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All Call Of Duty Games, Ranked According To IMDB

By Emma MajorosUpdated


Many Call of Duty games have been released over the years but fans and critics have decided that some of the games rank above the rest.

Even if someone hasn't played with the series, Call of Duty has become an epoch-making first-person shooter game that defined the video game culture of this decade. Officially, there are sixteen Call of Duty games featured on IMDB, and after a decade of gaming, the ranking shown in this list is rock solid.

RELATED: Plot Holes In The Call Of Duty Series That Were Never Explained

Each game in the franchise has its own beauty, some are masterpieces, while others missed the mark. But all of them are generally enjoyable to play, especially for those die-hard fans of the CoD franchise.

Updated on September 27, 2021, by Scott Vengel: Even to this day, Call of Duty remains one of the top-selling franchises in the FPS genre. Featuring several games, from beloved classics like Call of Duty: Black Ops to new releases like Black Ops 4, the series continues to expand with new features and storylines. Just this year, Call of Duty: Vanguard was released, offering a new take on the old-age WW2 theatres. While ratings on this new addition to the franchise are still developing, IMDB has recently updated their ratings with the two games added in 2020: Call of Duty: Warzone and Call of Duty: Black Ops Cold War. As such, this article will be updated to include these new additions to the franchise.

18 Call Of Duty: Black Ops 4 - 5.5

  • Available On: Microsoft Windows, PlayStation 4, Xbox One

There are some elements that hold back the game, making it far from a masterpiece, but overall, even those who hate it didn't mind playing it through.

The gunplay was one of the best in the franchise, but there are some elements that are hard to look past and really let the game flop. Otherwise, it was a financial success for the developers. This shows, that even the worse rated CoD game is worth a try.

17 Call Of Duty: Infinite Warfare - 6.2

  • Available On: Microsoft Windows, PlayStation 3, Xbox One

Infinite Warfare was a mediocre review on IMDB. But on other platforms, feedbacks are much more positive. This is one of the few Call of Duty games where the campaign is way better than the multiplayer gameplay.

Almost all good review is about the story and the beauty of the game. So for those who like to focus on the campaign and story of CoD games, this is the one to beat. Otherwise, it's not one player revisit often after playing it through.

16 Call Of Duty: Ghosts - 6.6

  • Available On: Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One

Ghosts is a game that follows all aspects of the original Call of Duty games. Although the developers didn't stray far from their existing formula, Ghosts is still very exciting and a great game to play that fans love to revisit. The reason for its mediocre rating is that the story seems forced at times, the multiplayer is downright confusing because of the unnecessarily big maps, and it all seems a little too familiar.

15 Call of Duty: Warzone - 6.7

  • Available On: Microsoft Windows, PlayStation 4, Xbox One, Playstation 5, Xbox Series X/S

Free-to-play games have become incredibly commonplace all over the FPS genre. No model in these types of games is more commonly seen than the battle royale, with classics like PUBG and Fortnitepaving the way for the genre. In 2020, Call of Duty also introduced their own addition to the genre: Call of Duty: Warzone.

Available on a variety of Xbox and PlayStation systems, as well as on Windows for PC gamers, the game offered a new take on the multiplayer side of the franchise. Up to 150 players can play in a match, and the game being free makes for very little reason to not give it a try.

14 Call Of Duty: Black Ops III - 6.9

  • Available On: Microsoft Windows, MacOS, PlayStation 3, PlayStation 4, Xbox 360, Xbox One

The twin pillars of this game are the multiplayer modes and the zombies. It demonstrates a lot of interesting ideas, has a beautiful score, and is genuinely a fun game to play with.

RELATED: The Complete Call Of Duty: Black Ops Storyline Explained

Some of the negatives include the boring story campaign and its lack of connection to previous games. The story is repetitive, and the pacing is off. But those who stuck with it say that the multiplayer gameplay is one of the best in the series.

13 Call of Duty: Black Ops Cold War - 7.0

  • Available On: PlayStation 4, PlayStation 5, Microsoft Windows, Xbox One, Xbox Series X/S

Compared to World War 2, the Cold War isn't a common time period for a Call of Duty game to focus on. Granted, some classics like Call of Duty: Black Ops do take place during the Vietnam War. But, no game has done the Cold War quite like Call of Duty: Black Ops Cold War.

The campaign acts as a link between Call of Duty: Black Ops and Black Ops II, explaining in greater detail how the dynamics of the Cold War lead to the subseries' eventual conclusion. However, even greater than the narrative elements of the game's story, Call of Duty: Black Ops Cold War revitalized the multiplayer side of the series by offering new map dynamics and game modes.

12 Call Of Duty 3 - 7.2

  • Available On: PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360

The main defect in this game is the length of the story which is almost non-existent. It has only 13 chapters, and those too are very short, some taking only 10 minutes. But despite this critique, most agree on the fact that the story itself was great.

Most of the bad reviews are based on the fact that fans kept comparing it to the fan-favorite second game. But it's understandable, that whatever follows one of the best in the franchise will get some subpar ratings.

11 Call Of Duty: Advanced Warfare - 7.2

  • Available On: Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One

Advanced Warfare is a classic Call of Duty game. It has a gripping and addictive story and is fun enough to make players' hands sore. It also presents a lot of new and fun ideas to the gameplay. The villain had a great storyline, and overall, the entire game is beautiful.

The multiplayer gameplay is also one of the greatest in the series, most players still revisit Advanced Warfare when craving for some action. The negative reviews mostly focus on the repetitive story and the fact that most players didn't care for the main character.

10 Call Of Duty: WWII - 7.8

  • Available On: Microsoft Windows, PlayStation 4, Xbox One

Call of Duty: WWII is a beloved classic in the series. For those who've lost their faith in the series, this is the game that rekindled their original love and appreciation for Call of Duty. This game has one of the best and most emotional stories of all the others.

The multiplayer mode is not at all bad, but most people love it for the beauty of the story. The only truly bad reviews are judging the zombie gameplay and some lags throughout it.

9 Call Of Duty: Black Ops II - 8.0

  • Available On: Microsoft Windows, PlayStation 3, Xbox 360, Wii U

Call of duty: Black Ops II was a big leap in the series, but fans loved the outcome. The story of both old and new characters was much more gripping and much stronger than players were expecting, making people really feel for them.

Some say it's the last classically great CoD game, but reviews say otherwise, as according to the IMDB ratings, it's still far from the best game in the franchise.

8 Call Of Duty: Modern Warfare 3 - 8.0

  • Available On: Microsoft Windows, PlayStation 3, Wii, Xbox 360

Modern Warfare 3 was just what fans would expect. The story was fast-paced, taking about 6 hours to complete, the maps were linear, the plotline was "okay". The multiplayer gameplay is also great in this game.

However, the maps in this game are sadly very hard to handle as a sniper. Overall, there were a lot of improvements in the game that fans loved, but nothing else was out of the ordinary. It's a classic, close to home, comfortable.

7 Call Of Duty: World At War - 8.2

  • Available On: Microsoft Windows, PlayStation 3, Wii, Xbox 360

World at War brings back the WWII theme and is very similar to Call of Duty 4. Fans say it has the best story in the series. It's diverse, it's lengthy, and it captures the audience.

RELATED: Call Of Duty: World At War Maps, Ranked

The graphics are stunning, the gameplay is challenging, and people love its multiplayer mode. Map-pack enhancements are available, making it versatile and lovable for a long time. It brings an entirely new perspective to WWII, making it one of the best games in this theme in history.

