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Trainz/Software Used for Content Creation

In Trainz, content creation refers to the creation of content, or assets, that can be used in-game. Assets may be 3D objects such as buildings, trees, tracks or rolling stock; they may be driver sessions, rules or scenarios; or they may be routes that may incorporate many different model or non-model assets. This article is concerned with the creation of 3D objects since the creation of other assets is discussed elsewhere in this wikibook.

P train grey.png
The distinction between 'content' and 'assets' is contextual and indistinct in discussion or prose usages.
  • Technically, oontent is an asset in a container which contain parts or elements—data definitions of a proscribed sub-data type) defining something important (attributes), but in Trainz, the highest level container is one's own Trainz data base managed by the software suite.
  • The biggest container in Trainz is the Download Station the next your Content Manager managed database, the Virtual model railroad world building and manager Trainz SurveyorGUI which defines the content in routes (or layouts) and Sessions (or the older, rarer Trainz Scenarios).
  • Hence one speaks of downloading or upgrading or modifying or fixing (possibly new or old or imported or exported) 'assets' or 'content pretty much interchangeably.
  • Routes (Virtual model railroading and layouts (The historical name used in Physical Model Railroading parlance) is an example of another pair of terms used interchangeably in Trainz forums (There are several such formed by sub-groups of the world-wide Trainz communities).
3D Wire frame models examples, cube and larger meshes

3D Models in Trainz[edit | edit source]

A complex wireframe 'mesh'}}
A 3D real world surface transformation into meshes.

3D objects are sometimes called 3D models. Generally they consist of two main components:

  • The Polygon mesh (or just mesh), which is a 3D wire_frame model of the surfact or visible parts of the modeled object. The mesh is usually comprised of many faces, or polygons, the most common being of triangles, for any larger polygon can be mathematically broken into triangles.
  • Textures, which are 2D images applied to the faces of the mesh. By changing a texture file an object's mesh remains the same but its appearance can change drastically.

The mesh gives an object its shape whereas the textures define its appearance.

This thread has many useful tutorials listed.

http://forums.auran.com/trainz/showthread.php?t=3345&highlight=tutorials

Software for Trainz mesh creation[edit | edit source]

This HO scale locomotive with its rich authentic detailing has many meshes, for level of detail is directly proportional for such fine feature detailing. The physical model took man-months of development, and so do many Trainz assets, especially locomotives and more so for steam locos like this one. One is in plastic made using 3D CAD planning and likely involved CAMto create the molds. A Trainz traincar asset creator uses 3D graphics modeling software that is a sub-genre of a full up engineering CAD package, but with an orientation towards creating visual simulations — so professional packages (cost thousands, Autodesk's 3dsMax is $3,600 US and up!) are oriented for advertising and so an architectural firm can sell it's concept; this CAD package variant lends itself to Trainz needs, but the components in both engineering and graphics CAD modeling are much the same, one builds with pieces that can be defined in 3-space (3D), then hooks them together appropriately. Graphics engines then render these into lifelike simulated 3D objects.

Generally complicated 3D modeling software application with an exporting ability compatible with Trainz is required in order to create 3D objects for Trainz. Currently, a number of different software packages are available:

  • 3D Canvas (commercial software). The Pro version is required for the Trainz exporter. The exporter supports one of two more functions than the official gmax exporter. Not officially supported by Auran.
  • Autodesk 3ds Max (commercial software). It is expensive and sophisticated but there is a new beta exporter for version 9 currently being developed. Already available is an exporter available for versions 4 to 6.
  • Blender (open-source freeware). It is very sophisticated and offers more capabilities than gmax (for example, the ability to do texture baking and ambient occlusion). Blender has a very large and varied user base, and there are many tutorials online. One of the better online communities is BlenderArtists.org. Recently, an open-source Trainz exporter has been developed for Blender (currently Windows only). Blender is not officially supported by Auran.
  • gmax (freeware). gmax is essentially the freeware, "lite" version of 3ds Max, and as such many advanced features are removed. It is still available to download from Turbosquid but further development of the software is discontinuied. Auran used to maintain the Trainz Content Creation Pack plugin for gmax, which enables export of gmax models for Trainz. Paul Hobbs discusses configuring gmax for Trainz here. Turbosquid maintain a gmax support forum here. There are many gmax modelling tutorials online.
  • Google SketchUp (freeware; SketchUp Pro is payware). An unofficial Trainz exporter is in development.

