Minecraft view chunks

Minecraft view chunks DEFAULT

A chunk is a block in Minecraft that is used for measuring the render distance. It is important to be able to see Chunks in Minecraft as it affects Render Distance.

Render distance is used in setting how much far the world can spawn from a player.

Chunks are visible by a special feature in Minecraft that’s available in Java Edition. To make them visible just enter ‘F3 and G’ together and the borders will be visible. This is the boundary of the chunk and it gets highlighted when the command is entered.

Chunks are used to define the area in Minecraft and determine the space that becomes actives when the player is in the vicinity. These are very important measurements in Minecraft and every player must know How to see chunks in Minecraft

How To See Chunks In Minecraft?

How To See Chunks In Minecraft?

When you play Minecraft you see that distant objects are inactive and not visible up to a distance.

Why does it happen?

Distant objects are only active since they come within a range set in the render setting.

Render setting is defined as the distance at which the objects in the Minecraft world start to spawn. This Render setting is measured by the chunk.

Chunk is basically the blocks. Minecraft is built on blocks and those blocks are called chunks in the game.

To see the area of Minecraft, we need to find how many chunks are there.

Chunks are 16X16 blocks, cube-shaped that are building blocks of the Minecraft world.

If you have known the technical aspects of Minecraft, you’d know that the Chunks are the blocks that are used to build the things in the game.

You’ll find it easy to create objects in Minecraft once you know the Chunks and their sizes. The tallest chunk can be placed is 64. Anything beyond that is not acceptable in the game.

Mojang’s love for number 64 is evident, as it is the number of objects that a player can build in the game and it’s the same number that chunks can be loaded.

So to see the chunks in Minecraft, press ‘F3 + G’.

This command activates the Chunk borders and you’ll be able to see the Chunks in Minecraft through this command easily.

Luckily the Minecraft developers understand the usability of chunks and allow the player to take advantage of that during the game.

How to find chunks in an evergreen query from Minecraft players.

Use this simple method for finding Chunk to make your game more feasible for you.

Move to the place where you want to find the chunk.

Press the command ‘F3+G’. If F3+G doesn’t display the chunk, press ‘Alt+F3+G’

This is the simple way to display chunk borders in the game.

But this method work for Java and Bedrock edition. How are you going to find the Chunk borders in other editions such as Minecraft Pe?

I’ve solution of that.

In the next section of this article, we’ll introduce some unique packs and features that’ll help you find chunks in Minecraft Ps and other editions.

How To See Chunks In Minecraft PE?

How To See Chunks In Minecraft?

Minecraft Pe has different settings than other editions.

For Minecraft Pe, Chunk Visualizer Pack is available that’s used to display chunk border, chunk indicator, and chunk display.

Knowing which chunk we are in helps a lot. As it’s easy for us to find the way back home and also to search for objects.

Basically knowing about the chunk we belong to is a time and energy saver.

Dying in Minecraft is never fun and especially once you’ve crossed the higher levels. One more thing that hurts as much as dying is losing your loved items.

Losing items in Minecraft is not at all a fun experience and worst of all. Most of the items that a player obtains are through sheer efforts. And losing them is like losing all the efforts and time that you spent on them.

When a player dies he has only 5 minutes to recollect those items before losing them forever.

This is a super difficult task to achieve and if you don’t have the idea where you lost the item then it’s super problematic.

There’s nothing more dreadful in Minecraft than losing your items and life.

So, in order to save yourself from all these troubles, Minecraft has introduced the chunks display settings.

Now, in some of the editions, chunks are easily displayed but not all editions are such advanced.

Mojang hasn’t provided all Minecraft edition the tools necessary for showing chunk borders.

This is the main problem for the players when playing editions such as Minecraft Pe, or Minecraft Mobile version.

How To See Chunks In Minecraft Mobile?

Chunk Line is a chunk finder that helps the player see the chunk borders making it easy to find the way and identify the place in the game.

Chunk Line is a shader pack and might not work with other shader apps.

For gamers who are serious about playing Minecraft Mobile efficiently, must try this shader pack. It allows the Minecraft mobile to display chunks in light green and yellow colors.