6 Call Of Duty: Black Ops - 8.3

  • Available On: Microsoft Windows, Nintendo DS, PlayStation 3, Wii, Xbox 360, OS X

The zombie story started from this game, making it a classic, and also the best in the zombie theme. It has a great story, the multiplayer mode is incredibly fun, and the graphics are amazing.

A lot of people dislike it because it brings a whole new style, which is not the signature of CoD. But more open-minded fans don't mind this change in style, because they executed it so well.

5 Call Of Duty: Modern Warfare - 8.4

  • Available On: Microsoft Windows, PlayStation 4, Xbox One

This is the CoD most people remember the most. It's brutally raw, shockingly beautiful, and somewhat traumatic. It's almost like being in a movie.

The sound editing and voice acting is spectacular, and the score is beautiful. It's truly an epic first-person shooter game that stays with players. Some people even dare to say that it's better than the original.

4 Call Of Duty 2 - 8.5

  • Available On: Microsoft Windows, Xbox 360, OS X

Call of Duty 2 is a classic. Understandable, because it's one of the first in the 2003 series, introduced in 2005. Of course, its graphics and enhancements can't compete with the new ones, but it's still home to the fans.

The story tackles the brutality of World War II, putting players right in the middle. This timeless game still has one of the highest ratings because of its classic beauty and simple storyline. Players to this day enjoy it.

3 Call Of Duty - 8.6

  • Available On: Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360

This 2003 classic brings true Saving Private Ryan vibes. People loved it then, and people love it now.

Although it can't compete with the latest ideas and graphics, it still holds its place in every fan's heart. In its time, it was known as the best war game in history, and arguable the best is still amongst the Call of Duty series.

2 Call Of Duty: Modern Warfare 2 - 8.8

  • Available On: Microsoft Windows, Mac OS, PlayStation 3, PlayStation 4, Xbox 360, Xbox One

Another early classic that true fans remember and often revisit. The story is gripping, the graphics are great, and it's nostalgic for anyone who knows the franchise.

It's fun, it's a classic, it's a safety blanket for all fans out there. When many fans are asked what their favorite game is in the series, they'll say Call of Duty: Modern Warfare.

1 Call Of Duty 4: Modern Warfare - 9.0

  • Available On: Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360, Wii

The best CoD rating on IMDB belongs to Call of Duty 4: Modern Warfare. Even people who don't like first-person shooting games have fallen in love with the fun multiplayer and the emotional storyline.

Its graphics are outstanding even comparing to today's games, and the story keeps players on the edge of their seats. The biggest selling point is the capturing storyline that is possibly the best in the series. Truly a timeless classic in the world of gaming.

MORE: Every Call Of Duty Game Released In The Last Decade, Ranked By The Strength Of Their Multiplayer Maps


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Tipster Danny has pointed out to us the unofficially confirmed cast of Sledgehammer Games’ Call of Duty: Advanced Warfare, due out this November 4.

According to IMDB, here are the actors that will join Kevin Spacey and Troy Baker in their known roles as Atlas Corporation head Jonathan Irons and lead protagonist Mitchell, respectively:

  • Jonathon Irons (Antagonist) – Kevin Spacey
  • Mitchell (Protagonist ) – Troy Baker
  • Gideon (Side Character) – Gideon Emery
  • Knox – Khary Payton
  • Ilana – Angela Gots
  • Will Irons (Son of Jonathan Irons) – Paul Telfer
  • Joker  – Jeremy Kent Jackson
  • Kingpin – Matt Riedy
  • Ajani or Ade M’Cormack – Adetokumboh M’Cormack
  • Cormack – Russell Richardson
  • Hades – Shareef Ibrahim

Earlier, GameInformer caught up with Spacey and Sledgehammer Games founders Michael Condrey and Glen Schofield to talk about his role in Advanced Warfare. You can read up on what they had to say right here.

IMDB has also outed Advanced Warfare’s composer who is none other than Harry Gregson-Williams. Gregson-Williams is also doing music for the upcoming Metal Gear Solid: The Phantom Pain and has also previously worked on MGS4: Guns of the Patriots, MGS3: Snake Eater, and MGS2: Sons of Liberty, as well as a number of Hollywood movies. Check out his IMDB profile here.

Stay tuned to MP1st for more details on Call of Duty: Advanced Warfare.

Tags:Advanced WarfareCall of Duty: Advanced WarfareFeaturedPCPS3PS4Xbox 360Xbox One

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Call of Duty: Modern Warfare (2019)

Call of Duty: Modern Warfare

Official Box Art

Release Date: October 25, 2019
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: PC
PlayStation 4
Xbox One
Genre: First-Person Shooter

Call of Duty: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision, released on October 25, 2019. It is the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.

Call of Duty: Warzone is a standalone battle royale game mode of Modern Warfare released in March 10, 2020; Warzone is free-to-play and can be downloaded and played without purchasing Modern Warfare. Warzone is marketed as its own free-to-play game that is technically a game mode included in the installation of Modern Warfare. As of December 16th, 2020, Warzone was overhauled with weapons and gameplay elements of Call of Duty: Black Ops Cold War and contains near-direct ports of Cold War's arsenal. In practice, this dual-game integration sees progression in Warzone being linked to progression in both Modern Warfare and Cold War, and content from and based on Cold War are ported from Cold War's engine to Modern Warfare's engine and added to the Modern Warfare-based Warzone in the December 16 "Season 1" update.

With regards to the weapons that IMFDB focuses on, Warzone following the December 16 update contains weapons from both Modern Warfare and Cold War (for weapons like the AK-47 which exist in both games, the two AK-47s from the two different games are treated as two different weapons in gameplay). Since nearly all the weapons from Cold War maintain their animations, attachments, and other general gameplay attributes from Cold War, these weapons are covered on the Black Ops Cold War page.

The following weapons appear in the video game Call of Duty: Modern Warfare:

Modern Warfare features a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. Perks are now considered "attachments", will take up a mod slot, and will only affect the weapon(s) they are applied to.

There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes also contain visual changes to their base models and attachments. Players could create their own blueprints by filling all five mod slots on a weapon and saving the configuration to the Armory, though unlike pre-made blueprints, those created by the player do not have unique part models or skins - though unique blueprints can be modified and saved at the player's discretion.

Modern Warfare features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand for almost all weapons (Infinity Ward's previous Call of Duty: Infinite Warfare also had a lot of full animation changes for its SoH analogue Dexterity, though the animation changes were less noticable and the amount of weapons with new animations was not as extensive as in MW2019), animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle (this unusual gimmick previously appeared in a more limited form in Far Cry 3, 4, and 5).

Third person weapon animations are fully identical to first-person animations, with some minor loss of detail. Inactive weapons can be seen on the third person player model, either hanging off of a sling for primaries or in a holster for secondaries.

For what are apparently legal reasons, many weapons and equipment featured in Modern Warfare have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes; the Heckler & Koch MP7A2 in-game is another good example of this as it also sports a differently shaped receiver and other components.

