential.
Lightwell N/A It's unfortunate that Lightwell, the capstone of the Holy tree, isn't more useful. But it isn't, so don't take it.

Classic WoW Shadow Talents

Talent Good For Notes
Spirit Tap Leveling, Raiding This is an absolute must-have for leveling Shadow Priests, and makes for great filler for raiding Shadow Priests (instead of Blackout), as many enemies in raids will either be immune to stuns, or stunning enemies may hinder the tank's ability to move them into position.
Blackout PVP Adding a stun to the spells you use most often is invaluable for PVP Shadow Priests, so always take this if Battlegrounds or world PVP are your destination.
Shadow Affinity Raiding Shadow Priests generate a lot of threat, so be sure to pick this up if you are raiding.
Improved Shadow Word: Pain Leveling, Raiding, PVP Shadow Word: Pain is one of the core spells for Shadow Priests, so improving it is always good. Used in every Shadow build.
Shadow Focus Leveling, Raiding, PVP Spell Hit is essential, especially for raiding Shadow Priests. Pick this up to reduce the likelihood your Shadow spells will be resisted.
Improved Psychic Scream Leveling, PVP Psychic Scream is an incredibly powerful spell, but it's really only useful for PVP, or when trying to stay alive while leveling.
Improved Mind Blast Leveling, Raiding, PVP Mind Blast is a core spell for Shadow Priests, so reducing the cooldown is a no-brainer. Grab this, regardless of Shadow build.
Mind Flay Leveling, Raiding, PVP This is an absolute must. Spending one talent point gets you one of the most useful spells in a Shadow Priest's arsenal.
Improved Fade N/A While Fade can have situational uses, spending talent points is not worth it, especially with so many other incredibly potent offerings in the Shadow tree.
Shadow Reach Leveling, Raiding, PVP More range is always better. Give yourself more flexibility in all situations by picking this up.
Shadow Weaving Leveling, Raiding, PVP Shadow Weaving adds a debuff to any target you hit with your Shadow spells, making every attack more deadly than the last. Essential for all Shadow builds.
Silence PVP Being able to shut other casters up in PVP is incredibly powerful. The judicious use of this spell will allow you to dominate encounters which would have been dicey, otherwise.
Vampiric Embrace Leveling, Raiding, PVP This spell is not only incredibly useful at keeping you alive in PVP, it also unlocks the quintessential Shadow spell, Shadowform. It generates too much threat to use often in raids, but outside of that, it's a potent point to be sure.
Improved Vampiric Embrace PVP Vampiric Embrace is excellent in PVP, so improving it will make you even more powerful (and harder to kill).
Darkness Leveling, Raiding, PVP Darkness adds more Shadow damage for a build which is all about Shadow damage. Always a good decision.
Shadowform Leveling, Raiding, PVP Shadowform brings every Shadow build together, adding a flat 15% Shadow damage boost for the Priest, as well as a 15% reduction in damage taken. It's always useful, so always get it when rolling Shadow.

The following sections is dedicated to listing and explaining three of the best builds for Leveling, Raiding in PvE Dungeons, and PvP encounters. It should be noted that many Priest talents in each of the three trees have their own strengths, and many players often find their own preferred builds that may not be exactly the same, so feel free to experiment or change these suggested builds to use the talents you feel resonate with you the most.

Leveling Build

  • Discipline - 18
  • Holy - 2
  • Shadow - 31

This build dips into Discipline to obtain powerful leveling skills like ‘’’Wand Specialization’’’, ‘’’Meditation’’’, ‘’’Inner Focus’’’, and ‘’’Improved Power World: Shield’’’, making it much easier to maintain high levels of mana throughout both open world questing and dungeon play (whether dealing damage or healing).

The primary focus of the build, however, is on the powerful talents in the Shadow tree. Talent spells like ‘’’Vampiric Embrace’’’, ‘’’Mind Flay’’’, and talents like ‘’’Shadow Weaving’’’ are potent in their own right, but they become downright devastating when used in conjunction with ‘’’Shadowform’’’.

  • Whether you decide to begin by filling out the Discipline tree or dive straight into Shadow, your first ten points should go to ‘’’Wand Specialization’’’ in Discipline and ‘’’Spirit Tap’’’ in Shadow. These two abilities will significantly increase your mana recovery. Finish off enemies with empowered wand strikes, then recover your mana at twice the speed for a short time. ‘’’Spirit Tap’’’ also allows half of your mana regen to continue while casting, at least for the duration of the buff.
  • ‘’’Improved Power Word: Fortitude’’’ and ‘’’Improved Power Word: Shield’’’ will mean you have access to more health and more robust shields. This means you’ll have to spend less time, and less mana, on expensive healing spells.
  • The next points in Discipline should go into ‘’’Meditation’’’ and ‘’’Inner Focus’’’. These talents will allow you to make any spell free on a three-minute cooldown and allow a portion of your mana regeneration to be active even while casting. Combined with ‘’’Spirit Tap’’’, this means access to much more mana.
  • Round Discipline out with a single point in a talent of your choice (we recommend ‘’’Unbreakable Will’’’) before taking at least three ranks of ‘’’Mental Agility’’’.
  • While only situationally useful, putting two points into ‘’’Healing Focus’’’ in the Holy tree means, even if your back is against the wall, you’ll be able to finish casting that healing spell, even while being attacked by a melee enemy. It may not look like much, but these two talent points will save your life.
  • In the Shadow tree, the first five points go to ‘’’Spirit Tap’’’, followed quickly by ‘’’Improved Shadow Word: Pain’’’ and ‘’’Shadow Focus’’’. These talent points will ensure you are getting more mana back after each kill your main DOT spell lasts longer, and enemies are far less likely to resist your spells (a massive boon, given how expensive some priest spells can be).
  • Priests don’t have access to much crowd-control, and the limited options they have come with cooldowns. ‘’’Psychic Scream’’’ is an incredibly powerful defensive spell, so reduce the cooldown with two points in ‘’’Improved Psychic Scream’’’ then grab the powerful ‘’’Mind Flay’’’ which slows enemies as it deals damage.
  • Pick up ‘’’Shadow Reach’’’ and ‘’’Shadow Weaving’’’ to give your spells an extra 20% range and cause them to increase subsequent damage taken.
  • Enemy casters can be a problem for Priests. From Warlocks, who use powerful DOT spells and curses, to Mages who hit hard and fast, to even other Priests. ‘’’Silence’’’ gives the Priest a powerful anti-caster tool to shut up that pesky foe.
  • ‘’’Vampiric Embrace’’’ is like no other spell in World of Warcraft: Classic. It places a debuff on foes which heals the entire party for 20% of the Shadow damage dealt to them for a full minute, and it is incredibly cheap to cast. Not only is it a powerful spell in its own right, it also unlocks access to the lynchpin to the entire build, ‘’’Shadowform’’’.
  • Pick up five points in ‘’’Darkness’’’ to gain a flat 10% Shadow damage bonus, then spend the last point in ‘’’Shadowform’’’. When you reach Level 40, make sure to respec to grab Shadowform, as it will make leveling much easier from that point on.

Priests are valuable members of any raiding team. With potent, flexible healing and many tools for dealing damage and CC, Priests have something to offer in any situation. Most Priests will be asked to specialize in healing, but groups with Warlocks in them will always want to bring at least one Shadow Priest along for Shadow Weaving.

Discipline/Holy Raid Healing Build

  • Discipline - 21
  • Holy - 30
  • Shadow - 0

Whether Discipline or Holy, healing Priests have been the most sought after healers in all of World of Warcraft Classic. With a wide variety of healing and defensive spells, and an unprecedented two healing specializations, Priests excel in healing in a way no other class in WoW Classic does. Those Priests who choose to focus on healing will find an open slot in virtually every party they come across.

