White Dragonborn Character Sheet
Hey, so I play DnD now. Our party started our first campaign last week.
This is my first character, Kiriv Prexijandilin, a white Dragonborn warlock and acolyte of Bahamut with NO strength, NO dexterity, and NO constitution.
---But a high score of 19 in charisma. (Backstory will explain everything! It's fiiiiiiiine.)
- - -
I like the standard, burly Dragonborn designs- but obviously I needed to shorten and slim down this character due to his constitution. I also preferred the canon depictions of Dragonborn anatomy as shown in the 5e guidebook to some of the more cartoonish Dragonborn designs I saw while I was looking for references. Balancing these constraints, this sheet has the basic design I landed on. (Totally looking forward to giving him a weapons and wardrobe upgrade further down the road though.)
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DnD 5e – The Dragonborn Handbook
Last Updated: June 13, 2021
TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accommodate rules changes and new content introduced by Tasha’s Cauldron of Everything. Please be patient while these changes are made. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. While much of the site has been updated, this page and others still need some work. To see what I still need to complete to catch up with Tasha’s, see my To-Do List. To watch for ongoing updates, please follow me on Twitter.
Dragonborn were introduced late in 3rd edition as a weird template, and became a full-fledged race in the 4th edition Player’s Handbook. They were introduced to answer the simple criticism that the game is called “Dungeons and Dragons” but there was no easy way to play a dragon. 3rd edition had rules for playing a True Dragon, and there are a number of 3rd-party rules for playing a dragon in 5th edition (including my own interpretation in Monstrous Races (Affiliate Link)), but there is objectively no easier way to play to the draconic theme of the game than to play a dragonborn.
Mechanically, dragonborn are one of the weakest racest in the player’s handbook. At first level their breath weapon is a helpful offensive tool, but the damage scales slowly and the Dragonborn simply doesn’t provide enough racial benefits to compete mechanically with other races. Still, it’s a perfectly viable option for several classes, and you simply can’t compete with the cool-factor of being a humanoid dragon.
Explorer’s Guide to Wildemount introduced two new dragonborn variants: the Draconblood and the Ravenite. Each replaces the standard Dragonborn’s ability score increases and damage resistance, offering several new options to enjoy the race.
RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.
- Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
- Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
- Green: Good options. Useful often.
- Blue: Fantastic options, often essential to the function of your character. Useful very frequently.
I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games.
The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.
RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Classes (Default Rules)
This section assumes that you’re not using the option “Customizing Your Origin” rules presented in Tasha’s Cauldron of Everything. If you are using those rules, scroll up to the previous section.
Draconblood offers the crucial Intellgience increase that we need, and the dragonborn’s breath weapon offers a helpful AOE damage effect to complement the Artificer’s spellcasting.
A Strength increase is absolutely crucial for the Barbarian, and the Dragonborn’s breath weapon provides a helpful way to handle crowds of enemies. The standard Dragonborn’s Charisma increase is wasted, but the Ravenite Dragonborn’s Consitution increase works great, and Vengeful Assault offers a great way to get some extra damage output.
College of Valor is easily the best option for a dragonborn bard. Without a Dexterity increase, you’ll want to fight in medium armor, so start with 14 Dexterity and try to keep yourself alive until College of Valor grants you medium armor proficiency at 3rd level.
Nothing about the Dragonborn supports the cleric’s strengths. If you want a divine feel, the Paladin is a much better option.
No Wisdom increase.
A Strength increase works really well for fighters, and the Dragonborn’s breath weapon provides a helpful area damage option for a class that usually doesn’t have a way to handle crowds easily. A Charisma increase works great for the Purple Dragon Knight, but for other subclasses you should strongly consider the Ravenite variant.
The Monk is too MAD to work with a race that doesn’t provide either a Dexterity or Wisdom increase.
The Dragonborn’s ability increases are perfect for the Paladin, and the damage resistance is a nice addition to the paladin’s already spectacular durability.
The Dragonborn racial traits offer nothing which nicely complements the Ranger. You can build strength-based rangers in medium armor, but that’s not enough to make the Ranger a good option for the Dragonborn.
No Dexterity increase.
Draconic Bloodline makes a lot of sense thematically for the Dragonborn, and betwen the two you can damage resistance to two damage types. The Dragonborn’s breath weapon provides a helpful complement to the Sorcerer’s spellcasting, but expect to rely more on spells. Either the standard Dragonborn or the Draconblood variant works great, so choose whichever you prefer.