Additional trivia on weapons in Modern Warfare:

  • In some multiplayer modes and singleplayer sections, the player character will be equipped with nightvision goggles, letting them see in darkness but preventing them from aiming down sights normally (for most sight options). Using the ADS key in these case will instead result in the player character tilting the gun sideways and using infrared lasers (always automatically equipped in night scenarios) to aim.
  • There are two flashback missions in the campaign, where the player plays as a young Farah Karim. Weapons in these levels have special first-person animations, reflecting young Farah's lack of experience and/or fatigue from being dehydrated and starved for more than a week.
  • Performing a melee attack without a Combat or Tactical Knife equipped will result in the player character bludgeoning the enemy with the current weapon. There are different melee animations for long firearms, pistols, and special weapons like the minigun.
  • All guns that fire from an open bolt or have a double action trigger have a small delay before the gun actually fires; with the open bolt guns, the sound of the bolt dropping right before the actual gunshot can be heard.
  • Firearms set to semi auto will play an audio effect simulating trigger reset that corresponds to the player's controller/mouse input.
  • Muzzle devices such as compensators and brakes will alter the shape and direction of muzzle flash and gas while firing.
  • Ejected casings realistically have charred markings near their necks.

Pistols will often play a brass check animation when picked up or pulled out for the first time in a life, an animation not seen in previous Call of Duty games (which generally feature dramatic slide racks instead).


The ".357" is a hybrid between the Colt Anaconda and the Smith & Wesson Model 581. The front sight and the cylinder release latch are from the Smith & Wesson, while the barrel and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The trigger guard is that of a Colt Python, and the default grips appear to be loosely based on Parchmayr Decelerator grips. Customization options include short-range scopes, triggers, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .38 snake shot shells, though the game itself can't seem to make up its mind about this, as the shells are referred to as both "snake shot" and "buckshot" in Gunsmith.

The game files refer the revolver to as "cpapa"; given that most filenames of this game allude to real weapon names by using the NATO phonetic alphabet, it is possible that "CP" in this case stands for "Colt Python", which is indeed chambered in .357 Magnum. In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during the "Hometown" flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. The revolver is also the weapon of choice of General Barkov, who wields it during certain cutscenes.

By default, the "universal" revolver reloading technique is used and done with the right hand; with the grip stocks attached, the revolver is reloaded with the left hand instead; with Sleight of Hand, the FBI reload technique is used. During an interrogation scene in the campaign, the player is given loose rounds for the revolver, and a special round-by-round reload animation is played. The initial draw animation of the revolver shows a quick check of the cylinder.

The .357 cannot be suppressed in multiplayer, which reflects the fact that the design of the revolver makes it impossible to be suppressed with a muzzle-mounted suppressor. However, in Singleplayer and Special Ops, the revolver can be suppressed; in singleplayer, the hidden .357 found in "Embedded" can be suppressed with oil filters picked up in the level, and the player's own revolvers can be fitted with suppressors found in the Special Ops level Operation Crosswind.

On launch, the .357 erroneously showed a spent casing flying backwards towards the player with each shot. This has since been patched out.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum
Smith & Wesson Model 581 - .357 Magnum
Colt Python Stainless Steel variant with 6" Barrel and Colt marked rubber combat grips - .357 Magnum
A .357 in multiplayer, wielded by Golem.
Aiming the revolver.
About to fire; note the hammer in full cock.
Opening up the cylinder to reload.
Mashing the ejector rod. Spent casings are ejected off screen which sidesteps the issue of fired/unfired rounds; however, six spent casings will end up on the ground in-world if one looks down, regardless.
Sliding in a fresh speedloader of ammo.
Meleeing with the Magnum, which shows its right side.
An Allegiance soldier stops to examine the frankenvolver.
About to close the cylinder on a .357 with a long barrel and wood, VSS Vintorez/Dragunov hybrid shoulder stock.
The revolver as seen in one of the trailers. Here, it is fitted with the ".357 Long" barrel attachment, which changes the frankenbarrel from the default 6" length to 8" Anaconda length. Note the pins from the Anaconda, and the trigger guard from the Python. The end of the muzzle is clearly based on the Anaconda; however, the front sight and the lack of ventilated-rib point to Model 581 influence.
The hidden revolver found in "Embedded", fitted with an oil filter suppressor, which sounds about as silly as it appears.
But as with any other weapon with this type of suppressor on, you might as well forget about aiming. There are reflex sights found later on which alleviate this somewhat, but even they are still placed far too low to clear the metal cans and provide unobstructed view.
The .357 uses a different set of animations in the level "Hometown". As the user is a very young Farah Karim, who up until then has barely wielded any firearm, her controls are clumsy and wobbly, as evident by her grip.
Notably, however, she uses it in single-action mode, as the double-action trigger is likely too heavy for a small child with no training to reliably pull, and thumbs the hammer after each shot as a result.
Young Farah lining up a shot with her revolver, or tries to, at any rate. As expected for an inexperienced child, she doesn't align the sights properly and her grip is weak, so the gun wobbles all over the place and makes the objective of shooting down the two Russians in the area a bit tough, though it is entirely possible to kill both with one shot if the player is remotely skilled, which also unlocks an achievement.
Reloading the .357 as Farah is largely the same as any adult character would, only with a lot more fiddling around, and with a left hand technique as opposed to the universal reload normally used on this weapon. As with the Taurus Raging Bull in Call of Duty: Ghosts, the revolver in this sequence is erroneously shown as being reloadable with the hammer cocked.

"XRK .357"

The "XRK .357" blueprint modification is a custom black revolver with integral underbarrel rails featured in the "XRK" pack. It appears to be based on the Smith & Wesson Model 327 R8. Equipping the "Silverfield Ordnance .357" barrel attachment of the standard .357 also gives it a barrel similar to the R8.

Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum
The "XRK .357" on the left, next to an "XRK M4". Unlike the R8, the XRK has a 6-round cylinder, like the standard ".357".
An XRK .357, improbably fitted with a Tactical Suppressor in the Special Ops mission Operation Crosswind.

Beretta M9A3

The Beretta M9A3 was added in Season 3 as the "Renetti". It is depicted with front slide serrations, the frame is extended nearly to the end of the slide, and the gun has a frame-mounted safety (left side only) similarly to the first model of the Beretta 92 series. The right side of the slide is marked "MOD. MIKE 9 - CAL. 9mm Para", a nod to its real designation, and the left side states "MADE IN CALIFORNIA" and "SILVERFIELD USA CORP." The initial drawing animation of the Beretta shows the user cocking the pistol's hammer.

The "Renetti" can be turned into a pseudo-Beretta 93R: the "Mk3 Burst Mod" changes the fire mode to 3-round burst (without the possibility to switch to semi-auto during gameplay) while giving the gun a ported barrel, and the "FTAC SATUS CS-3" or "CS-X" attachment gives it a shoulder stock. The latter also adds a folding front grip, but denies the use of a laser sight on the frame rail.

The Season 5 update made the slide a black color by default; however this was undone and the tan slide returned after the mid-season update.

Beretta M9A3 - 9x19mm Parabellum
Beretta 92 - 9x19mm Parabellum
Note the enlarged slide stop and more circular takedown lever compared to an actual M9A3.
The "Renetti" pistol inside a garage on Backlot - it is held with more thumbs-forward grip than the other pistols. A different, higher idle position is used when the folding grip and shoulder stock are added.
Aiming the Beretta.
Swapping out the M9A3 style magazines. These only hold 15 rounds; the real updated magazines hold 17.
Empty-reloading the pistol.
Maneuvering to release the slide.
Attacking the gas tank cover of a sedan with the M9A3.
Holding a shoulder-stocked Beretta in a traditional fashion.
Beretta 93R - 9x19mm Parabellum, for comparison.
Reloading the 93R-style "Renetti" equipped with an additional "Desperado Pro Compensator", "Lightweight Trigger", and 27-round magazine. The slide gains a non-ambi fire selector that seems somewhat hard to manipulate given its size, but loses the front serrations. The barrel remains the same length, but features three cuts on the top. The trigger, which normally increases the semi-automatic pistols' rates of fire, reduces the delay between bursts as one would expect; somewhat nonsensically, however, it also somehow increases the cyclic rate of fire withineach burst.