  • Since you won't be needing '''Wand Specialization''' in raids, '''Unbreakable Will''' becomes the filler talent for the first tier. Move on to the next row and pick up one filler point in '''Silent Resolve''' and max out '''Improved Power Word: Fortitude''' to reduce your threat and improve your already-potent buff, respectively.
  • '''Meditation''' and '''Inner Focus''' will improve your mana regeneration and efficiency.
  • '''Improved Power Word: Shield''' will improve one of your core defensive spells, and is a must-have for raid healing builds.
  • '''Mental Agility''' reduces the cost of your instant-cast spells, which includes Power Word: Shield and Renew, so you'll need to pick it up.
  • '''Divine Spirit''' rounds out the Discipline talents you'll need by granting you a potent mana regen buff for the entire raid.
  • In Holy, pick up '''Holy Specialization''' to give yourself an increased chance to crit with your heals, then grab two filler points in '''Improved Renew'''.
  • Reduce the cast time of your heals with '''Divine Fury''', then move on to grab '''Holy Nova''' to gain another AOE healing spell.
  • '''Inspiration''' improves the resilience of your targets when you crit heal them, which will now happen more often thanks to '''Holy Specialization'''.
  • Pick up a filler rank in '''Holy Reach''', then max out '''Improved Healing''' , '''Spiritual Guidance''', and '''Spiritual Healing''' to increase your mana efficiency and finish off the build.

Shadow Raiding Build

  • Discipline - 16
  • Holy - 0
  • Shadow - 35

Shadow Priests bring great utility to raid parties, especially if those parties contain other Shadow Priests or Warlocks. Shadow Weaving is a powerful buff to the raid's Shadow damage and, if no healing Priests are present, Power Word: Fortitude will make things easier for the healers in the group.

  • Although you'll very rarely see the buff from it, max out '''Spirit Tap''' as your first talent because '''Blackout''' can actually cause issues with the tank's ability to move enemies occasionally.
  • Threat and Spell Hit are major issues for DPS in WoW Classic, so grab '''Shadow Affinity''' and '''Shadow Focus''' to make things easier for yourself, then grab '''Improved Shadow Word: Pain''' to improve one of your core spells.
  • '''Mind Flay''' is a must-have spell for a single point, so pick it up, then grab four points in '''Improved Mind Blast'''.
  • '''Shadow Weaving''' is powerful for your own damage, but it scales proportionally to the number of Shadow damage dealers in the raid. The more Warlocks and Shadow Priests, the more damage these 5 points will generate for the raid.
  • '''Shadow Reach''' adds 20% extra range onto your Shadow spells, letting you move more freely, so grab that, then move down and pick up '''Vampiric Embrace'''.
  • '''Darkness''' is a flat damage buff for every spell you'll be using, and so is '''Shadowform''', so grab them both and round out the Shadow tree talents.
  • '''Unbreakable Will''' in the Discipline tree is only filler, but it will come in handy occasionally.
  • When taken in conjunction with '''Shadow Affinity''', '''Silent Resolve''' represents a massive reduction in threat generation, making it essential for the raiding Shadow Priest.
  • '''Improved Power Word: Fortitude''' is always a great talent to take, as it improves an already incredibly powerful buff. This is doubly essential if you are the only Priest in the group.
  • '''Inner Focus''' and '''Meditation''' will improve your mana efficiency and regeneration, making them both essential additions for the build.

Priests are valuable members of any PVP team. With potent, flexible healing and many tools for dealing damage and CC, Priests have something to offer in any situation. Shadow Priests in PVP fill largely the same role as Warlocks, with one big difference: Shadow Priests can flex into healing at the drop of a hat, making them incredibly valuable to have on your team. Whether healing or dealing damage, a skilled PVP Priest is a sight to behold.

Healing PVP Build

  • Discipline - 21
  • Holy - 30
  • Shadow - 0

This build focuses on giving the healing Priest the best bang for their buck in both defensive and utilitarian spheres. It's all about making your spells efficient, effective, and fast.

  • '''Unbreakable Will''' is essential for every PVP Priest, so pick it up, then move down and take full ranks in '''Improved Power Word: Fortitude''', '''Improved Power Word: Shield''', and '''Martyrdom''' to improve your main buff, your main defensive spell, and your ability to heal or deal damage while under attack.
  • '''Meditation''' and '''Inner Focus''' improve your mana efficiency and regeneration, making them ideal for extended skirmishes.
  • '''Mental Agility''' improves the efficiency of your instant-cast spells, which will be a big part of your play, since they allow you to keep moving (which is essential in PVP).
  • A single point in '''Mental Strength''' fills out the Discipline tree.
  • '''Healing Focus''' and '''Holy Specialization''' are essential to increase your crit chance and your ability to cast while under duress, so max them both out.
  • Take two points in '''Improved Renew''' and call me in the morning.
  • '''Divine Fury''' will reduce the cast time on some of your core healing spells, making it a must-have in PVP.
  • Max out '''Inspiration''' for some added utility to your crit heals, then take '''Holy Nova''' and put a single point in '''Blessed Recovery'''.
  • '''Holy Reach''' and '''Improved Healing''' increase the area-of-effect and mana efficiency of some of your spells, so max out both of those.
  • While it is situational, '''Spirit of Redemption''' can come through in the clutch, so grab it for a single point, then max out '''Spiritual Healing''' to gain 10% more healing, which is what we're all here for anyway.

Shadow PVP Build

  • Discipline - 18
  • Holy - 0
  • Shadow - 33

Shadow Priests who enjoy PVP will see another, much more sadistic side of the specialization. With damaging abilities which also heal the Priest and their teammates, Silence to stymie other casters, Psychic Scream to make melee-range enemies flee in terror, and stuns added to their Shadow spells, Shadow Priests can be some of the deadliest foes in any Battleground or world PVP situation. When you are on a roll, few classes will be able to oppose you, and many who see you coming may simply run away instead of deal with the devastation you bring.

  • In the Discipline tree, pick up the essential '''Unbreakable Will''' to reduce your ability to be CC'd.
  • Grab '''Martyrdom''', '''Improved Power Word: Shield''', and '''Improved Power Word: Fortitude''' to improve your survivability and healing potential.
  • '''Inner Focus''' and '''Meditation''' improve your mana regeneration and efficiency, so grab both of those to help with extended fights.
  • '''Improved Inner Fire''' increases the armor bonus you gain from Inner Fire, so grab this for better survivability.
  • Heading to Shadow, grab the immensely powerful '''Blackout''' to add stun potential to your Shadow spells.
  • '''Improved Shadow Word: Pain''' improves one of the core Shadow spells, so max that out, then take three points in '''Shadow Focus''' to increase your Spell Hit.
  • '''Improved Psychic Scream''' is a potent AOE fear, so shorten the cooldown to make it an even greater threat to enemies, particularly those of the "melee" persuasion.
  • Grab two ranks in '''Improved Mind Blast''', then take '''Mind Flay''', which rivals '''Shadowform''' and '''Vampiric Embrace''' as the single best point spent in this tree.
  • Max out '''Shadow Reach''' and '''Shadow Weaving''' to ensure you'll hit harder, and from further away, than ever before.
  • Grab '''Silence''' to deal with pesky enemy casters, then take '''Vampiric Embrace''' and '''Improved Vampiric Embrace''' to heal yourself for massive damage while you destroy your enemies.
  • '''Darkness''' and '''Shadowform''' buff your Shadow damage significantly while reducing your damage taken, so grab both to round out this potent build.
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Talent Builds for Holy Priests

Holy Priest is the go-to spec for healing priests. It has a handful of talents that increase your healing capabilities as well as your Mana regeneration. When focusing on PvE raiding content, Holy is the go-to spec.


Leveling Specs

If you are looking for leveling builds, please refer to our leveling guide for Priests.

Priest Leveling Guide


Holy Priest Talents and Build

This is the recommended Holy Priest PvE spec. There is not much wiggle room in regards to choosing different talents as this build picks up many improvements to your healing overall, as well as some much-needed Mana generation talents.


