Outlander background 5e

Outlander background 5e DEFAULT

Outlander 5e DnD Background

Here we’re going to explain and provide all about outlander 5e, if you’re looking for it then join with us. Actually, every dnd backgrounds does its own performance according to their features and their capabilities.

As well as the dnd outlander 5e background has its own features and various capabilities and you can know more about one of this 5e backgrounds from the below mentioned topics.

Overview

  • You have been grown up in the wilds far from the civilizations and also the comforts of the town and technology.
  • Here you’ve been witnessed the migration of herds which are larger than the forests and survived weather more extremely than the any city-dweller could be comprehend and also enjoyed the solitude of being of the specific thinking creature in any direction for many miles.
  • The wilds which are in your blood, whether you’re the nomad,a recluse, a hunter-gatherer or even the marauder.
  • Even in the places where ever you don’t even know the specific features of the terrain which you know the ways of the wild.

Skill Proficiencies: Survival, Athletics

Tool Proficiencies: One Type Of Musical Instrument

Language: One Of Your Choices

Equipment: d&d 5e outlander staff, a trophy from an animal you killed, belt pouch containing 10 gp, a hunting trap and a set of traveler’s clothes.

Outlander Background

Suggested Characteristics

Among the civilized folk you have been often considered rude and uncouth and outlander dnd staff have the small respect for the niceties of the city life.

The ties of tribe, family, clan and also the natural world of which they are a part are the much more important bonds to the most of the d&d 5e outlander backgrounds.

Like all other d&d backgrounds 5e most probably soldier background 5e this outlander also has the suggested characteristics like personality traits, ideal, bond and also flaw so let’s check them.

Personality Traits

D8Options For Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

Flaws

D6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Ideals

D6Options For Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)

Bonds

D6Options For Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.

Feature: Origin

You’ve been to strange places  and also you’ve seen things which any other can not begin to the fathom. Consider some of the distant lands which you’ve visited and also how they have been impacted you.

You can be roll on the below given table for determining your occupation during your time in the wild or you have to choose one which is the best fits for your character.

D10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Bounty hunter
6Exile or outcast
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder

Feature: Wanderer

For the maps and geography we have an excellent memory. The general layout of terrain, settlements and also all other features which are around you can be available to recall them always.

This outlander background 5e has other feature in addition, you have a capability to find fresh water and food for your own and also up to  five other peoples each of the day and provided that the land offers berries, water, small game and so forth.

D&D 5E Outlander Staff:

  • Outlander staff is an extra item for you.
  • This staff helps you when any of the backgrounds in dnd 5e doesn’t provide a single weapon and also a non weapon staff has use such as arcane focus , you can either use it like a different matter.
  • It actually means, your character has a perfect staff which can happen to be usable as simply as possible as an arcane focus and of course, if your character has gained the ability to cast those types of spells ever.
  • Even though, The 5th edition outlander will provide you a walking stick.
  • It simply happens like any of the good walking sticks are sufficient for the sake of clear spells casters to work their spells with.
  • 5gp is the worth of this d&d outlander staff.

Conclusion:

Hope you understood our tutorial about dnd 5e outlander from beginning to advanced, if you still have any types of queries whether about this background or about any other official dnd backgrounds you can contact us through the below comment section and we will give you the answer as soon as possible.

As per our regular visitors our expert team members have submitted gladiator 5e article to the most popular search engines you can check it now, if you’re interested to know about it.

Sours: https://5ebackgrounds.com/outlander-5e/

Hello adventurers! welcome to the dndtopics.com and thank you so much for joining into our background series. Today we’re going to be going over one of the more classic 5e backgrounds at least in terms of concept. We’re going over the dnd 5e outlander background. Now this is actually relatively similar to a couple of the other dnd backgrounds 5e we’ve covered. Namely you can make an argument for the guru and ark being very similar outside of that the far traveler is likely pretty similar. There’s a handful of them here and there. But it’s really just a traveler to make it as simple as wanderer i guess that’s what this feature is called but it’s all kind of the same just from a thematic standpoint. In any case if you’re visiting our website for the first time or if you haven’t checked all of our background articles and don’t know what are dnd backgrounds then we highly recommend you to click on the mentioned link and be updated with our latest articles everyday. That being said let’s dive into the outlander 5e by first taking a moment and going over its description.