"Guard One"

The "Guard One" blueprint of the "Renetti" seems to be inspired by the "Samurai Edge" Berettas of the Resident Evil series, specifically Albert Wesker's two-tone Samurai Edge.

Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evilvideo game series.
Beretta 92FS with attached SGS compensator - 9x19mm
The "Guard One" blueprint in Gunsmith. Removing the custom wood grips reveals that the blueprint's default grips are also wood, without the black inlay or gold logo.
Acquiring a "Guard One" found in multiplayer. The M9A3's draw animation shows the user cocking the hammer.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard relocated, and also has more grooves on the slide than the real Desert Eagle. It was explicitly said to be the .50 AE version in pre-release footage, but this was replaced in the final game with generic ".50 pistol" rounds.

The Desert Eagle has a 7-round magazine capacity by default, which can be increased to 10 and 13 rounds with magazine attachments in multiplayer. The 10-round version can also be found in singleplayer.

The default Desert Eagle has a unique ring shaped muzzle flash, which it also makes in real life.

The "Royal Decree" blueprint can be unlocked by ranking first in a Tournament for the Gunfight mode. It features a blued finish with golden engravings for all of the chrome parts on a regular .50 GS, as well as a unique model for the Rubberized Grip Tape attachment in the form of a wooden wraparound grip panel with machined finger grooves. Unlike most blueprints, changing the grip attachment does not alter the weapon model, only the texture and where camouflages are applied. Swapping out the Rubberized Grip Tapes for any other one in that category changes the grip panel from wooden to synthetic, and allows camouflages to apply to the whole weapon model instead of just the grip area.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
The .50 AE Desert Eagle inside a premium clothing store in Piccadilly Circus.
Aiming down the Desert Eagle's iron sights.
Performing a non-empty reload with the magnum pistol. Here one can clearly see its markings, proclaiming the Deagle to be manufactured by "Forge Tac Manufacturing", the same company who supposedly created many of the stock and handguard attachments for other firearms in-universe.
Upon empty, the player character dramatically dumps out the magazine.
Releasing the slide after mashing in a new mag.
In case there weren't enough action movie tropes present, meleeing the floor reveals an empty cigarette packet.
Initially-equipping (which shows the safety getting disengaged) a Desert Eagle fitted with ludicrously long compensator, with yet another shorter muzzle brake on the end; the latter is considered a muzzle device, while the former comes in the form of the "Forge Tac Enforcer" barrel, and is seemingly based on the customized Desert Eaglesused in The Boondock Saints II: All Saints Day.
An Allegiance soldier shows off his war face while dual-wielding Desert Eagles.

Glock 21

The Glock 21 appears in-game as the "X16". It has a tan frame, and the slide has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRK Texas". It is frequently used by the enemies in-game, including Russian forces.

It's one of the firearms available to Farah in the flashback mission "Captive". In this mission, Farah holds the Glock 21 with a teacup grip, showing her lack of firearm experience. However, this also occurs with the Glock that she can optionally pull out during the helicopter part of "Into the Furnace", even though she obviously acquired enough combat experience by that time.

One of the customization options is the ability to equip the gun with a Glock 41-style slide (the latter existing in Gen 4 only) via the "Singuard Arms Advantage" barrel attachment, while retaining the Gen 3 frame. This is evidenced by the lack of a cut on the front top of the slide, which is present on the similar-looking Glock 34 and 35.

Glock 21 (3rd Generation) - .45 ACP
The Glock 21 in-game. The low, centered, and slightly tilted idle position is somewhat similar to the "Smart Pistol" from Titanfall, a game made by former Infinity Ward members (some of whom returned to IW to work on Modern Warfare). Equipping the shoulder stock brings the pistol back into a more usual idle pose.
Aiming down the three-dot style sights.
Performing a mag swap with the pistol.
Reloading the Glock from empty. Without Sleight of Hand, the operator releases the slide by quickly pulling it. With Sleight of Hand, they press the slide release instead. Similar animations also appear on the Desert Eagle, the P320, and the Beretta M9A3.
The acquiring animation of the G21 - the user performs a brass check.
A stocked Glock held in a more typical style.
The "War Beast" arcade cabinets found in Riley's Arcade on the Piccadilly Circus multiplayer level have basic plastic red and blue Glock pistols as their controllers.
Glock 41 - .45 ACP
Gunsmith preview of a Glock equipped with a G41-like slide, a shoulder stock, a reflex sight, and an extended magazine.

Glock 18C

The "Singuard Arms Featherweight" barrel attachment turns the weapon into a Glock 18C, indicated by the fire selector, the "9x19" markings, and the compensator cuts on the front top of the slide. These elements are merely cosmetic, as neither the fire mode, caliber or muzzle climb change during gameplay. Instead, the ADS speed is increased at the cost of a lower bullet velocity.

Glock 18C (3rd Generation) - 9x19mm Parabellum. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.
Previewing the G18 lookalike in Gunsmith, modified with a compensator, laser, and extended mag.

"The Howler"

"The Howler" (a PS4 exclusive), "Impossible Task", "Chisel", and "Draugr" blueprints have a modified slide and frame, with the former resembling that of a Springfield Armory XDM (also available on the default Glock 21 via the "Vanguard Elite" attachment), and the latter looking like that of a Smith & Wesson M&P.

Springfield Armory XD-M 5.25 - .45 ACP
Smith & Wesson M&P45 with 4.5" barrel - .45 ACP
A preview of the "Impossible Task".

"Urban Defiler"

The "Urban Defiler" blueprint modification has a grip, trigger guard and accessory rail very similar to those of an Arsenal Firearms Strike One, along with a custom slide. This is also the case for the "Quick Hit" and "Cherry Blossom", and the same type of frame is used on the "Pegasus", "Gemcutter", "Greenback", "Peace and Tranquility", and "Guac My World" blueprints.

Arsenal Firearms Strike One - 9x19mm Parabellum
A preview of the "Urban Defiler" without its included attachments.
The weapon in-game, in the bowels of a cargo ship.
Aiming the pistol.
Wrapping up a tactical reload, with the used magazine in hand.
Chambering a round on the empty reload.
Drawing a pair of Strike One lookalikes; note the fingers clip with the red dot sights. Dual pistols can still be seemingly-nonsensically equipped with sights - though a single pistol can be still used and aimed while on a ladder.

Kimber Custom TLE/RL II

The Kimber Custom TLE/RL II is featured in the game, fitted with traditional M1911A1 style grips. It is simply referred to as "1911" in the HUD/loadout, though the right side of the slide actually has "Custom TLE RL II" markings. In the mission "Embedded", Alex starts out with a Kimber and later fits on a makeshift suppressor using an oil can for the later stealth sections of the mission. Oddly, the chamber and tip of the barrel (the latter technically part of the slide model) are stainless, but the barrel that sticks out during empty reloads is black, despite supposedly being the same part.