In mobile devices the screen is small hence the objects are packed together. This may not hinder the visibility of a larger space. That also means that not many new things can be accommodated within the screen, which will create clutter in the game.

But Chunk Line is a suitable shader and it makes the game appearance less bulky.

It is easy to find chunks by using it and also makes the life of the player super simple.

For Minecraft Mobile, this is the best option.

Also, Chunk Line works for all the versions on Minecraft mobile.

It’ll display the chunk borders in light green and yellow colors in all of the Minecraft Mobile games.

How To See Chunk Borders On All Platforms?

How To See Chunks In Minecraft?

Now as we discussed earlier, there are different ways to see Chunk borders on all the platforms.

Every platform has got different game settings as per the data and hence the game is set according to that.

Now, in this section, I’ll help you find the ways to see the chunks in all the different Minecraft Platforms and how to play the game more efficiently by learning about the places and coordinates of the game.

Chunks are vital to understanding the demographics of the game, helping the player to move around the Minecraft world more effectively. There are various reasons a player can trundle in Minecraft. For instance, looking for food, items to build shelter, tools, and various other things.

So to make the Minecraft search more effective and save time in finding the ways to get to places, learning how to see chunks is extremely essential.

So, let’s dive into the different platforms available.

Windows Java/Bedrock Version

The computer version is the most popular version due to its higher technical efficiency.

Computer games having higher graphics and power can run better and faster games thus the Minecraft Windows version is best to get the game rolling.

To see the chunks in Minecraft Windows and Mac versions, follow the simple steps to activate the chunk and see the chunk borders in the place you are standing in.

  • Move to the place you want to activate the chunks.
  • Press the ‘Alt+F3+G’.

This is the only thing that you need to do.

On the computer, the game is easy to play and hence the commands are also simple to execute. But that’s not the case with every version of the game.

For example, the above example is for only the Java version. If you want to see the chunks in the Bedrock version, you need to install the chunk finder.

There’s no other option available for the Bedrock edition of the game.

Minecraft Pocket Edition

Minecraft Pocket edition is like having a small breakfast of the Minecraft game.

If you want to play the game on the go and looking for a quick challenge then the Pocket Edition is a good choice.

But it also comes with its own limitation. For the Pocket edition, there are very few settings available. Obviously, the game can’t be as good as the PC version because of technical factors hence the features also vary a lot.

In pocket edition, the Chunk Line is a good resource to see the chunk borders.

Minecraft Pocket Edition displays the border with the help of such shaders to make the pocket edition more direct for its users.

Minecraft Chunk Finder

After all this amazing information, here is the last piece of value that I want to share with you to make help you as much as I can.

If you want to make it easy for yourself to see the chunks without any commands or settings, here are Minecraft Chunk Finders for different platforms.

  • Minecraft Chunk finder for Xbox An online map viewer that helps you find new Minecraft seeds and locate biomes, structures, slime chunks, and other features in your current world. 

This is all the information on how to see the chunk in Minecraft.

Sours: https://fictionhorizon.com/how-to-see-chunks-in-minecraft/

Is there a way to see where Chunks meet?

Edit: Since 1.8, the best way to do this is to hit + . This will display the chunk boundaries graphically in game. For other methods which involve coordinates, continue below.

In 1.7.x and below, if you turn on the debug display by hitting , you will see , and rows.

In the and rows, look at the end of each line - it shows after each one. The first number is which chunk you are in, and the second is which block in that chunk, from 0 - 15.

In 1.8+, the debug screen displays the chunk coordinates differently. They are on their own line formatted as , with ranging from 0 to 15.

Hopefully that helps.

Note: for your specific situation, I'll add that the spawn chunks are actually a 16x16 chunk area around the world spawn point, which can be exactly determined by throwing an item into the end portal from the end - the item will appear at the exact point of the world spawn. There are other ways to find your spawn point, but if you've killed the dragon this is the easiest way.

Your redstone device should be able to occupy any chunks in that area without any problems, as they all stay loaded no matter what.

Sours: https://gaming.stackexchange.com/questions/180092/is-there-a-way-to-see-where-chunks-meet
  1. Dgme paystub login
  2. 9 mm ammunition
  3. Three flowers tattoo
  4. Water signs dates
  5. Pabandi meaning in english

How to tell what chunk you are inside when playing Minecraft?