Reskinning[edit | edit source]

Reskinning is the act of applying a different texture to the mesh of an existing 3D model. The simplest method is to reskin another content creator's mesh but you will need permission from the original creator to publish the reskinned model.

Obsolete software[edit | edit source]

  • Trainz PaintShed (obsolete). Auran used to bundle the PaintShed software with versions of Trainz up to TRS2006. PaintShed was an early attempt to help people create content without having to purchase additional software, but is now obsolete. PaintShed allowed a limited number of reskinning options to be applied to some of the built-in rolling stock meshes. It was an excellent introduction to reskinning for anyone unfamiliar with the process. No permission was required to reskin models in PaintShed provided the reskinned models were for your own use.

Conventional graphics software[edit | edit source]

For more conventional reskinning, you need to be able to edit a 3D object's texture files. These are normally files but they can be or files. files should never be used. Note to edit a file you need TGAtool2 to extract the textures or see page 193 of the Trainz Classics Content Creation Guide for an explanation of how to edit these files.

A number of software packages are available:

  • Adobe Photoshop (commercial).
  • Corel PaintShop Pro (commercial).
  • GIMP (open-source freeware). GIMP has about the best lettering capabilities of any graphics program. You can use the eye dropper to select the letterings colour then change the font size and the text changes it's size on the image, use M for move to move the lettering but select move the active layer so it just moves the lettering. When you save the with GIMP make sure you save it without RLE compression and alpha channel. Gimp adds alpha channel when you add a second layer. To remove it, layer, transparency, remove alpha channel.
  • Irfanview (highly rated, widely used freeware) primarily designed for graphics artist tasks, Irfanview contains a powerful thumbs viewer in the basic download (great for selecting assets from an asset library of screeenshots) and handles just about every graphics file and video type known in computing. With a powerful suite of plugins, the popular package also will handle audio files and has paint capabilities.
  • A must have for resizing, cropping and enhancing image quality, or to translate one image type to another with selectable degrees of compression standards. In Trainz where the preferred images are the true color video industry 'Truevision TGA type formatted files, by far the best manager and tool for manipulating Texture files in the TGA file formats.
  • Correct or auto-correct photo imagery by adjusting gamma, color balance, contrast, sharpness and other such factors. Turn dark views into useable images, etc. Crop, resize and best of all, move and or rename with hotkeys. A five start image manager and photo processing application. The author makes his living in the graphics business and it shows.
  • Microsoft Paint (included with the Windows operating system). Microsoft Paint can be used to edit files but not files directly. Use together with Irfanview which also makes a great thumbs display or image browsing and processing pair.
  • Paint.NET (freeware). A recent but powerful relcase that is another modern day open source collaboration like notepad++, GIMP, and open office. The second generation of this powerful package reached beta testing in 2013 and the reviews have been great.

Many content creators prefer to use commercial products such as PaintShop Pro or Photoshop for additional functionality and ease of use. PaintShop Pro being less expensive has a larger following in the forums. The PaintShop PhotoPro XI version or later has useful tools for colour changing which makes using black and white photos as coloured textures much easier and can be found on eBay for a reasonable price.

Resources[edit | edit source]

It is possible to convert Gmax meshes to other software. http://panda3d.org/wiki/index.php/Converting_from_GMaxhttp://www.katsbits.com/htm/tutorials/gmax_exporting-models-obj.htm

A very useful set of links to tutorials on Gmax and other aspects of content creation can be found on Auran's web site at http://www.auran.com/TRS2004/learning_f.php

The Auran XML importer, needed for Blender etc. http://online.ts2009.com/mediaWiki/index.php5/Downloads then download Trainzimporter.rar

Sours: https://en.wikibooks.org/wiki/Trainz/Software_Used_for_Content_Creation

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  1. September 28th, 2018, 09:09 PM#1
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    Default 3D Modeling

    Hi all, just wondering, how did those that create content for Trainz learn how to 3D model? Did you go to school for it or did you learn on your own?

    Thanks!