Notable Holy Priest Talents

Here we will go over some of the key talents that you will want to have if specializing in Holy.


Discipline Tree

  1. Meditation IconMeditation — This is a large improvement to your Mana regeneration.
  2. Silent Resolve IconSilent Resolve &mdsah; Holy Priests that find themselves having threat issues may wish to put points into this talent. Points from Improved Power Word: Fortitude IconImproved Power Word: Fortitude can be put here instead if you have another Priest with this talent, as well as the point in Absolution IconAbsolution.
  3. Inner Focus IconInner Focus — This can be used for a free spell cast. This spell will not interrupt your Spirit-based Mana regeneration.
  4. Mental Agility IconMental Agility — As Holy, a large portion of your spell casts are instant, giving this talent very high value.


Holy Tree

  1. Holy Nova IconHoly Nova — This gives you the option to deal a bit of AoE damage while also healing your party members that are in range.
  2. Improved Healing IconImproved Healing — This helps with your Mana costs.
  3. Spirit of Redemption IconSpirit of Redemption — This gives you a 5% increase to Spirit. In addition to that, if you ever die you will turn into an Angel form, allowing you to continue healing for up to 15 seconds with no Mana cost and making you immune to damage.
  4. Holy Concentration IconHoly Concentration — This gives you a 6% chance to get a free spell cast. Use these procs on Greater Heal IconGreater Heal whenever possible.
  5. Circle of Healing IconCircle of Healing — This is an amazing AoE healing spell, and one of the best in the game. Be careful to not overuse this spell as it has a high Mana cost in proportion to how quickly you can use it.


Shadow Tree

Holy Priest does not utilize the Shadow tree for their PvE talent build.


Alternative Holy Priest Talents and Builds

Holy Priest has an alternative build that aims to buff their party and raid even further.


Improved Divine Spirit Alternative

This spec goes for Improved Divine Spirit IconImproved Divine Spirit to buff their raid with increased Spirit, Spell Damage and healing. While the increased stats are nice, this spec is typically replaced later on when raid damage is much higher.



  • 30 May 2021: Guide added.

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Shadow Priest PvP Talents Specs In-Depth Guide - WoW TBC Classic

The Best Priest PvE Healer Build for WoW Classic


The Best Priest PvE Healer Build for WoW Classic

An in-depth guide on how to become the best Priest Healer in WoW Classic


You can find all our Pocket Guides for other WoW Classic Classes builds right here: Best WoW Classic Builds

If you have just started leveling your Priest, you may want to check out our Priest leveling Guide first

  • Added Phase 2 BiS Equipment
  • Added Phase 3 BiS Equipment
  • Reviewed Talent Builds, Consumables, and Rotations



Priest, with his two competitive healing/support-oriented Talent trees in the form of Discipline and Holy, is regarded as the most well-rounded healer of WoW Classic. While specced in Holy, Priest excels in both AoE and Single-Target healing without sacrificing the strength of Class's signature buffs - Divine Spirit and Power Word: Fortitude. Holy Priest is the backbone of any progressive Raid and is great for any content that requires healing (both PvP and PvE). If dedicated to the route of Discipline, Priest loses some of his healing output but gains the ability to infuse his group members with holy power. Disci's Power Infusion is one of the best DPS-oriented cooldowns in the game. It is also the reason why speed-running guilds stack Discipline Priests as their healers.

The main downside of Priests comes from their mobility or the lack of it. Their most powerful spells require casting time, which results in high HPS loss when Priests are forced to move (Renew and Power Word: Shield are typically not enough to keep teammates healthy). On top of that, despite some strong sustain-oriented Talents, priests can run out of mana surprisingly quickly without the proper management.

The Best Race Choice

Note: Here, we will point you only towards the best PvE Healer Priest Race. If you'd like to know more about other race picks, please check our WoW Classic Beginners Guide, where we dive deep into all available Priest's race choices for both factions.


Human and Night Elf are not even close to Dwarf when it comes to the utility provided by racials. Dwarf's Fear Ward is one of the strongest PvE and PvP racials in the game (it lets you bypass some Boss mechanics, and makes you much stronger against Warlocks in PvP). Stone Form makes Dwarf more durable and allows him to remove some annoying effects from your character. And Desperate Prayer can save his life in some situations.

Despite having 1 less choice, picking a Priest Race on Hodre's side is much more difficult. On paper, Troll is a better option as Berserking is the only racial that affects HPS and Hex of Weakness can be useful in 5-mans run without Warrior who has access to Mortal Strike. But. The boost provided by Berserking is very minor most of the time. On the other hand, Undead's Will of the Forsaken shines in PvE as well as in some of the PvE encounters and Cannibalize provides some additional self-healing during combat, but Devouring Plague, while powerful, wastes a debuff slot. All in all, you should pick either Race based on your preference (they are very comparable in both PvP and PvE). 


The Best Professions Choice

There are two professions that make a real impact in Raids and they are Engineering and Tailoring (Alchemy is also a decent option, but you can buy Flasks, Elixirs, and Potions from other players, which makes it much less impactful). Engi's Goblin Saper Charge is the single most powerful tool for Raid vs Raid encounters in the game (few players breaking through enemy lines and triggering their Saper Charges inside enemy's zerg is enough to wipe out the enemy a lot of the time). Moreover, Engi gadgets come in handy in many back-to-the-wall situations. The fact that Engineering is also considered the best PvP profession is an added benefit to its power in PvE and Raiding environments. Tailoring, a seemingly mediocre PvE profession, gives you access to a powerful Bind on Pickup Robe - Truefaith Vestments which is a pre-Raid and Phase 1 BiS that is great during phase Phase 2 as well. Getting this Robe will definitely raise the power level of your character during the first few Raid Tiers of Classic.

At the start, you should pick Mining to supplement your Engineering Skill, you should also stock up on Cloths instead of vendoring/selling them. After you max out Engi, you should switch Mining to Tailo, as it can be easily (and rather cheaply) leveled without a supporting profession.

Note: If you want to know more about all available professions and secondary skills, please check our detailed WoW Classic Professions Guide.


Statistics Priority

  1. Healing Power - Increases your Healing done with Healing Spells. The healing bonus from Healing Power is calculated differently for different Spells and their Ranks, but in general, this is the best statistic for Priests.
  1. Mp5 (Mana per 5 seconds) - Regenerates X mana every 5 seconds. This effect continues while casting, which makes it much better than Spirit when it comes to the sustain that it provides.
  1. Spirit -  Increases your mana regeneration while not casting (5-second rule). It synergizes with Meditation Talent that allows some of your Spirit-based mana regen to continue while casting. This stat is more valuable for Holy builds, thanks to the Spiritual Guidance Talent
  1. Intellect - Increases your total Mana Pool and provides you with additional Spell Critical Chance (59,2 Int = 1% Spell Critical Strike Chance). Spell Critical chance is not that important for healers, but a bigger mana pool comes handy during incoming-damage-heavy encounters, as it improves your sustain by a bit.
  1. Spell Crit - Increases your chance to land a Critical Strike with your Spells. Criticals made with healing spells tend to overheal your targets which is wasteful, but Spell Crit gets better if you are down-ranking your spells a lot.

Statistic Priority for a Healer Priest:

Healing Power Mp5 Spirit Intellect Spell Crit


The Best Talent Builds

Proper Talent allocation is essential for maximizing your Healing Per Second (HPS). Here, we will describe the most optimal specs and lead you through the Talent Trees level-by-level to explain some choices.