If you use one of this best backgrounds you can get the following benefits, check out them now.

There are four types of outlander 5e traits, you can check them from the below lines.

Suggested Characteristics

Frequently, considered to be rude and uncouth among all of the civilized folks, this d&d 5e outlander background have a little amount of respect on the niceties of life in some of the cities.

Basically, the ties of tribe, clan, family and also the natural world of such they’re a part of the most vital bonds to most of the outlanders 5e.

5E Outlander Personality Traits

D8Personality Traits
1I'm driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
6I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

Ideal

D6Ideal
1Change; Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good; It is each person's responsibility to make the most happiness for the whole tribe. (Good)
3Honor; If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might; The strongest are meant to rule. (Evil)
5Nature; The natural world is more important than all the constructs of civilization. (Neutral)
6Glory; I must earn glory in battle, for myself and my clan. (Any)

Bond

D6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.

Flaw

D6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There's no room for caution in a life lived to the fullest.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.

Outlander Features 5E

The outlander features have been classified into two categories such as origin and wanderer. We’ve explained them below.

Feature: Origin

Even the others couldn’t begin to fathom, there you’ve been and even seen things too although, they would be the strange places to you. Simply, consider any of the distant lands which you’ve visited earlier and note them how would they impacted on you.

5E Outlander Origin Table

D10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder

You can simply roll the dice on the above mentioned table then it will determine your occupation while your time in the wild, otherwise you can simply chose anyone that best fits for your character.

If you’re searching for different dnd backgrounds explained then visit our web page with that link now.

Feature: Wanderer

As an outlander background 5e, you can recall all types of general layout of the terrains, settlements and also the other features which are around you, you have an excellent memory power in the aspects of geography and maps.

For the sake of you and for other five peoples you can able to find fresh water and food each day, of course its an additional advantage as you have this feature. Provided that the land does offer the berries, small game, water, and so forth.

D&D 5E Outlander Staff

Whoever use the Outlander 5e background then they by default got this d&d 5e outlander staff as an extra item.

In the inventory, it actually shows up as an arcane focus. Here you might’ve get a doubt…i.e, what was meant to signify for this dnd backgrounds, of course, there was not a non-focus staff. Suppose, if you’re not the caster class then its strange to have an arcane focus in your inventory.

This, happens just because of the weapons. That means, any types of 5e backgrounds doesn’t grant the weapons and the non-weapon staff can be usable like an arcane focus, whether you would like it to uses as one is a varied matter from it.

That, actually means your character has the staff which is just have so been happened to be use like an arcane focus whenever if your character were ever to be gained the ability to cast such types of spells.

Basically, the outlander 5e d&d gives you one walking stick. It just happens that any of the good walking stick is enough for certain spell casters for working with their spells. Its worth 5gp.

Sours: https://dndtopics.com/backgrounds/outlander/
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Outlander

Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Specialty

You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

Origin (d10)

1 - Forester

2 - Trapper

3 - Homesteader

4 - Guide

5 - Exile or outcast

6 - Bounty hunter

7 - Pilgrim

8 - Tribal nomad

9 - Hunter-gatherer

10 - Tribal marauder

Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

Personality Trait (d8)

1 - I'm driven by a wanderlust that led me away from home

2 - I watch over my friends as if they were a litter of newborn pups.

3 - I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to.

4 - I have a lesson for every situation, drawn from observing nature.

5 - I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

6 - I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.

7 - I feel far more comfortable around animals than people

8 - I was, in fact, raised by wolves.

Ideal (d6)

1 - Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)

2 - Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good)

3 - Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)

4 - Might. The strongest are meant to rule. (Evil)

5 - Nature. The natural world is more important than all the constructs of civilization. (Neutral)

6 - Glory. I must earn glory in battle, for myself and my clan. (Any)

Bond (d6)

1 - My family, clan, or tribe is the most important thing in my life, even when they are far from me.

2 - An injury to the unspoiled wilderness of my home is an injury to me.