  2. September 28th, 2018, 09:40 PM#2
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    All on my own with help from tutorials and other content creators, namely Willem2 (Bill), and a few others. Thanks guys!

  3. September 28th, 2018, 09:44 PM#3
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    Quote Originally Posted by josefdocView Post
    Hi all, just wondering, how did those that create content for Trainz learn how to 3D model? Did you go to school for it or did you learn on your own?

    Thanks!
    I learned on my own, starting with Bill Budge's 3D Graphics System on the Apple ][ before 1985 (all shapes had to be defined by a total of 255 vertices and lines between them, no faces... think of "Battle Zone"). Get good software (Blender is fine, and free), set yourself a simple task to begin with, and learn how to accomplish it. Be patient, but improve your game a little with each project.

  4. September 30th, 2018, 03:38 AM#4
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    After half an hour's tuition from my son, already a user of TACS/GMax, then trial and error. Still a lot to learn after twelve years!

    Ray
    Dukes Denver Designs (Ray Whiley - Textures and 3d Virtual Models for TRAINZ).
    Member of Trainz Carriage and Wagon Works

  5. September 30th, 2018, 04:09 AM#5
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    Less than 2 months ago I had never reskinned a model, trial and error, Paint.net and PEV's tools and I became competent at it.

    I had used paint.net in the past for designing web logos and templates, but stopped doing that when adaptive templates became the norm, I could not get my head around the coding!.

    So wishing to progress, I started to learn blender yesterday, daunting at first but after using a video tutorial on my second monitor and pausing/rewinding I grasped the basics of it.

    Not saying I will be able to produce high tech loco models, but a building or two would make me happy.
    Member of TCWW and Trainz DE.

    Currently bringing the DHR into TRS19 one tree at a time!

  6. September 30th, 2018, 04:42 AM#6
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    I started dabbling with 3d modeling more than a decade ago, trying to follow some very old train artisan (defunct MSTS group) tutorials. Much later I tried following some of Phil_C's gmax tutorials on the (also now defunct) World Of Trainz website. There was a lotof trial and error and a lotof input from friends who actually knew what they were trying to accomplish in the software. I think most of the tutorials on both websites are likely still available through use of the wayback machine.

    This space reserved for F units.

  7. September 30th, 2018, 05:22 AM#7
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    I started with gmax and a very simple tutorial for dummies by Jytte Christrup . Later I changed to 3DS Max which was relatively painless because it is the big brother of gmax and has so much in common with it. I would however concede that if you are starting out now, Blender would be the way to go.
    T:ANE SP4 (105946), TRS19 SP3 (111951), Max 2009/2012, PhotoShop CS3
    Win10, i7 5820K, 3.3GHz, 32GB ram, GTX 980Ti, 2x512GB SSDs

  8. September 30th, 2018, 08:23 AM#8
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    Basically used the tutorials and asked questions in the forum. These days the tutorials are much better and Blender isn't quite so limited as some of the earlier software we used.

    Note we only use about 5% of Blender so trainz specific tutorials are better.

    The wikbook is useful

    https://en.wikibooks.org/wiki/Trainz#Asset_Creation

    If you find a better tutorial or a mistake you can edit the wikibook directly.

    Cheerio John

  9. September 30th, 2018, 09:08 AM#9
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    Quote Originally Posted by josefdocView Post
    Hi all, just wondering, how did those that create content for Trainz learn how to 3D model? Did you go to school for it or did you learn on your own?

    Thanks!
    First off, I had taken mechanical drafting in my freshman year of college so I had a good basis of how to make a three dimensional model. Plus, I had been doing many piping design isometric drawings at work which require thinking and representing all three dimensions on a flat piece of paper. The main problem I had transitioning to computer aided drafting was figuring out the name the program used for a particular action I wanted to perform. Learning how to use the function correctly usually wasn't all that difficult.

    Therefore, before I got into making 3D models for Trainz, I had been using CAD software (both at work and at home) to one extent or another for decades (all self taught). gmax isn't all that different from my CAD program; it's mainly some terminology and the coordination system presentation which are different. I started with the gmax tutorials and then Phil_C's tutorials and through a whole bunch of trial and lots of error I managed to get a simple box into TS09. (What? You have to have "autocreate 1" in the config file?) After I that, it was all uphill !