Chunks are a vital part of Minecraft’s world generation system. The chunk system allows the player to be able to generate only small parts of the world at a time instead of all at once.

This dramatically improves performance and loading times. Without the chunk system, most average machines would take hours to generate a single world. Minecraft Servers would not be able to run without significant lag problems if it also wasn't for the chunk generation system.

In this article, players will learn the easiest methods to find what chunk they are currently playing in. This will work for both Java and Bedrock editions of Minecraft.


What is a chunk in Minecraft?

A chunk is a 256 block tall 16x16 segment of the player's minecraft world. Chunks are used by the world generator to divide the world into manageable pieces. A 16x16 set of chunks are generated when the player spawns into the world and then generated as needed when the player moves around.

The decomposition of the Minecraft world into chunks is needed to make the game playable on the average machine.

How can players find what chunk they are in on Minecraft Java edition?

Players can find out what chunk they are in on Minecraft Java edition by pressing the F3 key on their keyboard. This will open the Minecraft debug menu which will show a lot of information to the player.

Players should now see some text saying “Chunk:” in the top left of their screen (as shown in the image below)

This shows the player is in the chunk 2 0 -15

Following this, the player will see 3 numbers followed by “in” and then another 3 numbers. The first 3 numbers are the block coordinates within the chunk and the second 3 numbers are the chunk coordinates. In the example above, the chunk coordinates are 2 0 -15.

This is the quickest way for players to find out what chunk they are inside when playing Minecraft Java Edition.

How can players find what chunk they are in on Minecraft Bedrock edition?

Firstly, players must ensure that they have the “show coordinates” option turned on within their world settings.

When players can see their coordinates, they must take each individual coordinate and floor divide them by 16. Floor division is where you divide and always round down, for example 120 floor divided by 16 is 7. This will give you the X,Y,Z chunk coordinate.

How to see chunk borders in Minecraft Java Edition?

Players using the Java Edition of Minecraft can press the F3 + G keys together in order to view the boundaries of each specific chunk. This can prove useful in many different scenarios.

If enabled correctly, players should see something similar to the image below.

Chunk borders can clearly be seen

Also Read


Also Read: 5 best Minecraft Servers with events

Sours: https://www.sportskeeda.com/minecraft/how-tell-what-chunk-inside-playing-minecraft
This Is Only 2 Render Distance With This Amazing Minecraft Mod

How to see chunk borders in Minecraft Java Edition

Minecraft blocks of space are known as chunks. Mojang loves the number 64, that's the number of most items that can be in a stack, and a chunk is a 64x64 block.

Chunks are a base measurement in Minecraft. In world settings, the render distance can be changed by chunks. The standard is 6 chunks, but can go up to 8 chunks. This means things that are 8 chunks in the distance will be visible to the player.

There are good reasons to know what chunk a Minecraft player finds themselves in. Currently only Java Edition has this feature, adding to the list of unique features that set Java apart from Bedrock. Here's how to do it.

Chunk borders in Minecraft: Java Edition

Dying in Minecraft is never fun. Losing a bunch of levels that players have worked hard to get is painful, especially when, no matter what, seven levels is about the maximum that can be recouped. Losing items is the absolute worst, though, especially with a good sword, pickaxe or other weapon. Not being able to find the loot in time is an experience every Minecraft player is familiar with, but that none want to relive.

Items in Minecraft have a five minute life when they're dropped. Five minutes from the drop they will be despawned and never come back. It is imperative to find them within that time frame. The five minute timer starts when players enter the chunk where the items are in. If players don't know when chunks begin and end, it can make this difficult task even harder.

Items after death. Image via Jira Minecraft

In Bedrock, there's no way of doing this, so remembering coordinates or landmarks is the only way to find out they're close and start the timer before their items are gone. The only other way is if somehow the chunks don't load immediately, but that rarely happens with pre-explored chunks.

Chunks not loading. Image via Reddit

Also Read

Fortunately, in Java, there's a feature that allows players to know the beginning and end of chunks. This still requires them to remember locations and even coordinates, but once they get close they can do one simple thing to find out when exactly they've crossed over into the chunk and started the timer: press F3 and G together and the chunk borders will be highlighted.