There are two competitive PvE Healer Priest Builds to choose from:

  • Holy Priest - The all-purpose Healer build for priests. It focuses on increasing healing output by securing deep Holy Talents (Holy Specialization, Spiritual Guidance, and Spiritual Healing) without forgoing sustain provided by Discipline's Meditation and Mental Agility Talents or much-needed buffs (most notably Divine Spirit and Improved Power Word: Fortitude). If you want to focus on HPS and be well-rounded, pick this build.
  • Discipline Priest - Build that sacrifices Holy's healing output in favor of the Power Infusion Talent. Priests who run this build are able to boost Raid's performance, by providing top DPS players with a powerful Cooldown. While Discipline's HPS is not as high as Holy's, the build's sustain is comparable or even better thanks to Mental Strength Talent. This build is not recommended for Raid progression as it is not meant for it and will, most likely, not provide enough HPS. It is meant for speedrunning content that is already on farm thanks to its DPS-boosting Power Infusion.

Holy Priest PvE Healer Build
Talent allocation for Holy Priest Build

Discipline Tree:

  • 5/5 Unbreakable Will - Makes you resist Silences, Fears, and Stuns 15% of the time. This can come in handy during some encounters (a lucky high roll can turn a potential wipe into a great attempt).
  • 1/5 Silent Resolve - You don't really need threat reduction as a Holy Priest, but a point has to go somewhere to unlock higher tier Talents.
  • 2/2 Improved Power Word: Fortitude - PW: Fortitude is one of the most powerful buffs in the game, and this talent makes it 30% stronger. A must-have.
  • 3/3 Improved Power Word: Shield - makes your shields absorb 15% more damage. Instant heals are rare in Classic, which makes PW: Shield quite unique. It can be used to save teammates that are about to die or to mitigate incoming damage, but it does not scale well with gear, so this Talent is the best way of improving it.
  • 1/1 Inner Focus - allows you to cast a spell for free and gives the spell an additional 25% Critical Chance. Big Heal Crit can be literally life-saving, so this ability is nice to have. Works espetially great with max Ranks of Prayer of Healing and Greater Heal.
  • 3/3 Meditation - helps with your sustain by a lot.
  • 5/5 Mental Agility - allows you to save some mana on PW: Fortitude, Divine Spirit, Renew, PW: Shield, and other instant casts.
  • 1/1 Divine Spirit - buff that increases friendly Target's Spirit. Not very powerful, but it can make a bigger difference than Lightwell...

Holy Tree:

  • 2/3 Improved Renew - there are better HoT spells than Renew, and Priests do not specialize in Healing over Time, but you will still use Renew, especially when on the move and in 5-man dungeons.
  • 5/5 Holy Specialization.
  • 5/5 Divine Fury - Makes your Greater Heal stronger by reducing its casting time by half a second.
  • 1/1 Holy Nova - AoE spell that Heals friendlies and Damages enemies. Very strong, and very mana-ineffective. This spell can burn through your mana incredibly quickly, so use it only if necessary.
  • 3/3 Inspiration - your Crits made with healing spells now increase Target's armor by 25% for 15s. This effect is incredibly useful on Tanks, as it allows them to soak up even more punishment.
  • 1/2 Holy Reach - Some additional range is always nice.
  • 3/3 Improved Healing - Improves your mana efficiency by a lot.
  • 5/5 Spiritual Guidance - This Talent turns Spirit into a valuable statistic.
  • 5/5 Spiritual Healing - makes your healing spells 10% better.

Why no Lightwell? Short version: Because it's bad. Long version: It is very clunky, as it requires your teammates to click on the well if they want to be healed, which is very impractical during a Raid encounter. Moreover, taking Damage cancels the effect, so Lightwell is useless during fights with any kind of AoE damage, and it can't be used to heal tanks ever (because they get hit constantly). One of the worst abilities in the game, especially considering that it is a final Talent.

Discipline Priest PvE Healer Build
Talent allocation for Discipline Priest Build

Discipline Tree:

  • 5/5 Unbreakable Will.
  • 5/5 Silent Resolve.
  • 2/2 Improved Power Word: Fortitude.
  • 3/3 Improved Power Word: Shield.
  • 1/1 Inner Focus.
  • 3/3 Meditation.
  • 5/5 Mental Agility.
  • 5/5 Mental Strength - gives you 10% more mana, which helps with your sustain by quite a bit.
  • 1/1 Divine Spirit.
  • 1/1 Power Infusion - Increases Target's Spell Damage and Healing by 20% for 15 seconds on a 3-minute Cooldown. The Damage increase part is the most important, as it increases Raid's burst damage potential. Magic Damage Dealers will beg you to cast this on them, however, you should pick a Target based on his performance and availability of his own Cooldowns.

Holy Tree:

  • 2/3 Improved Renew
  • 5/5 Holy Specialization.
  • 5/5 Divine Fury
  • 1/1 Holy Nova
  • 3/3 Inspiration. 
  • 1/2 Holy Reach. 
  • 3/3 Improved Healing. 


Where to get Pre-Raid/Raid BiS Gear

In order to maximize your HPS and Sustain, you should aim to assemble the best possible Gear. This applies to both Pre-Raid and each of the Raid Tiers/Phases.

Note1: The list will be updated with new items concurrently with the introduction of new Raids/Phases, so remember to visit this page after a new Raid opens for an update on what current best Priest items in each lot are.