    I found and bought the gmax Bible online and it's been a great help. I've used the book to figure out how to do something that I knew was possible but didn't know how the program termed the procedure (the same song, different verse). Knowing the jargon of the program (just like I had to learn the jargon of the company where I had my engineering career) is a nesessity and probably the hardest thing to learn.

    I still use my CAD program to make some parts of models as I find it easier (for me at least) to manipulate some elements in the CAD program. I've learned how to correctly import the models into gmax (reduce the point weld distance) and other tricks. Going from one program to the other is rather interesting and can result in some odd mistakes when trying to use one program's mouse commands or a hotkey in the other one (both programs are open at the same time).

    The forums have also be very useful especially when I manage to put in the correct search words. I've found the solutions to some major frustrations (inverted normals for one) on the forums and there always seems to be someone with a helpful suggestion or two.

    The funny thing is that I know I've spent way more time during the last couple of years on a program I got for free (gmax) than on any program (or game) I've purchased. Intersting that.

    All the above is the long way of saying that I'm self taught but with a basis formed in college and work and a whole lot of help. And I'm still learning.

    Take care,
    Don Bennett Evanston, WY USA Windows 10 T:ANE Deluxe 94829 TRS2019 100240

  10. Default

    I learned using 3ds R4 DOS and later used Max 1.0. I was lucky I worked with one of the foremost 3d-modelers and 3ds trainers, Michele Bousquet who wrote books and did training seminars and still does today. She taught me a lot on the fly while she was consulting with the company I worked for at the time. This was back in the mid-1990s.

    My patience for 3d modeling isn't there anymore so I prefer to enjoy the hard labor of others who make the awesome content.
    Last edited by JCitron; September 30th, 2018 at 01:26 PM. Reason: typo
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 109641

  11. Default

    Like the PC world in general, those of us who start long ago had a much simpler target so it was relatively easy. Many really smart people posted tutorials and so it was not too difficult to get the basics.

    Being a real life civil engineer, I knew how the objects were supposed to look and behave so it was only a matter of replicating that in the 3D model, along with a few cheats like anti-gravity that allows a multi-ton beam to be supported by the flimsiest of supports and not have the whole thing collapse. The whole texturing process was also much simpler. with some exceptions, it didn't really look that great either but back them we were happy to just have something show in Trainz.

    Now everything has to be more than photo-realistic with the minimum of polys. 3D modeling has grownup and you have to bring a lot more skills to the table to make a credible object.


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    TRS19 Platinum, build 110491 SP2, Win10 Pro 64 bit, i7-7700 3.6GHz 16 GB, GTX 1070 Ti

  12. September 30th, 2018, 11:40 AM#12
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    I started using Train Sim Modeller for MSTS then later switched to 3D Canvas. Self taught as in following tutorials and reading the manual. Was never really much good at it, mainly used for creating signs and very simple objects.
    Building In TRS19, Driving Trucks In Snowrunner

  13. Default

    Quote Originally Posted by martinvkView Post
    Like the PC world in general, those of us who start long ago had a much simpler target so it was relatively easy. Many really smart people posted tutorials and so it was not too difficult to get the basics.

    Being a real life civil engineer, I knew how the objects were supposed to look and behave so it was only a matter of replicating that in the 3D model, along with a few cheats like anti-gravity that allows a multi-ton beam to be supported by the flimsiest of supports and not have the whole thing collapse. The whole texturing process was also much simpler. with some exceptions, it didn't really look that great either but back them we were happy to just have something show in Trainz.

    Now everything has to be more than photo-realistic with the minimum of polys. 3D modeling has grownup and you have to bring a lot more skills to the table to make a credible object.
    Yup simple bump maps and texture mapping went a long way back then. My first big projects were some mill buildings in which I put some machines. I was so excited that the light source (sun) cast shadows through the my skylights I put on my building models.

    I later did some printed circuit boards and went as far as to scan the IC chips I wanted the labels from, along modeling other components such as cylindrical capacitors, tantalum capacitors, resistors, LEDs, chokes, potentiometers, and other parts. I also carefully modeled the leads and circuit traces on the boards, and the solder joints in the back as well My circuits were used in a training video on PLCs and CNC controllers and both front and back were used.