That's it! If only Bedrock could implement such a simple and useful feature. For more Minecraft content, subscribe to our YouTube channel!

Sours: https://www.sportskeeda.com/minecraft/news-how-see-chunk-borders-minecraft-java-edition

View chunks minecraft


Chunks are 16 × 16 × 256 segments of the Minecraft worlds.

Generation[]

Chunks are 16 blocks wide, 16 blocks long, and 256 blocks high, which is 65,536 blocks total. Chunks are generated around players when they first enter the world. As they wander around the world, new chunks are generated as needed. There are a possible fourteen trillion (14,062,500,000,000) real chunks that can be generated. There are 7.46*10244,700 possible chunks, excluding entities.

The exact number of generated chunks varies in single player mode, depending on view distance and movement. In multiplayer mode, a grid with a default inradius of 10 (for a total of 21x21 or 441) chunks is loaded around each player and sent to the player by default, although this can be configured to be between 3 and 15, usually only lowered with a poor connection home server. Chunks within the set range may have activity (mobs spawning, trees growing, water flowing, dropped items disappearing etc.), while chunks outside of this range are inactive, and are stored on the disk (this 'store until needed' memory management is commonly used with procedurally-generated terrain so that the players' computers don't have to track and update hundreds of plants and mobs simultaneously). Chunks will not save again if they were saved in the last 30 seconds.

Slimes can only spawn in specific chunks, determined by a calculation performed on the chunk coordinates. There are a number of utilities and mods which allow the player to tell which chunks they can spawn in; see here for details.

Minecraft's renderer divides a world chunk into sixteen 16x16x16 render chunks, which are compiled OpenGL display lists, to speed up rendering significantly. They need to be rebuilt each time when blocks within these chunks are changed.[1]

Chunks are generated with the help of the map seed, which means that the chunks are always the same if you would use the same seed again, so long as the map generator and version number remains the same.

Spawn chunks[]

Main article: Spawn chunk

The chunks in the area immediately surrounding the world spawn point are special chunks that are never unloaded from memory as long as at least one player is in the Overworld. This means that things like redstone mechanisms and mob farms will continue to operate even when all players are very far away.

Finding chunk edges[]

Chunkf32.png

The key + can be used to display chunk boundaries.

Alternately, pressing the "F3" button opens the Debug screen which shows the player's X, Y, and Z coordinates, in addition to the "c" variable. These coordinates will change as the player moves around. The player can know which chunk they are in by the variable "c" that is next to both "x" and "z" variables. The number in the brackets specifies how far the player is from the north-western corner of the chunk, so if the "c" beside X was 3(5), and the "c" beside Z was 2(4), then the player is on chunk (3, 2), and is on block (5, 4) from the north-western corner.

X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.

Essentially, the player is in the top-left corner (north-western) of a chunk when both x and z coordinates are divisible by 16.

Additionally, the player can know which chunk they are on by this formula:
The X of chunk will be Floor( X coordinate / 16 )
The Z of chunk will be Floor( Z coordinate / 16 )
Where Floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
In other words if X was 27, Z was -15 the chunk will be chunk ( Floor( 27 / 16 ), Floor( -15 / 16 ) ) which means the player is on chunk (1, -1)
Also, The player can know how far they are from the north-western corner by this formula:
(X or Z coordinate) AND 15

In Pocket Edition, when toggling fancy graphics, the world will render again, loading only the chunk the player is in for a split second. This method is useful for finding chunk boundaries as there will be a clear line visible in that split second.

Video[]

See also[]

References[]

Sours: https://minecraft.fandom.com/el/wiki/Chunk
How To See Chunk Borders in Minecraft (Java Edition) [Works 2021!]

When playing Minecraft, there are certain details or technical aspects that we must know in order to get the most out of our time in the game. In fact, for those who are dedicated to building more than anything else, knowing them can go a long way toward doing it more effectively. That is why in this article we show you how to see chunks or spawn chunks in Minecraft easily.