The Best Healer Priest Items
Main Hand
  • Pre-Raid - The Hammer of Grace (Contained in Chest of The Seven, Blackrock Depths)
  • Phase 1 - Benediction (Quest Reward from "HordeAllianceThe Balance of Light and Shadow", Priest Class Quest)
  • Phase 2 - Benediction 
  • Phase 3 - Lok'amir il Romathis (Drop from Nefarian, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Thaurissan's Royal Scepter (Drop from Emperor Dagran Thaurissan, Blackrock Depths)
  • Phase 1 - none; Benediction requires both hands
  • Phase 2 - none; Benediction requires both hands 
  • Phase 3 - Lei of the Lifegiver (Alterac Valley Reputation Reward - Exalted) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Bonescreeper Stylus (drop from Darkmaster Gandling, Scholomance)
  • Phase 1 - Bonescreeper Stylus
  • Phase 2 - Mana Channeling Wand (Drop from Cho'Rush the Observer, Dire Maul North) 
  • Phase 3 - Dragon's Touch (Drop from Flamegor, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 1
  • Pre-Raid - Second Wind  (Golem Lord Argelmach, Blackrock Depths)
  • Phase 1 - Talisman of Ephemeral Power (drop from Baron Geddon, Gaar, Golemagg the Incinerator, and Magmadar, Molten Core)
  • Phase 2 - Talisman of Ephemeral Power 
  • Phase 3 - Talisman of Ephemeral Power / Royal Seal of Eldre'Thalas
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 2
  • Pre-Raid - Royal Seal of Eldre'Thalas (Quest Reward from "AllianceHoly Bologna: What the Light Won't Tell You", Dire Maul) / Mindtap Talisman (drop from Magister Kalendris, Dire Maul West)
  • Phase 1 - Royal Seal of Eldre'Thalas / Mindtap Talisman
  • Phase 2 - Royal Seal of Eldre'Thalas 
  • Phase 3 - Rejuvenating Gem (Various Bosses, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Animated Chain Necklace (Drop from Ramstein the Gorger, Stratcholme)
  • Phase 1 - Choker of the Fire Lord (drop from Ragnaros, Molten Core)
  • Phase 2 - Choker of the Fire Lord
  • Phase 3 - Choker of the Fire Lord
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 1
  • Pre-Raid - Fordring's Seal (Quest Reward from "AllianceHordeIn Dreams", Western Plaguelands; Tirion Fordring Chain)
  • Phase 1 - Cauterizing Band (contained in Cashe of the Firelord, Molten Core)
  • Phase 2 - Cauterizing Band 
  • Phase 3 - Cauterizing Band 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 2
  • Pre-Raid - Maiden's Circle (BoE World Drop; can be purchased on AH)
  • Phase 1 - Cauterizing Band (not unique, you can equip two) / Band of Sulfuras (drop from Ragnaros, Molten Core)
  • Phase 2 -  Cauterizing Band 
  • Phase 3 -  Cauterizing Band / Pure Elementium Band (Drop from Nefarian, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Green Lens of Healing (Engineering recipe, requires 245 Engi to use) / Cassandra's Grace (BoE World Drop; can be purchased on AH)
  • Phase 1 - Halo of Transcendence (drop from Onyxia, Onyxia's Lair)
  • Phase 2 - Halo of Transcendence
  • Phase 3 - Halo of Transcendence / Mish'undare, Circlet of the Mind Flayer (Drop from Nefarian, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid -  Truefaith Vestments (Tailoring Recipe that drops from Balnazzar, Stratcholme; note: the robe is Bind on Pickup, which means that you have to craft it yourself. It does not require Tailoring Skill to use, however)
  • Phase 1 - Truefaith Vestments 
  • Phase 2 - Truefaith Vestments
  • Phase 3 - Truefaith Vestments
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Padre's Trousers (drop from Illyanna Ravenoak, Dire Maul West)
  • Phase 1 - Leggings of Transcendence (drop from Ragnaros, Molten Core)
  • Phase 2 - Leggings of Transcendence
  • Phase 3 - Empowered Leggings (Drop from Chromaggus, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Hands of the Exalted Herald (drop from Princess Moira Bronzebeard, Blackrock Depths)
  • Phase 1 - Hands of the Exalted Herald /Gloves of Prophecy (drop from Gehennas, Molten Core)
  • Phase 2 - Gloves of Prophecy
  • Phase 3 - Handguards of Transcendence (various bosses, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Boots of the Full Moon (drop from Captain Kromcrush, Dire Maul North) / Omnicast Boots (drop from Golem Lord Ardelmach, Blackrock Depths)
  • Phase 1 - Boots of Prophecy (drop from Shazzrah, Molten Core) Boots of the Full Moon
  • Phase 2 - Boots of Prophecy / Boots of the Full Moon
  • Phase 3 - Boots of Transcendence (Drop from Broodlord Lashlayer, Blackwing Lair) / Boots of Pure Thought (Trash Mobs, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Burial Shawl  (drop from multiple bosses, Scholomance) / Elder Wizard's Mantle (BoE World Drop; can be purchased on AH)
  • Phase 1 - Elder Wizard's Mantle / Mantle of Prophecy (drop from Sulfuron Harbinger, Molten Core)
  • Phase 2 - Mantle of Prophecy
  • Phase 3 - Pauldrons of Transcendence (Drop from Chromaggus, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Magiskull Cuffs (BoE World Drop; can be purchased on AH)
  • Phase 1 - Vambraces of Prophecy (BoE drop from Trash mobs, Molten Core)
  • Phase 2 - Vambraces of Prophecy
  • Phase 3 - Bindings of Transcendence (Drop from Razorgore the Untamed, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Dustfeather Sash (drop from Solakar Flamewreath, Upper Blackrock Spire)
  • Phase 1 - Girdle of Prophecy (BoE drop from Trash mobs, Molten Core)
  • Phase 2 - Girdle of Prophecy 
  • Phase 3 - Belt of Transcendence (Drop from Vaelestrasz the Corrupt, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
  • Pre-Raid - Cloak of the Cosmos (drop from Immol'thar, Dire Maul West) / Archivist Cape of Healing (drop from Archivist Galford, Stratcholme; note: The item has a Random Enchantment)
  • Phase 1 - Sapphiron Drape (drop from Onyxia, Onyxia's Lair)
  • Phase 2 - Hide of the Wild (Leatherworking Recipe from Dire Maul) 
  • Phase 3 - Hide of the Wild / Shroud of Pure Thought (Drop from Flamegor, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA


The Best Enchants and Consumables

Proper enchants and consumables will greatly increase your Raid performance. While getting enchants is a one-time-deal, farming consumables might be a real chore, but it is still worth it as numbers clearly show.

The Best Enchants
Weapon (1H)Enchant Weapon - Healing Power (+ 55 Healing Power)
Weapon (TH)Enchant Weapon - Healing Power (+ 55 Healing Power)
HeadLesser Arcanum of Voracity (+8 Intellect, available from Libram of Voracity Quest in Burning Steppes)
ChestEnchant Chest - Greater Stats (+4 to all stats)
LegsLesser Arcanum of Voracity (+8 Intellect, available from Libram of Voracity Quest in Burning Steppes)
HandsEnchant Gloves - Riding Skill (Minor Raiding Speed Increase)
FeetEnchant Boots - Minor Speed (+8% Run Speed) / Enchant Boots - Spirit (+5 Spirit)
ShouldersChromatic Mantle of the Dawn (+5 to all Resistances)
WristsEnchant Bracer - Healing Power (+24 Healing Power)
BackEnchant Cloak - Greater Resistance (+5 to all Resistances)

The Best Consumables
Flask of Distilled Wisdom
Flask of Distilled Wisdom
+2000 maximum Mana for 2 hours; effect persists through death. Created by Alchemy. The recipe can be dropped from Balnazzar, Stratcholme. 
Major Mana Potion
Major Mana Potion
Restores 1350 to 2250 Mana. Created by Alchemy. Recipe drops from various high-level mobs, elites, and Bosses.
Elixir of Greater Intellect
Elixir of Greater Intellect
+25 Intellect for 1 hour. Created by Alchemy.
Demonic Rune
Demonic Rune
Restores 1356 mana at the cost of 862 life. Drop from Demons in Azshara, Felwood, and Blasted Lands (Satyrs and Fel Guards).
Juju Guile
Juju Guile
+30 Intellect for 30 minutes. Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.
Cerebral Cortex Compound
Cerebral Cortex Compound
+25 Intellect for 1 hour. Obtained from "Infallible Mind" repeatable Quest, Blasted Lands
Mageblood Potion
Mageblood Potion
+12 Mp5 for 1 hour. Created by Alchemy. The recipe can be bought from Rin'wosho the Trader, located in north Stranglethorn Vale
Nightfin Soup
Nightfin Soup
It provides 8 mana per 5 seconds for 10 minutes. Created by Cooking.
Brilliant Mana Oil
Brilliant Mana Oil
+12 Mp5 and +25 Healing Power for 30 minutes. Created by Enchanting. This is applied to a Weapon.


Priest's Spells and Downranking

In Classic, Healers do not follow any rotation as their gameplay is based purely on responding to different Raid situations and keeping everybody alive. 

Understanding your spells, knowing what they do, and when to use them is the key to your success as a Priest healer. This is why we will shortly describe all of Priest's major spells, specify when you should use them, and tell you a word or two about the Downranking and why it is very important.


Downranking is a method of conserving Mana by using lower ranks of spells. Using this method is flat out necessary to not run out of mana before combat ends. You should memorize how much Health different Ranks of your spells restore and use them accordingly in order to preserve resources.

Note: Higher Rank of any spell is always more cost-effective than lower Rank, but Healing Power changes the math significantly and makes lower Rank spells more cost-effective than their higher Rank counterparts.

Note2: Lowest Ranks of spells have a much lower Healing Power coefficient than higher Ranks do (they receive much less benefit from your Healing Power statistic). This means that you don't usually want to use Spell Ranks lower than 3 (unless Rank 1 or Rank 2 is enough to top your Target on Health).