3 - I will bring terrible wrath down on the evildoers who destroyed my homeland.

4 - I am the last of my tribe, and it is up to me to ensure their names enter legend.

5 - I suffer awful visions of a coming disaster and will do anything to prevent it.

6 - It is my duty to provide children to sustain my tribe.

Flaw (d6)

1 - I am too enamored of ale, wine, and other intoxicants.

2 - There's no room for caution in a life lived to the fullest.

3 - I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.

4 - I am slow to trust members of other races, tribes, and societies.

5 - Violence is my answer to almost any challenge.

6 - Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.

Sours: https://www.dndwiki.io/backgrounds/outlander
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Here we’re getting to explain and supply all about outlander 5e if you’re trying to find it then join with us. Actually, every dnd backgrounds do their own performance consistent with their features and their capabilities.

  • You have been growing up within the wilds far away from the civilizations and also the comforts of the town and technology.
  • Here you’ve been witnessed the migration of herds which are larger than the forests and survived weather more extremely than any city-dweller could comprehend and also enjoyed the solitude of being of the precise thinking creature in any direction for several miles.
  • The wilds which are in your blood, whether you’re the nomad, a recluse, a hunter-gatherer, or maybe the marauder.
  • Even within the places where ever you don’t even know the precise features of the terrain which you recognize the ways of the wild.

Among the civilized folk you’ve got been often considered rude and uncouth and outlander dnd staff have the tiny respect for the niceties of city life.

Check Also:Acolyte 5e Backgrounds

Outlander Background 5e

LevelProficiencyChromatic RangeCantrips KnownSpells Known—Spell Slots per Spell Level—
Bonus1st
1st20 ft10
2nd25 ft222
3rd2+5 ft223
4th2+5 ft233
5th3+10 ft234
6th3+10 ft244
7th3+15 ft254
8th3+15 ft254
9th4+20 ft264
10th4+20 ft364
11th4+25 ft374
12th4+25 ft374
13th5+30 ft384
14th5+30 ft384
15th5+35 ft394
16th5+35 ft394
17th6+60 ft4114
18th6+60 ft4114
19th6+65 ft4134
20th6+65 ft5134

Outlander Background 5e

  • Skill Proficiencies: Athletics, Survival
  • Tool Proficiencies: One type of musical instrument.
  • Languages: One of your choice
  • Specialty: Origin
  • Feature: Wanderer
  • Author: Player’s Handbook (5e)
  • Canon: True
  • Features: Wanderer
  • Summary: You have lived outside civilization +
  • Unofficial Description: You have lived outside civilization for an extended period of time

Personality Traits

D8Options For Personality Trait
1I’m driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

Flaws

D6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There’s no room for caution in a life lived to the fullest.
3I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Ideals

D6Options For Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)

Bonds

D6Options For Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.

Feature: Origin

D10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Bounty hunter
6Exile or outcast
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder

The ties of tribe, family, clan, and also the wildlife of which they’re a neighborhood are the far more important bonds to most of the d&d 5e outlander backgrounds. You’ve been to strange places and also you’ve seen things which the other can’t begin to the fathom. Consider a number of the distant lands which you’ve visited and also how they need to be been impacted you.

This outlander background 5e has other features additionally, you’ve got the potential to seek out freshwater and food for your own and also up to 5 other peoples each of the times, and as long as the land offers berries, water, the small game then forth.

Check Also: Urchin 5e Background for D&D

Outlander Staff

  • Outlander staff is an additional item for you.
  • This staff helps you when any of the 5e backgrounds in dnd 5e doesn’t provide one weapon and also a nonweapon staff has used like arcane focus, you’ll either use it as a special matter.
  • It actually means, your character features a perfect staff which may happen to be usable as simply as possible as an arcane focus and in fact if your character has gained the power to cast those sorts of spells ever.
  • Even though, The 5th edition outlander will provide you a walking stick.
  • It simply happens like all of the nice walking sticks are sufficient for the sake of clear spells casters to figure their spells with.
  • 5gp is that the worth of this d&d outlander staff.

people of niceties within the city of life. Here the ties of the tribe and therefore the family clan which has its own wildlife during which their part is far more bounty hunter to the creature of most of the outlanders 5E. Outlander 5E has its own performance consistent with its capability and features, described nature has been grown up within the wild civilization, and also it’s grown to the comfort town and technology.