The "Riptide" blueprint added in Season 1 is fitted with a Kimber Warrior's grips, and is equipped by default with the "1911 Stalker" barrel attachment mentioned below. Alongside Captain Price as a playable operator, Season 4 also adds the "Callous" blueprint, which is themed after the original Price's iconic sidearm, the original trilogy's M1911 model. "Callous" most notably features an original-style M1911 slide, with only rear vertical serrations, as well as different sights and lighter coloured grips. It does not, however, feature the original trilogy M1911's distinctive full-length guide rod, and is built on the same railed frame as this game's standard M1911 (as is required to use laser attachments). "Callous" suffers the same stainless-and-black barrel issue as the default slide/barrel models. Rather bizarrely, if the "Callous" barrel attachment (".45 Compact" attachment, though modelled as a standard-length slide) is removed, the default slide "under" it is not the default one as one would expect, but the stainless slide and gold barrel version from "The Invader" blueprint; this is most likely a bug/oversight.

Kimber Custom TLE/RL II - .45 ACP
Coalition operative Ghost wields the Kimber 1911 in the Shoot House map.
Sighting in the target with the .45.
Changing out seven-round magazines.
The game depicts the slide stop on the 1911 engaging the slide on empty reloads.
Thumbing the slide release on empty. The Kimber 1911 is the only automatic pistol in Modern Warfare where the standard animations have the player characters interact with the slide release instead of power stroking the slide on empty.
Thumping the target reveals the orange plates do indeed react to bullets and blunt force alike.
Alex fits an oil can on his Kimber in the mission "Embedded". Somehow an automobile oil filter has the exact matching threading to fit onto his pistol, or any weapon he could get his hand on in the mission, for that matter. This type of suppressor is also available in multiplayer, where it is just as obstructive.
Press-checking a customized Kimber 1911.
Equipping a pair of 1911s, which shows some clipping of the reflex sights.


The unique "Javelina" is a blueprint modification available to owners of the Operator edition. It looks similar to an STI Tactical, but has an STI Costa Comp Carry style rectangular cutout on the left side of the slide. The "Corax", "Bite Strength" and "Blue Dwarf" blueprints also have this resemblance, and the "Obsidian Carat" has an identical frame, but requires the "1911 Stalker" attachment in order to match the slide as well. The "Corax" also has the skeletonized trigger of modern SIG-Sauer 1911 variants (such as the 1911 TACOPS), albeit with a small hole added in it.

STI Tactical 5.0 - 9x19mm / .40 S&W / .45 ACP
The "Blue Dwarf" STI-style 1911.
Reloading a "Javelina" found in multiplayer.

Makarov PM

The Makarov PM was leaked into the game in late 2020 as the "Sykov". Users were able to unlock the pistol in multiplayer, but were initially unable to use it except in Survival mode (though it could be obtained in multiplayer out of weapon drops). An update on April 15, 2021 fully implemented the PM into multiplayer and coop gameplay.

The "Sykov" is highly customizable - the barrel customizations give it a nickel frame, or any of the the two barrels assemblies mentioned in the sections below. 20-round extended and 80-round drum magazines are also unlockable. It is treated as a DAO pistol by default; though the "Lightweight Single-Action" trigger converts it to standard SA functionality and leaves the hammer cocked in-gameplay. Visually, the grip and grip panels appear to be a bit longer than the real PM; on account of the fictional 12-round single stack magazines.

Makarov PM - 9x18mm Makarov
The "Sykov" in Gunsmith preview - here, the slight extension of the grip and grip panels can be seen compared to the actual Makarov.
Other side, note the plum finish on the safety. The hammer always appears cocked in Gunsmith.
Wielding the "Sykov" inside the Scrapyard offices.
Aiming at the lockers.
Reloading with both Makarov magazines in hand. Said magazines appear to be slightly enlarged PM magazines with 12 rounds stuffed inside of them.
Ditto, now from empty.
Pulling the slide while still grasping the spent magazine.
Stainless Baikal IJ-70-17AS - .380 ACP
The "SSB 105mm" barrel (SSB standing for "Sykov's Svet Bochka") gives the PM a nickel finish and a custom slide pattern. The single-action trigger is in use in this instance.
Makarov PM with 84 round drum magazine - 9x18mm Makarov

Makarov PB

The "SSL 308mm" barrel (SSL standing for "Sykov Skrytyy Lisa") gives the gun an integrally suppressed Makarov PB assembly.

Makarov PB with secondary suppressor - 9x18mm Makarov
Mag-checking the "SSL 308mm" Makarov PB variant - note the cocked hammer again, but the trigger is still in the DA stage.

Stechkin APS

The "Sorokin 140mm Auto" barrel assembly gives the weapon a Stechkin APS-style appearance and full-auto fire conversion. Additionally, both of the APS style stocks are also available as the "PP-Skelet" and "PP-Karabin". As with the MP5 - MP5K name change, changing to the automatic barrel renames the pistol's ingame designation to "Sorokin."

Stechkin APS - 9x18mm Makarov
Reloading a PM modified with the "Sorokin 140mm Auto" barrel assembly, which essentially turns the "Sykov" into a narrow framed Stechkin APS. The APS-conversion and/or its shoulder stocks change the idle pose to a typical style similar to the previous Glock 21 and M9A3 stocked poses.

SIG-Sauer P320 RX

The SIG-Sauer P320 RX, identified by the optic cut on the slide, appears under the fictional designation "M19". SIG-Sauer offers the M17 and the M18 variants, however they do not have an M19 model. The in-game model is not correctly proportioned, as it has intermediate dimensions between the full-size P320 RX and the compact version. Nevertheless, it can be modified with the correctly proportioned slide of a full-length P320 RX via the "XRK L Super" or the "XRK V Extended" barrel attachment, while retaining the shorter frame. It is fitted with original P320-style iron sights, and the proprietary reflex sight is removed by default, but the weapon can optionally be equipped with one of the three "mini reflex" sight options, along with other attachments. It has an FDE finish, feeds from a 17-round magazine (like the full-size and carry models), and can use optional 21 and 32-round extended mags.

Unique black P320s are used by Kyle Garrick and the Metropolitan Police Service in the "Piccadilly" singleplayer mission. Additionally, the P320 chambered in 150 grain .40 S&W is a personal favorite of Captain Price, as prepared for him by Nikolai in the "Old Comrades" mission (Despite the fact Laswell specifically instructed Price to use "host nation weapons only", which none of Nikolai's acquisitions are). The P320s available to the player use military-appropriate 9mm instead, and are the weakest pistols damage-wise in multiplayer as a result. The Season 2 Operator Ghost carries an unusable black P320 in a chest holster.

All executions which involve a pistol feature the Operator using a no-attachments P320, and not the player's equipped pistol (if any). Due to a bug, this execution-only P320 can be used when climbing ladders, however this reveals that the execution P320 is actually an M1911 in all ways except its 3D model (magazine capacity, damage, rate of fire, sound effects, and even ADS position as the sights aren't lined up, etc).