Priest's Spells and when to use them:
Heal - Healing spell with a 3-second cast time. This is the most cost-effective healing tool Priest has access to. You will use Rank 3 of this spell, in periods when stronger or quicker spells are not needed, as it is the most mana-efficient.Heal
Flash Heal - Quick-to-Cast (1,5s Casting time), but mana inefficient Healing spell. You should use it when your Target requires healing IMMIADETLY; use more efficient spells otherwise. Flash Heal is no downranked commonly as it is mostly used during emergencies (use Rank 7).Flash Heal
Greater Heal - Powerful Healing Spell with a 3-second cast time; commonly used to counter large amounts of incoming damage. Always try to time the end of your cast with Boss's attack to maximize your healing effectiveness. Use Rank 3 to counter the most powerful Boss's attacks (if Rank 3 causes overhealing, use Rank 2 instead).Greater Heal
Prayer of Healing - Very powerful and very costly AoE Healing Spell with a 3-second cast time. Use this to counter heavy AoE attacks, but mind your mana.Prayer of Healing
Power Word: Shield - Applies a Shield that soaks up Damage. Not very cost-effective, but it can be used to increase Target's Total Effective Health Pool or to mitigate predictable incoming damage. Power Word: Shield does not scale with gear almost at all, so you should always use the highest Rank.Power Word: Shield
Renew - Instant-cast Heal-over-time Spell. Its usefulness is rather limited, but you will want to cast it while relocating to keep your healing output up. Never downrank it.Renew
Inner Focus - Makes your next Spell cast free and increases its Critical Chance by 25% (if the spell is capable of criting). You want to use this with your most expensive spells (max rank Greater Heal and max rank Prayer of Healing). Try not to rely on the Crit bonus as missing it might cause a wipe.Inner Focus
Power Infusion - Increases target's Spell Damage and Healing by 20% for 15 seconds. This spell should be treated as a DPS cooldown as it is the most effective as such. You should use it on top-performing Mages, but don't cast it without forewarning as the spell should be combined with Mage's own Cooldowns to maximize its effectiveness.Power Infusion


Tips and Tricks for aspiring Healer Priest Raiders

  1. If you want to do more Healing, sustain yourself throughout encounters better, and stand out from your Raid competition, Stack Consumables. Spending some additional Gold or a few extra hours grinding might secure you a spot in a Raid, as Raid leaders prefer dedicated and well-prepared players.
  1. Downrank your Spells.  As mentioned in the previous paragraph, Downranking is the key to your success as a Healer as it allows you to preserve your resources for when you actually need them.
  1. Don't Cast spells if you don't have to. Try to obey the 5-second rule and take advantage of your Spirit-based mana regeneration whenever possible.
  1. Always try to improve. Get an addon that tracks your performance and try to optimize your equipment and rotation.



This Guide should help you to prepare yourself for that legendary Vanilla  Raiding Experience and allow you to progress through Raid Tiers efficiently and with a good amount of fun.

We hope that you have found this guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

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WoW Classic Priest Builds

Best Priest Race 

Since each race will get 2 unique priest spells, this will affect how we determine the Best Race. As you might expect when it comes to PVP Undead for Horde and the Dwarves for Alliance are best. If you only plan to do PVE Dungeons and Raids you will likely find that Humans for alliance and Troll for Horde are a better choice.

Best Priest Spec

Often considered one the best Healing Classes in Wow Classic you might expect we would rank Holy highly. Most Raids will have an absolute need for a Holy Spec Priest and this spec can even do well in PVP Battlegrounds when healing the Flag Runner. When it comes to PVP DPS for sure you will want either Shadow or Discipline, both are quite fun and offer their own playstyle to go along with it.

  • Best  –  priest_holy Holy,  priest_shadow Shadow
  • Average –  priest_discipline Discipline
  • Weak –

World of Warcraft Classic Best Priest Build

Shadow Priest PvP Talents Specs In-Depth Guide - WoW TBC Classic

WoW Classic Priest Starter Build and Leveling Guide


WoW Classic Priest Starter Build and Leveling Guide

The best Starter build for the Priest class in WoW Classic and in-depth leveling guide

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Priest Class Overview

A lot of people may think that "Priest is a healing class, so leveling him up solo must be a nightmare because he certainly lacks offensive capabilities of other Classes". These people couldn't be farther away from reality. In fact, Priest is a strong Classic Leveler and he may not be the fastest, but leveling up to 60 is more of a marathon (for 99% of the player base, at least), and Priest is definitely a great long-distance runner. If we were to choose a word that describes Him the best, it would be "Efficient". Thanks to an unprecedented combination of very strong leveling Talents and great offensive, defensive, and utility spells, Priest can go through levels with incredible efficiency and close to zero downtime.

To see how strong of a leveler the Priest is, all you have to do is look at the first row of his Discipline and Shadow Talent Trees. What you will see there are two amazing tools - Wand Specialization and Spirit Tap. These two alone allow Priest to preserve and regenerate mana like no other Class in the game while leveling. When we add Power Word: Shield, Shadow Word: Pain, Mind Blast, Renew, Psychic Scream, and even the humble Smite to the equation, we come up with a steady and almost unstoppable leveling machine. The only things that hold Priest back are his rather slow mob kill times and lack of strong multi-target abilities that would allow him to deal with multiple mobs at once without the efficiency loss.

This guide will aid you and your Priest on your journey to level 60; it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Wands, provide some tips & tricks, and more.

Priest's Strengths and Weaknesses

*Healing Power stat present in Healing Gear does not affect the power of offensive abilities, which makes End-Game mob grinding quite difficult for Healers if they don't have a spare DPS set.

Statistics Priority

  1. Spirit - This is Priest's most important statistic by far. Spirit increases Mana and Health regeneration in and out of Combat. It synergizes with the Spirit Tap Talent that doubles the Spirit for 15s after Priest deals a killing blow, which allows him to regenerate Mana quickly without ever stopping for a Drink.
  1. Intellect - Increases total mana pool and raises Spell Critical Hit chance. It also increases the rate at which a character learns Weapon Skills. Very important stat for a Priest, as stacking it increases maximum mana, which further improves his leveling efficiency.
  1. Stamina - Improves your survivability by increasing your total Health pool. This is an important statistic, but it shouldn't be prioritized over Intellect and Spirit. Stamina loses some of its value for a Priest because of his ability to Shield and Heal himself very efficiently.
  1. Agility -  Increases Armor, provides additional Dodge chance and a Weapon Critical Strike chance. Agility will improve your defenses by a little bit, which means that it is not as useless as Strength, but it should be avoided if possible, nevertheless.
  1. Strength - Increases Melee Attack Power and the amount of Damage that a Shield can block (a Physical Off-Hand Shield wielded by Tanks, not Priest's Spell - yes, everyone knows that but it is still better to clarify, it is the Internet, after all). Priests can't use Off-Hand Shields and they do not rely on bashing mob's heads with their Staves and Maces, so this statistic is literally useless to them.

Leveling stat priority:

Spirit ⇒ Intellect ⇒ Stamina ⇒ ⇒ Agility ⇒ ⇒ Strength

Note:  Items with "Of the Owl" Suffix are ideal for Priests, as they provide both Spirit and Intellect. "Of the Whale" (Stamina and Spirit) and "Of the Eagle" (Stamina and Intellect) are strong second choices and you should Need on those, while in a group, as well.


The Best Priest Races for Both Factions

Each Race has unique traits and abilities, some of which greatly benefit a Priest, other - not so much. The Race choice is even more important for a Priest, as he gets two bonus Race-specific Abilities. More competitive Players might even want to choose their Faction based on Racial traits of one of its member Races. We will take a closer look at all Races that can choose the path of a Priest and determine which are the best for PvP and PvE.

Note: Please remember that a good Player will make all races work well, and a bad player will not get any better thanks to a Race choice. In other words - pick your Race and your Faction as you please, because after all, Fun is the most important aspect of the Game.

Alliance Races

For both PvP Healing and DPS Dwarf comes out on top quite easily, thanks to his Fear Ward and Stoneform abilities. Human's Spirit Racial is also quite good, but it can't really compare, Perception comes in handy against Rogues, but it is less useful than Stoneform and both Dwarf and Human get the Desperate Prayer, so it is not a real factor here. Night Elf falls quite far behind when it comes to PvP, sadly.

Recommended choice: Dwarf

Second choice: Human


If you are a PvE Player and want to choose the best PvE race, you have to decide if you want to Heal or to DPS (Shadow Priests are not too popular among Raid leaders, so you will have a much easier time finding a Raiding Guild if you roll as a Healer). The reasoning here is exactly the same as it was for the PvP part. Fear Ward's utility carries Dwarf to the front. Human follows suit with his Spirit increasing Racial, and Night Elf lags behind with his rather underwhelming Elune's Grace and Star Shards.