    In the old days the biggest drawback of modeling was the render time even to test a model or scene. Back then we didn't have on the fly rendering so a test image could take 30 or 40 minutes, or more just to give us a preview. I suppose if I had the gumption to do it I probably could, but my level of concentration on projects like that isn't there anymore.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019/Trainz-PLUS: 109641

  14. Default

    I started with Paul Hobbs' original Blender V2.49 tutorial on building a loco literally from the first vertex. Paul subsequently updated the tutorial to Blender 2.56 after the interface changed. Unfortunately, the tutorial stopped at the material creation stage which is where it starts to become difficult.

    Nearly all my tutorial examples in the TrainzWiKi are cubes. A cube is the easiest mesh to make and it is a great object for demonstrating Trainz materials.
    Last edited by pcas1986; September 30th, 2018 at 05:12 PM. Reason: missing word

  15. October 1st, 2018, 12:03 AM#15
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    Default

    Had some very limited experience in various other 3d programs such as anim8or, Train Sim Modeler, and Gmax. Learned Blender with some of the fine tutorials out there and by studying various models in PEV mesh viewer.

    Guess you could say I'm learning by watching you. And you and you, too.

    So.....Thanks!

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57 Trainz 3d models found

Download or buy, then render or print from the shops or marketplaces. 3D Models below are suitable not only for printing but also for any computer graphics like CG, VFX, Animation, or even CAD. You can print these 3d models on your favorite 3d printer or render them with your preferred render engine. Please note that the 3D model database is only a Search Engine. You should visit the original websites. Most of the models can be easily imported and rendered with Autodesk 3ds Max, Maya, Blender, C4D, and Sketchup. Check for online 3d model conversions tools for your file format.

SA-3 - Scharfenberg adapter

SA-3 - Scharfenberg adapter

...sa-3 - scharfenberg adapter turbosquid sa-3 - scharfenberg adaptor for trainz railroad simulator (trs).

Thomas The Tank Engine

Thomas The Tank Engine

... engine from thomas and friends , cgi model replica. ready for animation, fully rigged and textured.<br>trainz port ready.

Pantograph TGV V50

Pantograph TGV V50

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

TGV Réseau Duplex

TGV Réseau Duplex

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

TGV DUPLEX 9008.max

TGV DUPLEX 9008.max

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

tgv duplex car 8 max

tgv duplex car 8 max

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

Boxcar NTV

Boxcar NTV

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

4-axle cargo boxcar

4-axle cargo boxcar

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

Electric locomotive  VL22m

Electric locomotive VL22m

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

3d engine locomotive

3d engine locomotive

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

TCDD DE24000 Revision

TCDD DE24000 Revision

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

Indonesian Locomotive Bima Kunting

Indonesian Locomotive Bima Kunting

...<br>high quality object<br>real scale<br>with uvw maping<br><br>ready to export to trainz simulator

Hyundai-Rotem_TCDD MT30000

Hyundai-Rotem_TCDD MT30000

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

Hyundai-Rotem_TCDD MT30013-24

Hyundai-Rotem_TCDD MT30013-24

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

3d dxf hyundai rotem dm15000

3d dxf hyundai rotem dm15000

... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.

Steam Locomotive series Em

Steam Locomotive series Em

...ors and more...the archive includes a 3d model (3dsmax_2009), textures (.jpg), and files - uvw. export in formats: 3ds, obj, fbx.

Railcar 66-W type (the Tsegelsky plant)

Railcar 66-W type (the Tsegelsky plant)

...dependent.<br>lighting - mains, mains 50v.<br>ventilation: natural air supply with the discharge from the air stream.

Railcar 66W KVZ

Railcar 66W KVZ

...independent.<br>lighting - electric mains.<br>ventilation: natural air supply with the discharge from the air stream.