SIG-Sauer P320 RX Compact with proprietary ROMEO1 sight - 9x19mm
SIG-Sauer P320 RX Full Size - 9x19mm
The "M19" in game.
Aiming the handgun.
Reloading. The weapon has four underbarrel rail slots like the P320 RX Compact, yet the frame itself is longer than this model, but shorter than the full-size P320 RX.
Powerstroking the slide from empty.
Drawing a P320 - as with the other pistols, the operator checks the chamber.
Officer Kyle Garrick firing a P320 at a terrorist in London.
The "Dirty Business" P320, which is the same wet model from the Piccadilly singleplayer mission, with added extended magazine and "lightweight trigger" attachments. The trigger attachment is black (and wet) matching the rest of the model, unlike the bright, shiny blue it usually is.
Initially-equipping a pair of P320s - note the fully modeled blue trigger mechanisms.

Brügger & Thomet APC9 K PRO G

The Brügger & Thomet APC9 K PRO G was included in Season 5 as the "ISO". The model has various visual alterations, such as a slightly longer handguard, along with the upper receiver being extended to the rear, similarly to the Brügger & Thomet GHM9 carbine. It is depicted with a reciprocating charging handle like the original APC9 series (which didn't include a compact K variant), and the handle's length is intermediate between the original APC9 and the PRO variants.

It is fitted with a telescoping stock by default, but can be modified with a folding stock via the "FTAC Vagrant" attachment. The barrel options are the following: "ISO 140mm CQB", a slightly shortened barrel (incorrectly named, as it is approximately 120mm), "FSS Revolution", a long barrel similar in length to the APC9-P carbine (but with a custom handguard extension), "FTAC 225mm Dominator", an extended barrel of intermediate length between the standard APC9 and the APC9-P, and "FSS Nightshade", an integrally suppressed barrel similar to the APC9 SD.

Brügger & Thomet APC9 K PRO G - 9x19mm Parabellum
Brügger & Thomet GHM9 Compact G, for comparison - 9x19mm Parabellum
The vanilla APC9 K PRO G in Gunsmith.
Spawning in with the B&T APC9 - the first round is shown being chambered. Note that unlike many of the guns in Modern Warfare 2019, the APC9's breech is not modelled, instead being a block with no texture.
Captain Price with his APC9 in the Suldal Harbor map.
Aiming with the Magpul MBUS-esque sights, with the rear aperture graciously open.
Working the B&T's fire selector.
Performing a non-empty reload.
About to dump out an empty mag.
Inserting a new one, and Price uses his trigger finger to release the bolt.
Tapping a wall with the APC9.
A customized APC9 with an APC9-Plike barrel length via the "FSS Revolution" attachment.
Brügger & Thomet APC9 PRO G - 9x19mm Parabellum
"The Conduit" APC9 with the "FTAC 225mm Dominator" barrel assembly, with a length somewhere between an APC9 and an APC9-P.
Brügger & Thomet APC9 SD - 9x19mm Parabellum
The "FSS Nightshade" APC9.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 was leaked into the game in late 2020 as the "CX-9". It was fully implemented into multiplayer on August 3, 2021. It is fitted with a stylized Zhukov stock and uses 20-round magazines by default, although 30 round magazines and 50 round drums are available.

CZ Scorpion Evo 3 A1 - 9x19mm
The "CX-9" in the gunsmith weapon preview screen. Note the stylized Zhukov stock.
The left side of the gun.
ScorpionEvoMW19 idle.jpg
Aiming down the sights.
Performing a weapon inspect involves the player character checking the magazine.
Note the "Forge-Tac" logo.
Then checking the right hand side of the gun. Note the burst fire marking above the fire selector, only accessible through the "12-R Hollowpoint" magazine option.
Reloading from empty involves ejecting the empty magazine, inserting a new magazine, then pressing the bolt release. Note the player character actuating the magazine release paddle.
Performing a tactical reload involves the now ubiquitous retention of the old magazine as the fresh mag is inserted.


The FN P90 TR is available in the game. The "FORGE TAC Retribution" barrel attachment adds an extended barrel and a large handguard to the front of the P90.

Owing to its unique magazine design, the P90 cannot remain in ADS mode while reloading.

FN P90 TR (Triple Rail) with optics removed - 5.7x28mm
The P90 TR in-game.
Aiming down the rail mounted irons.

FN P90

The "FSS ring sight" gives the weapon an integrated reflex sight, turning it into an original FN P90. As with the AUG's unique integrated scope, the reticle cannot be changed.

FN P90 - 5.7x28mm
The FN P90 with its original built-in reflex sight and a partially-depleted magazine. Like Modern Warfare Remastered, the translucent magazine is fully animated.
View of the red dot. The real integrated sight uses a circle-within-a-T shaped reticle.
Working the P90's action.
Thumping a hostile shipping container with the P90. The reflex sight has a slightly altered shape. The gun is also marked with "FORGE TAC Manufacturing USA".
"The Neutralizer" P90 which shows off the Magpul PDR-C-esque thumbhole grip and trigger guard, the custom stock and the waffle magazine all of the P90 blueprints have. This one is equipped with the "FORGE TAC Retribution" long barrel and handguard, which is based on the M-LOKhandguardsmade by Dan Haga Designs for the PS90.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears simply as the "MP5", and is fitted with a top rail. By default, the weapon has a Navy trigger group and an unusable SureFire 628 flashlight-equipped handguard. In multiplayer, the handguard can be changed with attachments: using foregrips or muzzle-mounted suppressors replaces the flashlight handguard with the standard "tropical" wide handguard with an added bottom rail. The barrel attachments "FSS Light" and "Monolithic Integral Suppressor" give the MP5 a handguard with rails on the 3, 6, and 9 o'clock positions (the latter also adds an integral suppressor).

All of the MP5's blueprints have S-E-F trigger groups, with a lower receiver based on that of the PTR 9KT, an American clone of the MP5K. Many of those blueprints also have an M-LOK style handguard.

The stock is extended by default, but equipping the "FTAC collapsible" stock attachment retracts it. Some optic attachments remove the iron sights, while others don't. Laser attachments are mounted in a laser mount added in front of the ejection port when they're used.

The "FSS Mini" barrel attachment gives it a barrel and handguard combo similar to (but longer than) that of an SP89, and changes the HUD name to "MP5K". The SP89-like handguard features an underbarrel rail, which is by default fitted with a handstop that is removed when a suppressor or a foregrip is used.

Using the "Burst Fire" perk gives the MP5 a three-round burst firing mode like that of the MP5A5. It doesn't change the weapon model not it adds the '3-Round Burst' mode on the fire selector, however, and also replaces the default full-auto option.

Heckler & Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm
Heckler & Koch MP5A3 with SureFire 628 dedicated forend weaponlight - 9x19mm
Patrolling the Rammaza market with the MP5A3.
Aiming the SMG.
Actuating the MP5's fire selector.
Locking the bolt back on a partial reload; this extra step is appropriate, as loading a full magazine into a real MP5 can be difficult when the bolt is closed. Performing a tactical reload with Sleight of Hand however will simply swap the magazines without operating the bolt.
Swapping the partially spent magazine for a full one. The dedicated flashlight forend will change to a railed version of the tropical handguard if a foregrip is equipped.
Knocking the bolt back into battery with the old magazine still in hand.
Inserting a fresh magazine during an empty reload animation, after locking back the bolt and throwing away the empty mag.
Followed by the obligatory HK-slap to close the bolt.
Smacking the ground with the MP5's collapsible stock.
An SAS operative wielding an MP5A3 fitted with a KAC QDSS NT-4 suppressor, micro red dot, and weaponlight from the campaign reveal trailer. Note that in a modeling error, the KAC suppressor is attached far forward of the 3-lug muzzle device adapter. This was fixed on release.
PTR 9KT - 9x19mm. Note the similarity of the lower receiver to the weapon pictured below.
About to reload an MP5 with a SEF trigger group and an M-LOK style handguard, found in "Proxy War"; this specific model was added to multiplayer post-release as the "Strapped" blueprint. As with the other blueprints, the triangular parts on the lower receiver are facing the opposite direction compared to real SEF lowers.
Heckler & Koch SP89 Pistol with factory 15-round magazine - 9x19mm
Performing a Sleight of Hand reload on the SP89/MP5K lookalike in the Gulag Showers.
Affixing a suppressor or a foregrip removes the handstop, and makes the kurz MP5 look a bit like a short SD variant.