Recommended choice for Healing: Dwarf

Second choice for Healing: Human

Recommended choice for DPS: Dwarf

Second choice for DPS: Human

Horde Races

Undead is the best race for a PvP Shadow Priest, thanks to his Devouring Plague and Will of The Forsaken, however, Troll's Hex of Weakness shines in PvP as well, and Berserking is great if you decide to PvP as a Healer. Moreover, Troll's Shadowguard, while rather lackluster, can be hilarious when combined with the Blackout Talent, giving you a shield that can randomly Stun attackers for 3 seconds. All in all, Undead is a better Shadow Priest and Troll is a better Healer.

Recommended choice for PvP Healing: Troll

Second choice for PvP Healing: Undead

Recommended choice for PvP DPS: Undead

Second choice for PvP DPS: Troll


If you are a PvE Player and want to choose the best PvE race, you have to decide if you want to Heal or to DPS (Shadow Priests are not too popular among Raid leaders, so you will have a much easier time finding a Raiding Guild if you roll as a Healer). Horde Priest's Racials do not have too much of an impact on the PvE Healer gameplay (we assume that every Raid has a Warrior who uses Mortal Strike, so Troll's Hex of Weakness is not that useful), so "standard" racials will be the deciding factor here. Troll's Berserking allows him to lower his Cast times, which might be Raid-saving in close call situations, while Undead's Will of the Forsaken is irreplaceable in some encounters (like Onyxia, for example). Both of these Racials are very strong in their own ways and the best choice greatly depends on the encounter type, so there is no clear winner here. When it comes to DPS, Troll comes out on Top with his Berserking. Undead's Devouring Plague is powerful, but it is a 3-minute Cooldown, and the Debuff Limit is a thing.

Recommended choice for Healing: Troll or Undead

Recommended choice for DPS: Troll

Second choice for DPS: Undead

Talent Build and Talent Allocation Order

Optimal Talent allocation is essential for smooth leveling. Here, we will describe the most optimal leveling spec and lead you through the Talent Trees level-by-level.

Talent allocation for Early Levels (10-39)
Early Game Disc/Shadow Spec

  1. Levels 10-14 ⇒ 5/5 Wand Specialization - Alternatively, you can start with 5/5 Spirit Tap if you don't want to get Ench+Tailo and are not planning on getting a Wand below level 15 for some reason.
  2. Levels 15-19 ⇒ 5/5 Spirit Tap - This Talent will solve all your Mana problems; if you obey the 5-second rule, that is.
  3. Levels 20-21 ⇒ 2/2 Improved Shadow Word: Pain.
  4. Levels 22-24 ⇒ 3/5 Shadow Focus - This gives you Shadow Spell Hit Cap against enemies 2 levels higher than you.
  5. Levels 25-27 ⇒ 3/3 Improved Power Word: Shield.
  6. Levels 28-29 ⇒ 2/2 Improved Power Word: Fortitude.
  7. Level 30 ⇒ 1/1 Inner Focus - great mana-preservation and emergency tool.
  8. Levels 31-33 ⇒ 3/3 Meditation.
  9. Level 34 ⇒ 1/2 Martyrdom.
  10. Levels 35-39 ⇒ 5/5 Mental Agility.
After reaching Level 40, you should visit a Class Trainer and reset your Talent Points.

Talent allocation for Levels 40-59
Leveling Shadow Spec

  1. You will have 31 Talent points after resetting, you should allocate all of them into the Shadow Tree:
    • 5/5 Spirit Tap.
    • 2/5 Blackout.
    • 2/2 Improved Shadow Word: Pain.
    • 3/5 Shadow Focus.
    • 2/2 Improved Psychic Scream.
    • 1/1 Mind Flay-channeled Offensive Spell that also slows the Target, good for both PvP and PvE.
    • 3/3 Shadow Reach.
    • 5/5 Shadow Weaving.
    • 1/1 Silence - very strong PvP spell, definitely worth getting.
    • 1/1Vampiric Embrace - a solid tool that allows you to Heal while in the Shadowform.
    • 5/5 Darkness.
    • 1/1 Shadowform - this increases your Shadow Damage by 15% and reduces your Damage Taken by 15%, but prevents you from casting Holy Spells.
  2. Levels 41-45 ⇒ 5/5 Wand Specialization. 
  3. Levels 46-48 ⇒ 3/3 Improved Power Word: Shield.
  4. Levels 49-50 ⇒ 2/2 Improved Power Word: Fortitude.
  5. Level 51 ⇒ ⇒ 3/5 Shadow Focus.
  6. Levels 52-54 ⇒ 3/3 Meditation.
  7. Level 55 - 1/2 Martyrdom.
  8. Levels 56-59 - 4/5 Mental Agility.

Note: At this point, you pretty much are done leveling; you can do some mount Gold farming at this point, or switch into Raiding spec immediately (if you are going for an Eng-Game Healer build, we advise you to farm in your old spec, as it will be more efficient).

After reaching Level 60, you should visit a Class Trainer, reset your Talent Points and spec into an End-Game Build.

Wand Progression

Thanks to the Wand Specialization Talent, Priest deals significant amounts of Damage essentially for free, as long as he keeps his Wand up to date.

It goes without saying that you should aim to upgrade your Wand as often as possible because it will speed up your leveling process and make experience grinds much more enjoyable (at least for the next few levels after getting an upgrade). Below, we present you a short list of Wands that you should try and get during your leveling journey. 

Note1: Listed Wands are not organized in a strict order and you don't have to go for every single one of them. The list is meant to be a raw guideline for Priest's Wand progression.

Note2: There are a lot more Wands than those described. We have mentioned just the easy-to-get and quite essential upgrades. BoE Wands were excluded from the list, as there is a lot of RNG involved in getting them.

Horde Alliance
Horde and Alliance Wand Progression
Lesser Magic Wand
Lesser Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 10 to create). 
  • Level Required: 5
  • Wand Stats: Speed 1.50, 12-22 Damage, 11.3 DPS
  • Damage Type: Arcane. 
Spark of the People's Militia
Spark of the People's Militia
  • Factions: Alliance
  • Source: "The People's Militia" Quest available from level 9 from NPC Gryan Stoutmantle, Sentinel Hill, Westfall.
  • Level Required: It is a level 17 Quest reward that can be acquired earlier easily, when in a group.
  • Wand Stats: Speed 1.80, 16-30 Damage, 12.8 DPS
  • Damage Type: Arcane. 
Greater Magic Wand
Greater Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 70 to create). 
  • Level Required: 13
  • Wand Stats: Speed 1.80, 22-41 Damage, 17.5 DPS
  • Damage Type: Arcane. 
Smoldering Wand
Smoldering Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 15.
  • Wand Stats: Speed 1.60, 15-28 Damage, 13.4 DPS
  • Damage Type: Fire. 
Sizzle Stick
Sizzle Stick
  • Factions: Horde
  • Source: Dungeon Quest "Deviate Eradication", Wailing Caverns. NPC Ebru, Above the Wailing Caverns entrance. 
  • Level Required: This is a reward from Level 21 Dungeon Quest that can be completed around Level 18.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Fire. 
Dusk Wand
Dusk Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 20.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Shadow. 
Excavation Rod
Excavation Rod
  • Factions: Alliance
  • Source: "Omer's Revenge" Quest available from level 22 from NPC Omer Ironbraid, above the Whelgar's Excavation Site, Wetlands.
  • Level Required: This is a Level 29 Quest Reward that can be acquired around level 25, or earlier when in a group.
  • Wand Stats: Speed 1.90, 32-60 Damage, 24.2 DPS
  • Damage Type: Fire. 
Gravestone Scepter
Gravestone Scepter
  • Factions: Horde Alliance
  • Source: Dungeon Quest "Blackfathom Villainy", Wailing Caverns. NPC Argent Guard Thaelrid, near the Blackfathom Deeps entrance. 
  • Level Required: It is a level 27 Dungeon Quest reward that can be acquired around level 23.
  • Wand Stats: Speed 1.50, 30-57 Damage, 29.0 DPS
  • Damage Type: Shadow.
Blackbone Wand
Blackbone Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 41.
  • Wand Stats: Speed 1.60, 39-74 Damage, 35.3 DPS
  • Damage Type: Shadow. 
Cairnstone Sliver
Cairnstone Silver