Retro Locomotive G1 type

Retro Locomotive G1 type

...-(ureckiy/sign/yandex.ua)<br><br>with respect<br>jury kalynko<br>and 3dmedia-art studio 'kalynka'

railroad switch | 3D

railroad switch | 3D

...switch | 3d cg trader railroad switch 3d printable model railway trainz 3d, available formats stl, ready for 3d animation and ot

trainz

trainz

...trainz 3dwarehouse c

trainz c2

trainz c2

...trainz c2 3dwarehouse c2

Thomas and friends Trainz part 1: The Railyard

Thomas and friends Trainz part 1: The Railyard

...ilyard but in sketchup. after running this on your computer, download part 2: the trainz run. #part_1 #thomas_and_friends #trainz

k3 lokal bandung + support for trainz ~ fdl production ~

k3 lokal bandung + support for trainz ~ fdl production ~

...k3 lokal bandung + support for trainz ~ fdl production ~ 3dwarehouse from fdl prod trainz

Thomas and friends Trainz part 2: Train Run

Thomas and friends Trainz part 2: Train Run

...and friends trainz part 2: train run 3dwarehouse it is time to run james, you can do what you want with him. #james #run #trainz

Percy the Little Green Engine

Percy the Little Green Engine

...percy the little green engine 3dwarehouse this is a 3d model of percy for trainz. #3d #percy #trainz

F59PH Metrolink

F59PH Metrolink

...f59ph metrolink 3dwarehouse made for trainz. model still being worked on! #f59ph #funforme3 #metrolink #trainz

Amtrak Surfliner Cab Car

Amtrak Surfliner Cab Car

...e used for trainz with my permition. #amtrak #rail_car #surfliner #surfliner_cab #surfliner_cab_car #surfliner_car #train #trainz

Amtrak P42

Amtrak P42

...ouse made for trainz and only to be used with user request. my email: [email protected] #amtrak #funforme3 #p42 #trainz

den haag zoetermeer

den haag zoetermeer

...den haag zoetermeer 3dwarehouse trainz

Woning te Eelde

Woning te Eelde

...woning te eelde 3dwarehouse model gemaakt tbv trainz 12

Cappy

Cappy

...cappy 3dwarehouse a mix up of theodore tugboat and tugs. convert for trainz add-on.

PERUMKA Wijayakusuma Inspection Vehicle

PERUMKA Wijayakusuma Inspection Vehicle

...perumka wijayakusuma inspection vehicle 3dwarehouse created by hadika yanuar - trainz wlingi production

Container for Nuclear Waste

Container for Nuclear Waste

...container for nuclear waste 3dwarehouse fantasy container for nucler waste. made for export in trainz

Pescaderia

Pescaderia

...pescaderia 3dwarehouse comercio- disponible para trainz.- costa brava- casas-edificios-pescaderia

Amtrak E60 #604

Amtrak E60 #604

...amtrak e60 #604 3dwarehouse an amtrak e60ma i made for use with trainz railroad simulator

Pescaderia- Versión abierta

Pescaderia- Versión abierta

...pescaderia- versión abierta 3dwarehouse comercio- disponible para trainz.- costa brava- casas-edificios-pescaderia

Congreso de Guatemala

Congreso de Guatemala

...congreso de guatemala 3dwarehouse congreso de guatemala- disponible para trainz.- costa brava- casas-edificios-

Futuristic Aircraft Carrier Peter Wessel

Futuristic Aircraft Carrier Peter Wessel

...rcraft carrier peter wessel 3dwarehouse based on model of hustlerjohn. modified fo the correct export in auran trainz simulator.

Bâtiment situé Philadelphie, Pennsylvanie, États-Unis

Bâtiment situé Philadelphie, Pennsylvanie, États-Unis

...bâtiment situé philadelphie, pennsylvanie, états-unis 3dwarehouse modèle créé avec le modélisateur de bâtiments3d #train #trainz

Casa típica

Casa típica

...casa típica 3dwarehouse casa típica de clase media baja- disponible para trainz.- costa brava- casas-edificios-

Casa del zapatero

Casa del zapatero

...casa del zapatero 3dwarehouse casa típica de clase baja- disponible para trainz.- costa brava- casas-edificios-

DB logo in 3D (Deutsche Bahn)

DB logo in 3D (Deutsche Bahn)

...bahn) 3dwarehouse if you want to use it for a personal creation for a simulation game like train simulator or trainz, you can =)

Metrolink Hyundai Rotem Cab Car

Metrolink Hyundai Rotem Cab Car

...rme3sworldofsimulations.yolasite.com/ metrolink hyundai rotem cab car metro links new railcar as of 2010/2011. #funforme3 #trainz