Although this is not a much-mentioned aspect of the famous game, it is actually worth delving deeper than usual into it. This will help you to be a better player, and to build much more precise . If this is your intention, do not hesitate to read on and discover how to achieve it.

What are chunks and spawn chunks?

There are many technical details of video games that the average gamer does not know, only those who have really done their research on the subject. And in the case of Minecraft there is no exception, since a very interesting and little-known aspect of the game is chunks. Knowing their location will help you greatly in the game, but what are chunks?

Well, when we talk about in-game chunks, we mean a 16x256x16 block area. Like most aspects of the worlds we create, these are created automatically when you start a new world.

Knowing where the chunks are, allows us to be much better located in the world , in addition to being more exact when building. For this you can also help yourself by learning to read a map or by building it yourself.

Thanks to the game developers, we also have spawn chunks . These variations are those spaces of 12 × 12 chunks, in other words, about 144 normal chunks. The special thing about these is that, as their name says, they contain our original spawn point and they are always loaded while you are in the overworld.

Of course, this will no longer be the case if we have a bed or a secret bed elsewhere or establish another spawn point with the help of commands. If you want to know how to find them and see them clearly, keep reading this article to see how easy it is to achieve it.

How to see chunks?

Due to their usefulness within the game, Minecraft developers allow players to easily see chunks. It just takes a few simple steps to do so . First of all, you need to make sure you install Minecraft 1.10 or higher. With this in mind, all you have to do is:

  • Enter the world where you want to find the chunks.
  • Look for the F3 and G keys on your keyboard, Alt + F3 + G if you are playing from a laptop.
  • Press them all at the same time.

That’s it! Once you have pressed all these keys at the same time, you will be able to clearly see the lines that divide the chunks in the world of Minecraft. Now, if what you want is to see the division of the spawn chunks, read the steps that we will give you below.

How to see spawn chunks?

Usually at the center of spawn chunks is the spot where we first spawned, so it can be very helpful to know about it. In fact, it is very easy to achieve it , since the steps you must follow are:

  • Go to the world where you want to find the spawn chunk.
  • Copy the seed of it and jump.
  • Create a new world with the same seed.
  • Locate where you have spawned by seeing the coordinates of that place and save them.

The coordinates that you have saved are the same as the spawn chunk of your world. Sure, although this way is really simple, you can help yourself with the spawn chunks readers available online for free.

If you have the spawn chunks coordinates of the worlds you create in Minecraft, this will be a big step on your way to being a top player.

We hope that all this information can be of great use to you , and that you manage to follow all the steps to the letter. We encourage you to continue learning more about your Minecraft worlds and to become the best player you can be.

 

Categories Game Play NotesSours: https://notesread.com/how-to-see-chunks-or-spawn-chunks-in-minecraft-easily/

Now discussing:

A chunk is a 256-block (384-block‌[upcoming:JE 1.18]) tall 16×16 segment of a world. Chunks are the method used by the world generator to divide maps into manageable pieces.

Generation[]

Chunks are 16 blocks wide, 16 blocks long, 256 blocks high, and 65,536 blocks total. Chunks generate around players when they first enter the world. As they wander around the world, new chunks generate as needed.

Chunks generate with the help of the map seed, which means that the chunks are always the same if you would use the same seed again, as long as the map generator and version number remain the same.

Spawn chunks, a 16x16 set of chunks around the world spawn, are always loaded, so you can use that to your advantage when making automatic farms.

Chunk loading[]

Since Minecraft worlds are 30 million blocks in each cardinal direction and contain an extreme amount of chunks, the game loads only certain chunks in order to make the game playable.

Unloaded chunks are unprocessed by the game and do not process any of the game aspects.

Please note that events that can happen when a chunk is loaded, is not the same as events that only happen around the player. For example, normal mob spawning and random tick (determines crop growth, etc.) can only happen near a player, and will not happen in loaded chunks far away from any players.

Java Edition[]

Tickets[]

Loading starts when a chunk receives ticket. All loaded chunks originate from the ticket.

Each load ticket has three properties: Level, Ticket type and (optionally) Time to Live.

Level and load type[]

Levels are numbers that determine what load type the chunk is.