Like the Sorcerer, the Warlock benefits from the Dragonborn’s Charisma increase and damage resistance, and since the Warlock has fewer spell slots to spend on AOE spells, the Dragonborn’s breath weapon is more impactful. The Strength increase is tempting for Pact of the Blade warlocks, but Strength is largely worthless for Hexblades and if you’re building Pact of the Blade without Hexblade you’re doing something really weird. Either the standard Dragonborn or the Draconblood variant works great, so choose whichever you prefer.
The Draconblood variant offers a +2 Intelligence increase, making the Draconblood Dragonborn a viable wizard. The dragonborn’s breath weapon offers a helpful area damage option similar to burning hands, but expect to rely primarily on spells and to stay well away from melee. If you want an Intelligence-based dragonborn spellcaster, the Artificer is a better choice.
Making creatures frightened of you for a full minute is considerably more impactful than a little bit of damage, and expanding the AOE to a 30-foot radius is great. Paladins and Fighters should consider this once their primary ability scores are approaching 20, especially if they have an odd-numbered ability score. Warlocks might also consider it to help pad their limited spell slots.
Sorcerer may be the best candidate for this. Dragon Hide will replace the need for Mage Armor, freeing up one of your limited slots for spells known, but unless you’re investing heavily in Dexterity your AC is still going to be terrible.
Do you want to roleplay a dragon-like character? If you ever wondered how it’d be like to have a D&D character with dragon-like qualities and abilities, then you’ll enjoy the Dragonborn race. Even better, become a powerful and key player in your adventuring group by taking up the Wizard class.
Keep reading to learn how to make and play as a Dragonborn Wizard.
How to Make a Dragonborn Wizard
Unlike Druids and Clerics, Wizards gather their magic from their knowledge and book smarts. They learn magic from studying and practicing it. Since magic is learned for Wizards, they use their Intelligence ability score for their spellcasting. When you roll your stats, make Intelligence the highest score.
Follow it with Constitution or Dexterity. Unless you take a feat, Wizards can’t wear any armor. If you want your Wizard to be able to withstand powerful blows, focus on improving your Constitution. If you want your Wizard to be slippery and to make early moves in combat, prioritize your Dexterity.
Next, pick a subclass or Arcane Tradition among the available schools:
Each of these schools makes you adept at the type of magic that they focus on. For example, an Evocation Wizard is more adept at dealing damage to enemies while sparing their allies.
Finally, pick a dragon color for your character. The color of your Dragonborn will depend on the draconic ancestor from which you hail from. This ancestry gives you resistance to certain damage types and a unique breath weapon. For example, descendants of red dragons are resistant to fire damage and can exhale fire breath.
How to Play a Dragonborn Wizard
Speaking of breath, don’t forget to use your destructive draconic energy in combat as an extra weapon, too.
As a Wizard, you make a powerful spellcaster. You have access to the longest spell list compared to other classes. Make sure to keep a mix of damage and support spells in your repertoire. No matter what Arcane Tradition you use, some of the best Wizard cantrips and spells to have are:
- Booming Blade
- Mage Hand
- Magic Missile
- Find Familiar
- Hold Person
- Misty Step
- Dominate Person
- Wall of Force
- Chain Lightning
- Antimagic Field
- True Polymorph
Don’t worry about not having enough space on your character sheet. As Wizard, you should have a ton of spells at your disposal.
How to Roleplay as a Dragonborn Wizard
As a Wizard, you need not keep your character’s nose out of a book. Do you remember how varied and fleshed out the different characters in Hogwarts are? None of them are clones of each other (except for the Weasley twins, of course).
Do the same thing with your roleplaying. Imagine your character as one of the many unique characters in the D&D universe. You can add originality by using an accent. What accent do Dragonborns have? Well, that’s up to you!
Take inspiration from the personalities of characters in popular media. Another tip is to try to match your magic and personality.
Dragonborn wizard white
Dragonborn 5e Guide
What is this guide?
This guide is meant to give you an idea of whether or not the Dragonborn will be right for your character build.
The color code below has been implemented to help you identify, at a glance, how good that option will be for your Dragonborn. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play.