Grade Crossing Signals

Grade Crossing Signals

...ossing. #cool #crossing #grade #grade_crossing #gradecrossing #level #level_crossing #levelcrossing #stuff #train #trains #trainz

Mouri Metantei Building

Mouri Metantei Building

...rainz railroad simulator or for other game/aplication, send me an email to [email protected](takethisoff)yahoo.es hope you like :d cya ;-)

Krystal

Krystal

... southeast. this model is drawn for use in trainz railroad simulator, feel free to mdify and use as you like #krystal #restaurant

Unfinished Movie & Stage Theater

Unfinished Movie & Stage Theater

... now. i may even convert this over to be used on the *trainz railroad simulator game*. (google trs2006 for more info on the game)

Mill Creek Police Department 2007 Ford Crown Victoria Police Interceptor (2017F])

Mill Creek Police Department 2007 Ford Crown Victoria Police Interceptor (2017F])

...e department. hope you enjoy! thanks to every who contributed! #fordcrownvictoria #ford #police #policecar #crownvictoria #trainz

Hector the Hopper Truck

Hector the Hopper Truck

... by tidmouthbayterminus. was planning on getting this into trainz but noooo thanks, i'd rather learn and create it in blender

TransJakarta 100-300 series (Tc)

TransJakarta 100-300 series (Tc)

...0mm (m) width : 2.820mm height : 3.580 door : 2 per side (4 doors) max speed : 120kph operational : 45kph - 80kph (at koridor 10)

TransJakarta 01 series

TransJakarta 01 series

... (20m) width : 2.900mm (2.9m) height : 3.630mm (3.63m) door : 3 per side (6 doors) max speed : 120kph operational : 50kph - 70kph

TransJakarta 100-300 series (M)

TransJakarta 100-300 series (M)

...0mm (m) width : 2.820mm height : 3.580 door : 2 per side (4 doors) max speed : 120kph operational : 45kph - 80kph (at koridor 10)

TRTA 7000 Series - Yurakucho Line

TRTA 7000 Series - Yurakucho Line

...he 6000 and 8000 serieses) can be downloaded from my website: https://www.socimi.it/trta-tokyo-metro-6000-7000-and-8000-serieses/

TRTA 8000 Series - Hanzomon Line

TRTA 8000 Series - Hanzomon Line

...he 6000 and 7000 serieses) can be downloaded from my website: https://www.socimi.it/trta-tokyo-metro-6000-7000-and-8000-serieses/

JNR DD54 Diesel-Hydraulic Locomotive

JNR DD54 Diesel-Hydraulic Locomotive

...r trainz simulator. the finished locomotive can be downloaded from my website : https://www.socimi.it/jnr-dd54-diesel-locomotive/

Motorový vůz 810 455-6

Motorový vůz 810 455-6

...n #orchestrión #railroad #skleník #studénka #techno #technopárty #train #trainz #trunk #vagónka #vůz #čd #české #šalinka #šukafon

Sours: https://3dmdb.com/en/3d-models/Trainz/
Membuat 3D Stasiun TASIKMALAYA ( Trainz Simulator Addons ) Speed Art

At night mom and dad were fucking again. In my opinion, this time they did not really wait until we fell asleep. Half an hour later, as everyone had settled down, they slipped out into the hallway and from there were heard familiar sounds. - Fuck.

3d trainz

"Oh, you. Well, I'll tell you right now!" Now both hands resolutely lay down on the mouth-watering round knickers under the jeans, squeezed without hesitation. Sanya closed her eyes and groaned out loud, sticking out her ass, squeezing it into her wrinkling palms. Her own fiercely grabbed the boy's shoulders.

Membuat 3D Stasiun CIMAHI ( Trainz Simulator Addons ) Speed Art

I'll call you. Kostya wrote the number on a piece of paper and handed it to her. Polina put the piece of paper in her purse and, thanking again, left the apartment.

Similar news:

Laughing, I told my mother, showing her overgrown with black hair, almost to the navel, pubis. To which, never touched a razor blade, as well as to her armpits, with black hairs sticking out from under them. - Well, never mind Erna, your daughter will fix everything now. - I took my machine, which stood separately from my father's razor, put a new blade in it and neatly, shaved my mother's pubis, leaving in the middle, only a.



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