Outlander 5E may be a character that has grown and has chosen to measure within the world alone. The knowledge which has been collected as that it gives various ideas that this particular character has gone long faraway from society.

Posted in BackgroundsSours: https://dndraces.com/outlander/

5e outlander background

Outlander 5e Background In DnD

You might have seen plenty of dnd 5e backgrounds and from those backgrounds you would have thought that you should’ve played with this Outlander 5e, but now its time to get that by using the simple guidance which we’ve mentioned below.

So why are you looking for, just hold our hand and we will teach you how to swim in that huge ocean, i mean how to play with your GM/DM with this dnd outlander ?. So lets get started.

Did you ever use hermit 5e background?

Overview

You would be grown up in the wilds and also so more far from the civilization it’s almost uncivilized places and you grown up apart from the comforts and technology too.

Actually, you were witnessed the migration of the herds which is larger than the forests, survived weather much extreme than the any of the city-dweller could comprehend and also be enjoyed the solitude of being an only thinking creature for many miles in any direction.

So, the wilds which are in your blood such as whether you’re a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder.

Although, in some places where you do not know the particular features of the terrain and of course you know the actual ways of the wild too.

  • Skill Proficiencies: Athletics, Survival
  • Tool Proficiencies: One type of musical instrument
  • Languages: One of your choice
  • Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp

So, this is an brief overview of outlander background 5e, we hope it has given the best idea on this one of the 5e backgrounds and now we’re going to mention all types of suggested characteristics which includes personality traits, ideals, bonds and also the flaws, so check out them now.

Do you want to play with urchin 5e background then here is our full details on it.

Suggested Characteristics

It frequently considered rude and uncouth among the civilized folk and also these dnd outlander’s have very small respect for the sake of niceties of life in the cities.

Actually, the ties of the tribe, clan, family and also the natural world of which they are actually a part are the most important bonds for the most of 5e outlander.

Bonds

D6Options For Bonds
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.

Ideal

D6Options For Ideal
1Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good: It is each person's responsibility to make the most happiness for the whole tribe. (Good)
3Honor: If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might: The strongest are meant to rule. (Evil)
5Nature: The natural world is more important than all the constructs of civilization. (Neutral)
6Glory: I must earn glory in battle, for myself and my clan. (Any)

Flaws

D6Options For Flaws
1I am too enamored of ale, wine, and other intoxicants.
2There's no room for caution in a life lived to the fullest.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.

Personality Traits

D8Options For Personality Traits
1I'm driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
6I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

Here we have given all the suggested characteristics of far traveler 5e background you can check it out now.

Origin

Actually, For most of the days you’ve been to the strange places and have seen such things which other even can not begin to the fathom.

The outlander background do consider some of the distant lands which you’ve visited and also how they’ve impacted you.

D10Options For Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder

You can easily roll on the table which has mentioned above and it will determine your occupation during the time of yours in the wild, or else you’ve to chose one that best fits your character.

Feature: Wanderer

Being an outlander dnd, you actually have an excellent memory for the maps and also the geography, although you can always recall the general layout of the terrain, settlements and also the other features surrounded you.

In an addition, you can easily find the food and also the fresh water all for yourself and sometimes upto five other people each day, provided that the actual land offers berries, small game, water, and so forth.

Our recommending article is sage background 5e.

D&D 5E Outlander Staff

After all this tutorial stuff, if you would like to use this background and you’re given an outlander staff like an extra item. This is just because of the background which do not grant a single weapon and a non-weapon staff is usable like an arcane focus, either you would like to use it as one is a different matter.

It means, that your character has a perfect staff which simply happens to be usable like an arcane focus if your character was to ever gain the ability to cast such type of spells.

Of course, the outlander background provides you a walking stick. It just so happens which any of the good walking sticks are sufficient for the certain spells casters for working their spells with. Finally, the worth of it is 5gp.