  • Factions: Alliance
  • Source: "The Morrow Stone" Quest available from level 42 from NPC Equinex Monolith, located in the north-western part of Feralas.
  • Level Required: This is a Level 50 Quest Reward that can be acquired quite easily around level 46.
  • Wand Stats: Speed 1.80, 52-97 Damage, 41.4 DPS
  • Damage Type: Arcane. 
Nature's Breath
Nature's Breath
  • Factions: Horde
  • Source: "Dark Vessels"  Group Quest available from level 46 from NPC Primal Torntusk, located in the south-eastern part of the Hinterlands - Revantusk Village.
  • Level Required: This is a Level 50 Group Quest Reward that can be acquired quite easily at level 46 when in a strong group.
  • Wand Stats: Speed 1.40, 40-75 Damage, 41.1 DPS
  • Damage Type: Nature. 
Smokey's Fireshooter
Smokey's Fireshooter
  • Factions: Horde Alliance
  • Source: "When Smokey Sings, I Get Violent" Group Quest available from level 54 from NPC Smokey LaRue, Light's Hope Chapel, Eastern Plaguelands.
  • Level Required: This is a Level 58 Group Quest Reward that can be acquired around level 55 with the help of a group. It is also soloable around level 58 by a Priest with clever use of the Shackle Undead ability.
  • Wand Stats: Speed 1.90, 70-132 Damage, 53.2 DPS
  • Damage Type: Fire. 
Rod of Corrosion
Rod of Corrosion
  • Factions: Horde Alliance
  • Source: Shade of Eranikus Boss in the Sunken Temple. Entrance: Lake in the middle of Swamp of Sorrows. Drop Chance: ~31%.
  • Level Required: Weapon requires level 51 to wield and the Boss is a level 55 Elite.
  • Wand Stats: Speed 1.30, 50-93 Damage, 55.0 DPS
  • Damage Type: Nature. 


Your rotation will greatly depend on your level and will get gradually more complex as you progress through content and get access to more tools. Moreover, your Wand will be an inherent part of your rotation throughout the whole leveling journey.

Let us look at basic DPS rotations for different level ranges:

Very Early Levels

At the beginning of your journey, your rotation will change rapidly as you will gain access to new abilities very quickly. You should try to implement every new ability to your rotation:

  • At first, you will have Smite, Power Word: Fortitude and a Lesser Heal. You should maintain the Power Word: Fortitude, spam Smite, use your melee Weapon when low on Mana and cast Lesser Heal when needed.
  • At level 4 you get Shadow Word: Pain. From now on you should start all fights with the following sequence: Smite ⇒ Shadow Word: Pain ⇒ Smite.
  • At level 6 you get Power Word: Shield; pre-cast it before each combat to avoid taking too much Damage.
  • At level 8 you get Renew; use it before Combat to top yourself out on Health.
Levels 10 - 39

At this point, you should already have your Wand. You will use it to finish off mobs in order to maximize resource gain from the Spirit Tap Talent.

Before Combat Starts:

Make sure, you have all buffs active (Inner Fire especially, as it has only 20 charges), and pre-cast Power Word: Shield and Renew (if needed).

Single Target Rotation:

Smite/Holy Fire (chose the one that currently deals more Damage) Shadow Word: Pain ⇒ Mind Blast Wand Attack until a mob is dead

Multi-Target Rotation:

Smite/Holy Fire/Mind Blast (chose the one that currently deals more Damage; skip this part if you didn't have a chance to hard-cast a spell before combat) Shadow Word: Pain  on all Targets ⇒ Appropriate Rank of the Psychic Scream Wand Attack

Note: It is very important that you do not cast any spells after the initial sequence unless you really have to. This is because of the 5-second rule ⇒ your Mana will only regenerate 5 seconds after your last spell-cast. Obeying this rule will allow you to chain-kill mobs without any Downtime.

Levels 40 - 60

After your level 40 re-spec, you will have access to the Shadowform ability that will increase your Shadow Damage dealt but prevent you from using Holy spells so, from now on, you will rely on your Power Word: Shield, to keep you healthy, almost exclusively. You will also get the Mind Flay and the Vampiric Embrace that will provide you with some additional Healing without the need to leave Shadowform.

Before Combat Starts:

Make sure, you have all buffs active (Inner Fire especially, as it has only 20 charges), and pre-cast Power Word: Shield.

Single Target Rotation:

Mind Blast ⇒ Vampiric Embrace(if needed) Shadow Word: Pain ⇒ Mind Flay ⇒ Mind Flay ⇒ Wand Attack until a mob is dead

Multi-Target Rotation:

Mind Blast ⇒ Vampiric Embrace(if needed) ⇒ Shadow Word: Pain on all targets ⇒ Appropriate Rank of the Psychic Scream Wand Attack

Note: Weave in additional Power Word: Shield Cast to your rotation if you are taking heavy Damage (Weakened Soul Debuff should not be a problem if you pre-cast PW: S before the start of each combat).


Tailoring  +  Enchanting
Tailoring + Enchanting
We recommend this professions combination for one simple reason - Wands. Tailoring will enable you to get some Uncommon Items for Disenchanting, and Enchanting will provide you with your first Wand at level 10 Enchanting skill (Lesser Magic Wand). Save all dropped Linen Cloths and craft some Brown/White Linen Robes out of them and then Disenchant. There is a 20% chance for a Lesser Cosmic Essence, so ~5 robes should be enough to get you mats for your first Wand (Essence can also be bought from a Vendor, but it is in limited supply, so don't count on it). Craft it, use it, and try to level Enchanting up to 70 to get your Greater Magic Wand. After that point, feel free to respec into your desired professions or stick to this combination for some future Cloth Armor/Wand/Enchanting-related benefits.

If you want to know more about all professions available in WoW Classic, please check out our WoW Classic Professions Guide.


Tips and Tricks for Priest leveling

  1. Take advantage of your Spirit Tap Talent and obey the 5-second rule (Mana starts to regenerate 5 seconds after your last Spellcast). Always try to finish mobs off with your Wand (do not cast any spells when doing that) to maximize your in and out of combat Mana Regeneration.
  1. Spirit is your most important stat by far - STACK IT. This is the key to smooth leveling and quick mana regeneration.
  1. Preserve your Gold. Ideally, you should be able to progress through levels without any Auction House purchases (if you spot a great Wand upgrade, do not hesitate if it is cheap, however). When it comes to Skills - you should learn just the essentials from Class Trainers.
  1. Maintain your buffs. Don't forget about your Inner Fire and Power Word: Fortitude, these spells make your character much more resilient and allow you to save mana that would be otherwise used on Heals.
  1. Downrank your Spells. If you don't need a full heal, do not use the most powerful Healing Ability you currently have, as it is an overkill and it costs too much mana (keep lower rank abilities on your action bars, they come in handy). Moreover, always use the appropriate level of your Psychic Scream - 2 mobs ⇒ Rank 1, 3 mobs ⇒ Rank 2, and so on.
  1. Keep your Wand up to Date. Try to follow the Wand Progression route and remember that a lot of your Damage comes directly from your Wand (better Wand = faster kill times = faster leveling).

Buying WoW Classic Gold with real money is a hassle-free way to get all the items you need for your character.



Leveling process in the Classic World of Warcraft is different from leveling in the current game versions. This Guide should help you to prepare yourself for that legendary Vanilla Experience and allow you to progress through levels efficiently and with a good amount of fun.

We hope that you have found this Guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

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