Load levels range from 22 to 44 in regular gameplay, while only 22 to 33 are relevant. Load levels less than 22 (including negative levels) are valid but only possible with a modded game. Load levels above 44 are not possible in vanilla. However, it could be possible by modifying the in-game code.

For a given chunk, only its lowest level matters. (Lower levels = higher load type.)

There are four chunk load types; each load type has different properties. This excludes unloaded chunks.

Load Type Level Properties
Entity Ticking 31 and below All game aspects are active.
Ticking 32 All game aspects are active except that entities are not processed (do not move) and chunk ticks aren't either.
Border 33 Only some game aspects are active (Redstone and command blocks do not work).
Inaccessible 34 and above No game aspects are active, but world generation still occurs.

Level propagation[]

Load levels "propagate" or flow from source chunk with a ticket to neighboring chunks, but each time it increases its Level by 1 until the maximum of 44.

The chunks that get load level from level expansion activate the assigned load type.

34 34 34 34 34 34 34
34 33 33 33 33 33 34
34 33 32 32 32 33 34
34 33 32 31 32 33 34
34 33 32 32 32 33 34
34 33 33 33 33 33 34
34 34 34 34 34 34 34
IN IN IN IN IN IN IN
IN BO BO BO BO BO IN
IN BO TI TI TI BO IN
IN BO TI ET TI BO IN
IN BO TI TI TI BO IN
IN BO BO BO BO BO IN
IN IN IN IN IN IN IN

Ticket types[]

There are different ticket types, which come from various sources and activate chunks with different load types.

Player ticket

This ticket is caused by the player and is assigned level 31. A player ticket is given to each chunk within an area surrounding the player as defined by the formulas described below and propagates as described in the table above.

In singleplayer, the chunk loading distance is one less than the render distance, as configured in Options. It follows the formula (2r - 3)2 = AoC where r is the selected render distance, and AoC is the area of chunks that are assigned an original player ticket (level 31 - entity ticking). The minimum AoC is 9, which means that there is no difference between having the render distance set to 2 or 3.

For example, in a single-player game with a render distance of 5 chunks, an area of 7 × 7 chunks centered around the player has a load type of entity ticking (level 31) the immediately enclosing chunks —. The strip of chunks at the outer edge of a 9 × 9 perimeter surrounding the player — have ticking (level 32), and the next enclosing chunks (11 × 11 perimeter) are border chunks (level 33).

In multiplayer, the chunk loading distance is equal to the view-distance, as configured in server.properties. It follows the formula (2v + 1)2 = AoC where v is the configured view-distance, and AoC is the area of chunks that are assigned an original player ticket (level 31 - entity ticking).

For example, in a multiplayer server with a configured view-distance of 5 chunks, an area of 11 × 11 chunks centered around the player has a load type of entity ticking (level 31), while the immediately enclosing chunks —. The strip of chunks at the outer edge of a 13 × 13 perimeter surrounding the player — have ticking (level 32), and the next enclosing chunks (15 × 15 perimeter) are border chunks (level 33).

Forced ticket

A ticket can also be created by using the command. It has a level of 31, so its propagation can be seen in the table above.

Chunks remain force-loaded even after closing and opening the game.

Start ticket

Ticket created by the world spawn for the chunk it is located at ("spawn chunks"). Its position can be changed by a command. It has a level of 22, the lowest in the game. They are active whenever the player is in the Overworld and are otherwise permanently active.

Portal ticket

Ticket created when an entity is teleported through nether portal, given to chunk at the other side of the portal. It has a level of 30, so it is stronger than the player/force loaded ticket.

It expires after 300 game ticks (equivalent to 15 seconds). Because they are created each time an entity passes through the portal, it is possible to create a "chunk loader". Perpetually keeping chunks loaded without the player being near, which can be used for various in-game mechanics such as farms, but can create lag.

Dragon ticket

Ticket created at the start of the battle with ender dragon and is given to the 0,0 chunk (the one with exit portal). It has a level of 24.

It expires after no more players participate in the battle, or the dragon dies.

Post-teleport ticket

Ticket created when entity is teleported either by going through the end portal or using or commands. The command has a level of 32, whereas, for and the end portal, it has a level of 33.

It expires after 5 game ticks.