People Also Asked Questions

What Is the Outlander background 5e?

A: This background is frequently considered as rude and uncouth among the civilized folk, basically the outlanders have a little respect for a niceties of life in any of those cities.

Sours: https://dnd5ebackgrounds.com/outlander/
Background #38: Outlander (DnD 5E)

Features

You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.

Source: Player's Handbook

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staffValue:2sp Weight:4lbs, a hunting trapValue:5gp Weight:25lbs, a trophy from an animal you killed, a set of traveler's clothesValue:2gp Weight:4lbs, and a pouchValue:5sp Weight:1lb containing 10gp

Origin

You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

d10Origin
1Forester
2Trapper
3Homesteader
4Guide
5Exile or outcast
6Bounty hunter
7Pilgrim
8Tribal nomad
9Hunter-gatherer
10Tribal marauder

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

Personality Traits

d8Personality Trait
1I'm driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
6I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

Ideals

d6Ideal
1Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good)
3Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might. The strongest are meant to rule. (Evil)
5Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6Glory. I must earn glory in battle, for myself and my clan. (Any)

Bonds

d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.

Flaws

d6Flaw
1I am too enamored of ale, wine, and other intoxicants.
2There's no room for caution in a life lived to the fullest.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Sours: http://dnd5e.wikidot.com/background:outlander

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Exploring the Outlander Background

The outlander background in 5e fills the role of the person who lived outside of civilization, who have been to the very extremes of the world and seen wonders that no city dweller could dream of. This archetype has room in it for multiple character concepts, from the tribal barbarian to the banished wizard, to a ranger who makes their living trapping and selling furs. 

This background is one that is more pliable than others – after all, who’s to say that you didn’t see a Tarrasque out by the distant Eagleclaw mountains? They weren’t there after all! Just you, your trusty ax, and a monster the size of a mountain.

Think about your time in the wild and what drew you there. Just as important, consider what drew you back or to civilization for the first time.

Check out past background articles here: Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild Artisan, Hermit, Noble.

Barbarian Outlander 

A barbarian with the outlander background is perhaps the most obvious parring. If you want to play a straight-up tribal warrior, you can’t go wrong with picking the outlander background. But where you can really make your character shine is by making the tribal culture you come from as specific as possible. 

What does your tribe do in social situations? Do you tell stories at mealtime? Does the strongest eat first? What is considered rude behavior and what is accepted or even lauded?

A barbarian could also be a bandit or marauder who lived off the spoils of raids into the civilized territory. What then made that end for you? Did you choose to give it up or was your band of bandits finally hunted down and dispersed? Did you get arrested and that is how you ended up in a city again?

Work with your DM and your party to flesh out these worldbuilding questions, always focusing on your main motivation (or quest) and your relationships.

Here are some personality traits for your barbarian:

d6Personality Trait
1I am fiercely loyal to my friends, like a mother bear defending her cubs.
2I am deeply curious and will poke anything just to see what will happen.
3I feel invincible and I love taking big risks.
4I like to share stories from my time in the wilds – sometimes embellishing them.
5I am repulsed by many of the comforts of civilization – they make one weak.
6I am sensitive to the natural world and its omens.

Bard Outlander

A bard might travel into the wilds in search of adventure and material to spin into the next epic song, or they may have grown up in a tribal culture or have been banished for satirizing the king just a little too much. A bard with the outlander background is to be the master of the tall tale.

They can spin a yarn about the time they tricked an orc chieftain out of his favorite shrunken skull, or when they won a drinking contest against a black dragon. You could benefit from creating a few tall tales during character creation to share later at the table, and maybe even spin your adventures into epics at the local tavern. 

Bard outlanders benefit from their class’s natural versatility and penchant for sticking their noses where they don’t belong. Why did you go into the wilds? What did you hope to see or discover? What drew you back to civilization? Who did you meet out there? Who did you make friends with and did you make any enemies?

Here are some personality traits for your Bard:

d6Personality Trait
1I always seem to have the perfect story from my travels to tell in any situation.
2I dislike crowds and avoid them when I can.
3I ignore social cues and sometimes say yes much too often.
4I was raised by a bear and schooled by a songbird.
5I get nervous about sleeping indoors and prefer to sleep outside.
6The cheers of a crowd after a performance is addicting.