Heckler & Koch MP5A2

The "classic straight-line stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2. The "Admiral's Pride" blueprint has a wooden stock and M-LOK handguard, along with some gold elements.

Heckler & Koch MP5A2 with Navy trigger group - 9x19mm
An MP5A2 sporting an angled foregrip, as seen in the Gunsmith.
Turkish clone of the MP5A2 with wooden furniture - 9x19mm, for comparison.
The "Admiral's Pride" MP5. Unlike the Turkish MP5 pictured above, the front part of the stock is wooden as well.

Heckler & Koch MP5SD3

The MP5A3 can also be fitted with the "Subsonic Integral Suppressor", effectively turning it into an MP5SD3.

Heckler & Koch MP5SD3 - 9x19mm Parabellum
An MP5SD3 made from the "Point Blank" blueprint, which lacks a top rail by default. The MP5SD's distinct handguard is actually a set of rail covers - it uses the same rail system from the "FSS Light" and the shorter "Monolithic" integrally suppressed barrel.

Heckler & Koch MP5SD2

Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.

Heckler & Koch MP5SD2 - 9x19mm Parabellum
A MP5SD2 with a stubby foregrip and casket magazine, as seen in Gunsmith. Note how the bottom set of SD handguard-style rail covers is removed.

Heckler & Koch MP5/10

The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.

Heckler & Koch MP5/10 with 3-round burst trigger group and retractable stock - 10mm Auto
Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto
The H&K MP5/10 equipped with a red dot sight and collapsible stock.
The fixed stock MP5/10 in Gunsmith. Note the tropical/B&T MP5 railed handguard hybrid.

Heckler & Koch MP7A2

A black Heckler & Koch MP7A2 appears as the "MP7". It is modeled a bit differently than the regular MP7 design, as seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock. The MP7 has 50-round and 60-round extended magazine attachment options, both of which are fictional square drums, and appears to be inspired by the ProMag 5.56 65rd drum magazine.

Heckler & Koch MP7A2 - 4.6x30mm
Left side of the MP7A2 in Gunsmith, note the drastic visual differences between it and the reference image and the side folding micro stock which loosely resembles the Magpul MOE SL-K.
A vanilla MP7A2 in the Gulag showers.
Aiming. The iron sight picture is similar to the flipped-down pistol sights of the real MP7. Some optic attachments fold these down, while others remove them entirely.
Flicking the fire selector lever. The in-game models portray the left side lever as the fire selector, while the right side lever is the bolt release.
Performing a reload with the MP7A2. Note the "FSS" marking, another fictional manufacturer from the game.
Inserting a magazine on the full reload. The bolt release is dropped with the trigger finger; this can be seen when aiming through an offset red dot sight.
The MP7's stock attack.
The initial draw animation of the MP7, where the user quickly operates the charging handle to chamber a round.
The "Piercer" blueprint for the MP7A2, which returns the collapsible stock albeit in a very different aesthetic resembling the Aim Sports Micro Battle Stock.
A Coalition operative wields a MP7A2 equipped with a vertical grip and a sound suppressor on the new Crash level.
The iron sights are a bit simpler than the regular variants.
About to change out 4.6mm magazines. There is a cutout between the grip panel and the base of the pistol grip that actually shows the magazines going inside the grip. Also note the modified markings, which provides the full name of "FSS", "First Signal Solutions".
Equipping the "Piercer" MP7.


The full-sized IMI Uzi is featured in the game, and has an accurately slow rate of fire compared to its depictions in the Black Ops series. Its grip and handguard are depicted with fictional stippled texture instead of the proper striped pattern. The two bulges above the fire selector also have fictional shapes. The iron sights are angular and have two circular cutouts similarly to the Micro Uzi.

Unlike previous games, the Uzi in Modern Warfare is correctly depicted as firing from an open bolt. During an empty reload, the magazines are swapped, the non-reciprocating charging handle is pulled and the bolt is locked in the rearward position.

The “16.5" Factory Carbine” barrel attachment gives it a longer barrel, but despite the name, it isn't as long as that of an actual Uzi Carbine. A February 2020 update added two new attachments; one of them is an Uzi Carbine-like barrel fitted with a shroud, which was called "FSS Orion", but was later renamed to "FSS Carbine Pro". The other one gives the ability to use .41 AE ammunition; these were initially loaded in 25-round magazines, but a later patch increased the capacity to 32 rounds like the standard 9mm ammo.

The Uzi is commonly used by the Al-Qatala terrorists in the campaign, as well as by the Urzikstani militia. Curiously enough, Russian forces also wield the Uzi in the mission "Embedded".

IMI Uzi with buttstock extended - 9x19mm Parabellum
IMI Micro Uzi with 20-round magazine - 9x19mm Parabellum
An operator wields the Uzi in-game and admires the patriotic garage doors.
Aiming down the sights. When optics are equipped, the Uzi gains a Picatinny rail scope mount, mounted in front of the rear sight. Likewise, using underbarrel attachments will give the Uzi a piece of underbarrel rail. Lasers are mounted on a dedicated mount added to the right side of the receiver when they're used, just behind the front sight.
Reloading the Uzi with a fistful of magazines. Sleight of Hand reloads are mostly the same as the normal reloads (just faster), except that on a normal empty reload, the user gives the new loaded magazine an extra smack on the bottom before pulling the bolt, which is omitted in the Sleight of Hand empty reload. Note that the weapon has "A-F-S" selector markings, a characteristic of civilian Uzis converted to full-auto.
Pulling the bolt back on an empty reload. An alternate bolt pull animation with the hand to the side instead of the top is used when some attachments are equipped.
Giving the brick wall a what-for with the Uzi's collapsible stock.
Drawing an Uzi; the player character slaps the stock to unlock it...
...and pulls it into position. Some attachment setups alter this "first time drawing" animation to the empty reload's bolt pull animation instead.
IMI Uzi with detachable wood buttstock (late model with cheek cutout in comb) - 9x19mm Parabellum
Right side of an Uzi modified with a TangoDown Quick Detach Short Vertical Grip and wood stock as seen in Gunsmith. Note that the stock only affixes to the rear of the receiver; in reality it attaches to the bottom corner instead.
Uzi semi-automatic carbine with 16" barrel (IMI Model A) fitted with a barrel shroud - 9x19mm Parabellum
The "Freight Train" .41 AE Uzi, which has a barrel shroud and a railed forend.


The "Blowback" blueprint modification gives it the pistol grip, trigger guard and overall aesthetic of the Uzi Pro Pistol (albeit still in the form factor of the original full-size Uzi) while retaining the size and folding stock from the standard Uzi. The default Micro Uzi sights are replaced with flip up sights mounted onto short rails. The blueprint also comes with what looks like Vortex Venom red dot mounted on an Armson USA Uzi rail mount.