Temporary ticket

Ticket created when an arbitrary piece of game code calls . If the game code says the chunk should be loaded, it places this ticket on that chunk (after possibly creating it).

The load level depends on what kind of chunk the game attempts to load (a fully world-generated chunk or not). It is always level 33 (border) or greater. In many cases, it involves world generation in some way.

For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Similarly, commands such as , , , and generate a temporary ticket when reading data from or writing it to a previously loaded chunk; if run every tick, they can prevent the chunk from unloading until the world is reloaded.[1]

It expires after 1 game tick.

Light ticket

Unknown, possibly world-generation related.

Limitations[]

Each dimension has its own idle timeout. If there are players or forceloaded chunks in the dimension, the timeout is disabled. When entity leaves or enters this dimension, the timeout is reset.
If the timeout reaches 300 game ticks, the dimension stops processing certain actions. These include entity and block entity ticking, ender dragon fight, and global entities (lightning).
  • Some game aspects don't always get processed in loading chunks because there may be other conditions for their progress, which includes the following:
    • Chunk tick
      • Only chunks with centers within 128 blocks of a player are ticked on every game tick. See also Tick.
    • Entities
      • Hostile mobs instantly despawn if they spawn more than 128 blocks from any player.
      • Passive mobs do not spawn naturally outside a 240 block X 240 block area around a player.
        • The passive mob spawn cap is limited by the number of friendly mobs loaded into memory, which means that any passive mobs present in the spawn chunks count toward the mob cap and usually prevents friendly mobs from naturally spawning anywhere else in the world. The only exception is when passive mobs spawn as part of a newly generated chunk.
      • See also Spawn.

Exceptions[]

Events in a chunk may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,

  • Block changing on the edge of a ticking chunk can spread updates to blocks outside the ticking chunk and make them respond appropriately. The update may be propagated block by block until outside the border chunks, at which time it creates a temporary ticket to continue propagation.
  • Block in a chunk with a 33 level can request a scheduled tick, but it does not get processed until the chunk gets a load level of 32 or below.
  • Flowing water or lava can spread to the first adjacent block outside a ticking chunk, but the flow becomes suspended there until the border chunk has a greater load level.
  • Fire can spread to the first adjacent flammable block outside the ticking chunk. Like water and lava, it becomes suspended there. It cannot spread further until the outside chunk gets a level of 30 or below.
  • Grass and mycelium can spread to the first adjacent block outsider an entity ticking chunk.
  • Pumpkin and melon stem growing on the edge of an entity ticking chunk can place their fruits on an adjacent block outside an entity ticking chunk.
  • An entity (mob, minecart, arrow, etc.) that attempts to move into a ticking chunk from an entity ticking chunk becomes suspended as soon as it leaves the entity ticking chunk. When the ticking chunk gets a greater level, the entity resumes moving.
  • Exploding TNT in entity ticking chunks can damage or destroy blocks in a non-entity-ticking chunk.

Bedrock Edition[]

Main article: Ticking area

All game aspects are active in loading chunks, including chunks within a player's simulation distance and chunks loaded by Commands/tickingarea. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.

Type[]

Player
A round-like shape[more information needed].
Chunks within the simulation distance of a player are loading.
Command
Create with the command.

Limit[]

  • Entities
    • Mob spawning is evaluated for every chunk within a 6 chunk cylindrical radius of the player that is loaded.

Exception[]

Events in a ticking area may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically,