Cleric Outlander

A cleric with the outlander background might be a wandering friar who dispenses the faith to the most remote villages, or a cleric of the wild gods, or even a pilgrim who has returned from time spent at a distant shrine. 

As a cleric, think about how your faith might intersect with your time spent in the wilds. Did you go on a journey to find faith? Did you discover your connection to the divine while out on a hunting trip, or perhaps you were captured by bandits and forced to provide your healing services? You could have even been involved in the nefarious activities of a cult – only to escape when you truly learned of the horrors they were creating.

Think about what happened in the wilds, how did you change? What about the experience either deepened your faith or caused you to question it? What did you learn? Who did you meet? Why did you leave and what do you need to do now that you are in civilization again?

Here are some personality traits for your cleric:

d6Personality Trait
1I care deeply for others, and I do an act of kindness each day.
2I only kill if it is absolutely necessary.
3I reject the church’s teachings and proclaim my faith as discovered in the wilds.
4I am willing to get my hands dirty when I need to. No task is beneath me.
5I saw things in the wild that made me certain that evil is out there and wants to destroy us.
6I dislike speaking, preferring to answer as quickly as I can.

Druid Outlander

A druid, like the ranger and barbarian, are good matches for the outlander background. Similarly to these classes, I would start my background by exploring why my druid either went into the wilds or why they left them. Both point to a larger motivation that is central to who they are as a character.

If your druid chose to enter the wilds, was it to explore the Old Faith more? To strengthen their connection to nature? Perhaps they were a hedge druid perfectly happy to help peasants in a rural community, but a plague or fearsome monster demanded that they enter the wilds and search for an answer.

If you decided to leave the wilds, think about what happened in the wilds to trigger you leaving. Did you see a vision of a looming threat that pushed you to leave your native habitat? Did a tribe of orcs burn down your grove, pushing you to turn to the city guard for help? Or did you return to civilization after being tired of the constant struggle for survival?

Whatever you choose, make it something exciting that you can connect with both as a player and as a character.

Here are some personality traits for your druid:

d6Personality Trait
1I see every being as part of the web of life, and I try to not take a life if I can.
2I meticulously take note of the strange customs and habits of the “civilized”.
3I address animals first and then sentient races out of habit.
4I will try anything once – and I mean anything.
5I often forget words for common things, instead, I invent my own.
6I like to tell a long-winded joke that I once learned from an oak tree at every chance I get.

Fighter Outlander

A fighter in the outlands may lean toward banditry or smuggling to make a living. Their skill with weapons might also lend them to be guides and hunters. It was not uncommon historically for fleeing soldiers to begin raiding villages and hamlets in the wolds in order to survive. Perhaps you are a soldier from a foreign land who stuck around after your army was smashed in the latest war.

You could also be part of a forward scouting unit, or even a sellsword for an acquisitions company that is focused on surveying and acquiring powerful relics found only in the wilds. You could even adapt this to be a kind of bounty hunter, with your survival skills serving you while on a long hunt.

Also, consider how you acquired your marital skills. Did you train in a remote outpost with a swordmaster? Did you learn your skills years ago when you still lived in civilization or did you acquire them in order to survive the wilds? And, importantly, what do you want most of all? What would your fighter be willing to die for? What would they kill for?

Here are some personality traits for your fighter:

d6Personality Trait
1I love telling stories about the time I wrestled three bears and a cave troll.
2I am a strong silent type unless the topic is weapons – then I gush for hours.
3I have a keepsake from my time in the wilds that I always make sure is on my person.
4I don’t care what you think, I refuse to take a bath.
5Living in the wilds has taught me that you have to go after what you want, even if that means pushing people out of the way.
6My mind wanders a lot, and I often am not listening. Especially when it comes to planning.

Monk Outlander

A monk with the outlander background could be similar to the hermit background on the surface, but the key difference here is that the monk may not have had the same structure to their day as a hermit would. They may have been part of a small group of pilgrims or itinerant monks who traveled the world spreading their wisdom. 