The "Speed Run" blueprint is very similar, but features a different setup of default attachments, including "no stock".

IWI Uzi Pro with stabilizing brace - 9x19mm Parabellum
IMI Uzi with buttstock extended - 9x19mm Parabellum
The "Blowback" Uzi blueprint, which gives it an Uzi Pro pistol stylized receiver, pistol grip and trigger guard. The standard Uzi folding stock also gets a "techno futuristic" makeover. "Corvus Defense" is written at the back of the receiver; while this is featured in-game among the fictional manufacturers, the name actually coincides with that of Corvus Defensio, a real manufacturer of accessory rails, handguards and other gun parts.

KRISS Vector

A KRISS Vector chambered in .45 ACP was added in Season 4 as the "Fennec" (the name of a type of small North African fox). It is a hybrid of the Gen I and Gen II Vector, as it has the magwell, safety, and pistol grip of the former, but with the pivoting trigger, the ribs above the magazine release, and the lack of an opening above the barrel (for a SureFire weaponlight) of the latter. Furthermore, the "Fennec" lacks the bridge connecting the bottom of the pistol grip to the lower receiver. The lower receiver of the in-game model is also curiously shortened, to the point that the proprietary "Super-V" recoil management system of the real world Vector would not be able to function.

The Battle Pass promo image for the Vector shows it correctly feature a 2-round burst marking between auto and semi; however, the final in-game version lacks the burst marking. This is despite the fact that one of the magazine options (like the UMP45) locks the weapon to 2-round burst, while using higher damage (hollow point) ammo. Curiously enough, the Legendary "Silver Fox" blueprint does have three selector positions, but they are incorrectly marked as Safe/Fire/Auto (the real Vector's safety lever is separate from the fire selector).

There are two barrel attachment options for the Vector. The “ZLR 16" Apex” gives it a long barrel with an M-LOK handguard extension, but despite the name, it is slightly shorter than 16 inches. The “ZLR 18" Deadfall” gives it a barrel shroud based on that of a semi-auto Vector CRB Enhanced, though it is depicted as an integral suppressor in-game, and the length matches the real 16" carbine (and not the 18.6" Canada compliant version as the name seems to imply). The latter prevents the ability to equip muzzle attachments.

The "ZLR Sabre" suppressor is one of the muzzle customizations, and is visually similar to the aforementioned CRB barrel shroud (albeit shorter), along with some possible inspiration from the SilencerCo Osprey suppressor. Additionally, the weapon has some stock options that are attached via an M4 stock adaptor; these include the "no stock", which adds a quick-detach sling swivel like a Vector SDP pistol.

TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP
KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum
Kyle Garrick holding a KRISS Vector in "The Story So Far" trailer.
MW2019 Vector.jpg
MW2019 Vector2.jpg
The Vector SMG in-game.
Sighting in the Vector.
Working the side fire selector.
Withdrawing the Vector's magazine.
Reloading a new one.
Pulling the charging handle...
...or smacking the bolt release, Sleight of Hand style.
Thumping a pillar with the Vector.
KRISS USA Gen II Vector SDP - .45 ACP / 9x19mm Parabellum
A Vector SDP build in Gunsmith.
KRISS USA Gen II Vector CRB Enhanced, with Defiance M4 stock - .45 ACP / 9x19mm Parabellum
The “ZLR 18" Deadfall” Vector CRB fitted with a 40-round drum magazine. The Magpul angled grip clips into the magwell rather than being cut down as in Call of Duty: Ghosts.
A silly looking Vector with the "Apex" and "Sabre" parts, along with an SL8-style stock (which, aside from the base model, is the only one that doesn't use an M4 stock adaptor).


The LWRC SMG-45 was added in Season 2 as the "Striker 45". The in-game model has a shorter barrel and handguard than the real weapon, along with a H&K UMP-like fire control group. By default, it is fitted with a pistol brace; there are some stock customization options, though none of them have the appearance of the real SMG/carbine version (the closest match would be the UMP-like stock seen on the "Undertaker" blueprint mentioned below). It comes with 25-round .45 ACP magazines by default; these can be changed to 45-round magazines or 12-round magazines with hollow point rounds, the latter also changing the fire mode from automatic to two-round burst.

LWRC SMG-45 pistol with stabilizing brace - .45 ACP
The "Striker 45" on Rust.
Aiming the LWRC.
Working the selector lever.
Wyatt performs a non-empty reload.
Reloading while empty, note the bolt release paddle sticking out. The charging handle drops back onto the locked-open bolt after the last round, which does not occur on the real LWRC SMG-45. As of an update, the charging handle now stays forward, though it can still be seen dropping back in the third person world model.
Sending the bolt home. The charging handle is only used in the draw animation.
Thumping a shipping container with the arm brace.

Heckler & Koch UMP45

The "Undertaker" variant of the SMG-45 resembles the Heckler & Koch UMP45, noted by the rear sight, the smoother upper receiver, the magwell, and the similarly shaped stock, in addition to the already present UMP-like selector switch. Extended barrels and a stock customization also allow for Heckler & Koch USC lookalikes. The Undertaker/UMP's trademarks (unique to the UMP) have undergone several changes through various patches. The Battlepass background image shows "MODEL 45", but by the time the gun/blueprint was in the game this had been changed to "FTX-45"; as of the Warzone patch this was been changed again to "STRIKER 45", making its unique trademarks nonexistent.

The UMP45 resemblance also applies to the later-added "Garrote", "Dream Dasher", "Evil Manifest", "Halcyon Days", and "Bat Out Of Hell" blueprints.

Heckler & Koch UMP45 with RIS rail - .45 ACP
The UMP proper as seen in the Undertaker's preview. It still has the ambidextrous bolt release of the SMG-45, a feature the real UMP lacks. The front sight post is also replaced by that segment of RIS rail; as animations are shared with the LWRC, the UMP uses a non standard raised rear sight (folded down here) and Troy Fixed HK style non-folding front sight post.
Right side of the UMP in Gunsmith.
Drawing the UMP45 with a chamber check.
Pointing the UMP at some scaffolding.
Aiming through the raised sights.
Reloading the UMP. The charging handle now always stays forward in first person.
Modern Warfare in 2021

Having settled down in his place, Kostya looks around in search of the absent Masha. She was not yet visible and Kostik's gaze slid over the other girls in the class. Nastya's breasts without clothes seemed even larger and swayed smoothly to the beat of the steps, attracting the eyes of the boys. With difficulty looking away from Nastya's chest, Kostya noticed.

That some of the girls had no pubic hair at all, others still had hair, cut to different lengths and decorated in different hairstyles.

Warfare imdb modern

I pressed my lips to her vagina, and Tanya sharply and tightly squeezed my head with her feet in surprise. Spread your legs wider and hold yourself in this position, I said. Tanya obeyed and after fifteen seconds she finished strongly, shuddering all over.


And then his hands closed on mine. He lifted me up, and then planted again. His eyes were closed, he listened to the sensations. And my pain began to go away, although there was still a slight discomfort. He began to increase the amplitude of the thrusting.

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Otherwise you go out of your hands to fall. - Yeah, I'd rather go for a walk, listen, mom, would you mind if I buy myself a mini-skirt for the summer. I saw such cool ones on the Internet yesterday !!.

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