  • Block changing on the edge of a ticking area can spread updates to blocks outside the ticking area and respond appropriately.
  • Flowing water or lava can spread to the first adjacent block in an outside chunk, but the flow becomes suspended there until the outside chunk becomes active.
  • Fire can spread to the first adjacent flammable block outside the ticking area. Like water and lava, it becomes suspended there; although visible, its animation does not run, and it cannot spread further until the outside chunk becomes active.
  • Grass and mycelium can spread to the first adjacent block in an outside chunk, but the affected block does not actually change its appearance until its chunk becomes active; it then changes instantly. Grass and mycelium cannot spread beyond the first such block, nor from such a block into the ticking area until the outside chunk becomes active.
  • Pumpkin and melon stem growing on the edge of a ticking area can place their fruits on an adjacent block in an outside chunk.
  • An entity (mob, minecart, arrow, etc.) that attempts to move into an outside chunk becomes suspended as soon as it leaves the ticking area. It remains visible but motionless. When the outside block becomes active, the entity resumes moving.
  • Exploding TNT can damage or destroy blocks in an inactive chunk, and unlike other events, its effects are not limited to adjacent blocks. However, secondary effects in the outside chunk are suspended until the chunk becomes active. For instance, if an explosion destroys a block that supported sand or gravel, the sand or gravel does not fall immediately. The same thing happens with items that were attached to destroyed blocks, such as item frames and Redstone torches; they do not drop until the chunk is activated.
  • Primed TNT launched into an inactive chunk is suspended in mid-air within the first outside block it enters. It disappears until the outer chunk becomes active, at which time it resumes its flight and countdown.

Finding chunk edges[]

Chunkf32.png

X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.

Essentially, the player is in the top-left corner (north-western) of a chunk when both X and Z coordinates are divisible by 16.

Additionally, the player can know the chunk they are on by this formula:
The X of a chunk is floor(X coordinate / 16)
The Z of a chunk is floor(Z coordinate / 16)
Where floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
In other words, if X was 27, Z was −15 the chunk is chunk (Floor(27/16), Floor(−15/16)), meaning that the player is on chunk (1, −1).
Also, the coordinates of a block within a chunk can be found by taking the coordinate mod 16.

In Java Edition, the key  +  can be used to display chunk boundaries. Alternately, pressing the "F3" button opens the Debug screen that shows the player's X, Y, and Z coordinates, in addition to the "chunk" variable. These coordinates change as the player moves around. The player can know the chunk they are in by the variable "chunk".

In Bedrock Edition, when toggling fancy graphics, the world renders again, loading only the chunk the player is in for a split second, briefly showing the chunk boundaries. When the player changes the render distance rapidly, chunk barriers appear as a blue line. Also, if in mid-air and bridging with full blocks, when a chunk border is intersected the next block placed will fade into view, showing the chunk border. This is sometimes unreliable, but useful as it only happens on chunk borders. This does not happen underground or when the block placed is close to more than one block.

Slime chunks[]

Main article: Slime § Spawning

Slime chunks are specific chunks capable of spawning slimes below Y=40 regardless of Light. These chunks are otherwise same as all other chunks.

Java Edition[]

Slime chunks generate throughout the world (except in mushroom islands). 1 in 10 of all chunks is slime chunk. These slime chunks are determined pseudo-randomly by combining their chunk coordinates with the seed of the world:

Random rnd = new Random( seed + (int) (xPosition * xPosition * 0x4c1906) + (int) (xPosition * 0x5ac0db) + (int) (zPosition * zPosition) * 0x4307a7L + (int) (zPosition * 0x5f24f) ^ 0x3ad8025f ); return rnd.nextInt(10) == 0;

That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 inclusive is generated, and if that number is 0, the chunk can spawn slimes. To convert world coordinates to chunk coordinates, divide by 16 and round down. Note that , and are 32-bit integers (s).

Bedrock Edition[]

The slime chunk algorithm in Bedrock Edition is different from in Java Edition. The algorithm doesn't depend on the world seed, thus the chunks that slimes can naturally spawn in are the same for every world.[2]

History[]

Jigsaw Block (top texture) JE2 BE2.png
This section needs expansion. 

You can help by expanding it.

Trivia[]

  • If a player stands in a chunk that has not generated yet, the world immediately becomes invisible until they are in a valid chunk. This does not happen if the Y coordinates are beyond the chunk boundaries.
  • In Bedrock Edition, if one of the sixteen 16×16×16 sections of a chunk doesn't have any blocks in it, placing a block there shows the same animation as a chunk loading. This bug makes the block that the player placed to turn to the same color of the sky in the direction the player is facing for about 1 second and starts fading away into the normal block texture. If the time is sunrise or sunset and the player places a block there, it actually changes colors constantly for 1 second if the player keeps bobbing their head up and down. The block also makes blocks behind it appear invisible.

See also[]

References[]

Sours: https://minecraft.fandom.com/wiki/Chunk


198 199 200 201 202