You could have even been a peasant who was forced off their land and turned to banditry, using the weapons you had at hand. Monks come with a lot of prebuilt lore around them, but there are tons of wushu movies where some rando has mondo-mystical powers.

You could develop your background more episodic than linear. Create a few defining episodes in your life that helped to shape where you begin the campaign. Why did you live in the wilds? What was your favorite memory? What was your least favorite? Why did you leave? And most importantly, what do you want?

Here are some personality traits for your monk:

d6Personality Trait
1I often forget others are around me when I practice my mantras. And I practice VERY LOUD.
2I vaguely remember what personal space is. I just like to feel out the room.
3I like to test my strength whenever I can – no foe is too strong.
4I have an insatiable curiosity about the world around me.
5I like to pull apart things to try to understand how they work. 
6I do not trust those who cannot survive on their own.

Paladin Outlander

A paladin with the outlander background may have ventured into the wilds to stand against some force of darkness. Their experiences as a bandit, trapper, or wilder may have been a struggle to survive in a world where servants of evil lurked behind every tree. Perhaps they found their zeal in their adventures in the wilderness, finding a certain strength that leads them to become initiated as a paladin.

The key question to ask is why did my character become a paladin? What event or collection of events caused that to be the logical choice? Alternatively, if they were exiled to the wilderness, what happened to force them out? 

Paladins have a reputation for living justly and correctly. What happens when one breaks that oath or commits a crime (or is framed for one)?

As a paladin, what do you stand for? What is the thing that you are fighting to achieve?

Here are some personality traits for your paladin:

d6Personality Trait
1My faith is the touchstone that I always turn to in times of trouble.
2I don’t trust city folk, and I always haggle for a better price.
3I do not have time for social niceties or graces.
4I always carefully choose my words, preferring listening over speaking.
5I like to sleep outside and prefer sleeping in a barn than in an inn.
6I love to keep current about what is fashionable, you never know when you have to look good! 

Ranger Outlander

A ranger is a natural match with the outlander background. A life exploring the wilds, pushing into unknown and wild territories is the lot for a ranger. While this background is an easy paring, you can make it your own by identifying the key scene from your life as an outlander in which you:

  • Gained your martial skills
  • Learned your survival lore
  • Decided to leave the wilds and explore civilization.

Not every campaign takes place in a city or even near one, but even a Ranger with a party adventuring near a remote mining town needs a reason to be there and not traipsing through some remote forest or living with their tribe. What does your ranger want most of all in life? What draws them to a life of adventure?

Here are some personality traits for your ranger:

d6Personality Trait
1I was raised in the wilds by wolves.
2I have a deep wanderlust, and I chafe at having to stay in any one place for a long time.
3It is difficult for me to trust others, but once earned my loyalty lasts forever.
4I am determined to be the first to make a massive discovery.
5I dislike people and will avoid them whenever I can.
6I like to touch everything that I can – especially delicate things! 

Rogue Outlander

A rogue with the outlander background could easily be a brigand, roving the hills with a pack of cutthroats, stealing from the rich (read: anyone with anything useful) and giving to the poor (read: themselves). You could have learned your skills in the wilds as a means of surviving the wilds, or perhaps your adventure out there.

You could have been a city dweller who left to find your fortune in the wilds, like a 49er searching the hills for gold. Think about your reason for being in the wilds, whether you were born there or adopted it as your home. And like all the other backgrounds, why did you pursue a life of adventure? 

Perhaps you found an ancient tomb and became convinced that this was your path to riches, power or whatever your character wants to pursue. Your want could be as simple as your own homestead, or a quiet shack near the sea. Take some time to brainstorm what your rogue wants most of all and let this form the core of their character.

Here are some personality traits for your rogue outlander:

d6Personality Trait
1I keep track of my possessions obsessively. 
2I tend to mimic the accent of whomever I meet in an effort to fit in.
3I put my welfare above others – even my friends.
4I like to hide my possessions in trees, under rocks, wherever, to keep them safe.
5I really don’t understand what the fuss about crime is all about. What’s wrong with taking something that nobody is holding and isn’t mine?
6I always keep enough food to last me at least a week on my person.