- Black is a trait shared by many races and or will not impact the effectiveness of your character build
- Redisn’t going to contribute to the effectiveness of your character build at all
- Orangeis an OK option
- Greenis a good option
- Blueis a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha's Cauldron of Everything Update
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D&D Race Guide.
What are Dragonborn?
Dragonborn are bipedal, dragon-like creatures that originally hatched from dragon eggs. These creatures have scales, taloned claws, and long, reptilian faces that resemble their elder kin. The color of the scales resembles the dragon that they descended from, usually the ones with more vibrant scales and a particularly potent blood lineage. Dragonborn are notoriously proud beings and their clan is more important than life itself.
Ability Score Increase: +2 STR is a fairly uncommon double racial bonus. Dragonborn are the only race with a +2 STR and +1 CHA bonus. This particular bonus isn’t great because most STR melee fighters are dumping CHA, and most CHA casters are dumping STR. The biggest exception to this is the Paladin who absolutely loves this racial bonus.
Age: Dragonborns mature by 15 and live to around 80
Alignment: Dragonborn tend to strongly believe in their cause, whether it is Good or Evil.
Size: Dragonborn are medium creatures, though are larger than humans at around 6 1/2 feet tall and starting at 300lbs.
Speed: 30ft walking is standard
Draconic Ancestry: Being able to choose a resistance and damage type with your breath weapon is an awesome utility.
- Damage Resistance: Fire is the most common spells damage type, followed by cold, lightning, acid, then poison.
- Breath Weapon: Seeing as fire is the damage type with the most immunities, it is kind of a double-edged sword to take fire as your Draconic Ancestry. Cold is a fairly common damage type and also has a lot of creatures with resistance. The main thing you want to to avoid is poison, which has by far the most immunities.
Languages: Common and Draconic
Unlike Dwarves and Elves, the Dragonborn subclasses completely replace the racial bonuses, breath weapon, and damage resistance from the primary race
Ability Score Increase: +2 INT is great for Wizards and Artificers, +1 CHA won’t necessarily be wasted because social skills are always important, but a DEX or CON bonus would be preferred.
Darkvision: Darkvision is useful, whether it is more debatable than a damage resistance is debatable.
Forceful Presence: Getting one persuasion check with advantage is solid, but it is rare that a face class will want to play a Draconblood Dragonborn so this will likely only serve to offset a dumped CHA stat.
Ability Score Increase: Same +2 STR and +1 CHA as the vanilla Dragonborn.
Darkvision: Darkvision is useful, whether it is more debatable than a damage resistance is debatable.
Vengeful Assault: Paladins and other melee classes will love this extra attack.
Which Classes Work With Dragonborn?
Artificer: The Draconblood subrace has decent ASIs for an Artificer. Darkvision is always nice and Forceful Presence fine.
Barbarian: +2 STR is and the damage resistance, and an AoE are great for Barbarians.
Bard: The CHA bonus is alright, usually you would be looking for +2 here. The +2 to STR is great for College of Valor Bards but would be wasted on most other Colleges.
Cleric: The STR bonus is okay but the lack of WIS and CON makes this a suboptimal choice.
Druid: No WIS or DEX for Druids.
Fighter: Bonuses to STR are beneficial for Melee Fighters. Breath Weapon is also a nice AoE attack that scales with character progression.
Monk: STR and CHA doesn’t do anything for Monks since they use DEX for attack and damage rolls instead.
Paladin: +2 to STR and +1 to CHA make Dragonborn an ideal racial bonus for Paladins. Combine this with the breath weapon and damage reduction and you are looking at a very strong base build. You can choose between the vanilla Dragonborn to get the Draconic Ancestry or the Ravenite Dragonborn to get additional attacks (and smites) when in melee combat.
Ranger: +2 STR is nice for a melee Ranger, the +1 CHA is wasted.
Rogue: No DEX for a Rogue. Darkvision won’t make up for the poor ability bonuses here.
Sorcerer: The STR boost will be wasted but the CHA is what you are looking for. Shame the CHA bonus is only +1 or else this class would be an amazing choice. A damage resistance and Breath Weapon is a good bonus.
Warlock: The +1 CHA bonus is nice, but the +2 STR will go to waste. The breath weapon can help with limited spells.
Wizard: The Draconblood Dragonborn has a good racial bonus, but the traits aren’t quite as good as other Races that will give a +2 bonus. If you want to be a Dragonborn Wizard, it is certainly still viable.
Mike BernierMike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.
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