Sorcerer Outlander

A sorcerer can discover their bloodline really anywhere, so why not in the wilds? With the outlander background, the first potential backstory that comes to mind is a member of a tribal society or a remote village manifesting their powers and being kicked out or being sent to try to learn to control them. 

Alternatively, you could be part of a community of sorcerers who live apart from civilization primarily because people get nervous living next to a village full of people who can shoot fire from their hands. This background can help round out your character with some survival skills.
Your character may have even discovered/acquired their powers during their time in the outlands. Perhaps they were doused by a potent magical elixir while exploring an ancient Dragonborn ruin and acquired chaotic magic, or found out they were descended from dragons after stumbling across a gold dragon’s lair.

Consider also what your character most wants, and why they returned to civilization. What are they looking for? What do they want to do once they have what they are looking for?

Here are some personality traits for your sorcerer:

d6Personality Trait
1I like liting fires when I am bored. Little ones, of course. 
2I always talk loudly, as if I am standing next to a raging river.
3I love jokes and will laugh long and hard at them.
4My best friend is a crow that I taught to swear.
5I am afraid o my powers and do what I can to hide them.
6If I like exploring new places – temples, banks, homes, wherever!

Warlock Outlander

A warlock outlander can combine some of the potential backgrounds as the sorcerer – perhaps you were kicked out of civilization or retreated from it to find your patron, or maybe you discovered them while living in the wilds.

As a child maybe you were raised by the fey and then set loose on the world to further the Seelie Court’s agenda. Or perhaps a devil arranged your birth to a remote mountain tribe only to approach you with promises of power and answers to your questions. 

Whatever you choose, you can tie together the reasons for being in the wilds with the reasons for you to make a pact with your patron. Maybe the only place an old god can touch this plane is a hidden pond that reflects foreign stars. 

Flesh out what your character most wants, who they love, who they hate, and what they are willing to do to get what they want.

Here are some personality traits for your Warlock:

d6Personality Trait
1I am very slow to trust anyone I meet.
2I love indulging in the finer things in life. 
3I purposefully make people uncomfortable so that they leave me alone.
4I always try to make a good impression, but I often don’t know how.
5I like to pick up delicate things and see how they work.
6I have a strict routine that I stick to no matter what.

Wizard Outlander

A wizard with the outlander background could be someone who retreated to the wilds in order to conduct their experiments in peace. A necromancer tired of being harassed by the townsfolk, or an evoker who needs some open space to make things explode, or even an illusionist who’d rather be left alone. 

If you started life in the outlands, how did you gain your education as a wizard? Were you apprenticed, or self-taught? How do you see yourself when compared to wizards with more formal education? Are they inflexible and outdated, or intimidating?

Why did you leave the outlands and become an adventurer? To find knowledge? To achieve power? And what do you plan to do once you have what you want? How did your time in the outlands influence your wants?

Here are some personality traits for your wizard:

d6Personality Trait
1I take copious notes about each new place I come to and store them in my spellbook.
2I will often think aloud, even if my thoughts are rather rude.
3My need to prove myself drives me to greater heights.
4I don’t care about anything other than unlocking the secrets of the universe. Even if I have to step on some toes.
5I feel responsible for the welfare of those I consider to be my friends.
6I prefer eating food that I have foraged myself.

Next week we will be looking at the Sage background, so study up!

Check out past background articles here: Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild Artisan, Hermit, Noble.

What backgrounds are your favorite? Did you have any memorable outlander characters? Comment below!

Artwork is The Hunt in the Forest by Paolo Uccello.

Tags5th editionbackgroundoutanderplayer resourcesroleplaying

Kevin Victor Rae

Kevin Victor Rae has been playing Dungeons & Dragons for over 15 years. His very first character was an elf ranger named Aust who was driven insane by a bad die roll. In addition to DM'ing, Kevin is a queer writer and artist with a particular love for creating and consuming queer science fiction and fantasy. Catch him on Instagram and Twitter @kv_rae

Sours: https://www.tribality.com/2020/04/07/exploring-the-outlander-background/


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