Titan throne wiki

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Welcome to the Titan Throne Wiki[]

Hi! This wiki is dedicated to help Lords understand the game better and hopefully beat higher level Lords than your self. It’s honestly just a great game in all, if you don’t have this then what are you doing!? Go and download it right now!


Humans: Well balanced between Strength and Wisdom. They have high Defense and fight primarily with buffs and healing, especially Morale buffs.

Orcs: Primarily brute-strength melee attackers, heavily weighted towards Physical Heroes, with relatively few damage-dealing Spells and low Magic Defense.

Elves: Powerful Magic users that rely primarily on Ranged attacks and Spell Damage. They have relatively low defense and HP.

Undead: Also powerful Magic users, but their Magic mostly focuses on debuffs, especially low Morale and HP absorption. Their greatest weakness? Many of their Spells have no effect on other Undead! Undead are not affected by High and Low Morale at all.

Castle Development[]


City Buildings

College Technology Research

Alliance Development[]

You can expand and grow your Alliance Territory by building Alliance Buildings.


Each Spell has a different Element and Quality. Each Race has a certain Element that they cannot use:

Dark: Cannot be used by Human Heroes.

Light: Cannot be used by Undead Heroes.

Water: Cannot be used by Orcs.

Fire: Cannot be used by Elves.

Air: Usable by all Races.

Earth: Usable by all Races.

Legendary Quality spells are further differentiated by Hero Type (Strength-only or Wisdom-only). Each Hero can only equip 1 Legendary Spell at at time.

Spells can be leveled up by collecting multiple Spell Cards of the same spell.

Hero Gifts[]

Your Hero will unlock a new Hero Gift each time they are Enhanced. The Gift you unlock at each level is random, drawn from a pool of possibilities determined by your Hero's Race (Elf, Human, Orc, Undead) and Type (Strength or Wisdom). Gifts can be reset with the Potion of Gifts item.

Gifts are EXTREMELY powerful and choosing the right Gifts is essential to a strong build. Because the initial Gifts are random, they are often irrelevant to your current build. You'll need to reset them so they each actively enhance your current choice of Hero/Spells/Troops in some way (e.g., Physical-enhancing Gifts for Physical Attack troops; Morale-enhancing Gifts for high Morale Heroes; Fire enhancing Gifts for Fire Spells; etc).

Normal Gifts: Possible to unlock for all Heroes.

Elf Gifts: Possible to Unlock for Elf Heroes only.

Human Gifts: Possible to unlock for Human Heroes only.

Orc Gifts: Possible to unlock for Orc Heroes only.

Undead Gifts: Possible to unlock for Undead Heroes only.

Light Gifts: Possible to unlock for Elf, Human, and Orc Heroes.

Dark Gifts: Possible to unlock for Elf, Orc, and Undead Heroes.

Earth Gifts: Possible to unlock for all Heroes.

Water Gifts: Possible to unlock for Elf, Human, and Undead Heroes.

Fire Gifts: Possible to unlock for Human, Undead, and Orc Heroes.

Wind Gifts: Possible to unlock for all Heroes.

Strength Only: Possible to unlock for Strength Heroes of any Race.

Wisdom Only: Possible to unlock for Wisdom Heroes of any Race.


There are both PvP and PvE battles.

Troop Stats[]

PvP Battles[]

Killed and Wounded Processing in PvP Battles

PvE Battles[]

Adventure Mode


Mine Plunder


Strongest Lord Event[]

Crown War

Daily Sign-In Rewards[]

Weekend Log-in Rewards[]

Monster Hunting Event[]

Exchange Events[]

Bug Slayer Event[]

Feedback Collection Event[]

Alliance Campaign[]



Latest activity[]

Sours: https://titan-throne.fandom.com/wiki/Titan_Throne_Wiki

Titan Throne WiKi: Walkthrough Tips and Tricks

Wise Geek → Unofficial Game Guides → Titan Throne: Review of Guides and game Secrets

TITAN THRONE is an Android game with a release date of 07/14/2018 from Camel Games Limited. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.


  1. A Beginner’s Guide
  2. Hero Leveling Guide
  3. Which Race to Choose?
  4. Combat Guide
  5. PvP Combat Rules
  6. 3v3 Mode Features
  7. Tips for Proper Technology Research
  8. Hero Talent Guide
  9. Secrets of Getting More Resources
  10. Alliance Buildings and Grounds
  11. Guide to the War for the Crown
  12. "Strongest Lord" Event Guide
  13. Completing Daily Quests
  14. Teleportation Features

Titan Throne: A Beginner’s Guide

Where can I get Hero Cards? Hero cards are used to power up heroes. Where to get them:

  • In the Tavern, you can draw a maximum of 3 Hero Cards per day. It is recommended to focus on the set of cards for the main character.
  • In the last chest of the daily quest, you can get 1 random Hero Card per day.
  • Every time you go on a legendary hero quest, you can earn 1 Hero Card for that hero.
  • Special offers for Hero Cards can sometimes be found in the Black Market.
  • If you scroll through the World Map, you can sometimes find special treasure chests that contain Hero Cards, but they are very rare!

Where can I get Enchant Cards? Enchant cards are used to enhance the character’s enchantments. Where to get them:

  • Enchant Tower - Exploration: Conduct enchant research to earn some enchant cards every few hours. The higher the level of your tower, the better quality enchant cards you can get! Learning enchant cards is free, it just takes time. However, all cards in the study are random.
  • Enchant Tower - Alchemy Market: You buy the Enchant Cards you need with Gems or Mage Crystals. You will get some magician. crystals, every time you research in the tower, donate enchant cards to your allies and get a small amount in quests per day.
  • Donation : You can ask your allies to donate the enchant cards you need a limited number of times per day.
  • Instance: You can use some enchant cards (especially for your hero’s main enchantments) whenever you go through another level of a normal instance.
  • Monsters: Killing monsters on the world map can give you chests or secret books. Open them to get random enchant cards.
  • Quests: Some special quests also grant enchant cards.
  • World Map: You will sometimes see the mystery of the book randomly on the world map. Attack them to find enchant cards!

Where can I get Dragon Blood? Dragon’s Blood is a rare and valuable item that you need to strengthen your troops. You can get it:

  • When hunting a dragon in the Dragon’s Lair: it doesn’t cost any stamina in Hunting a Dragon, and it gives a lot of Dragon Blood! If you are not strong enough to go alone, just rally with your allies.
  • In an elite instance: you can get a certain amount of Dragon Blood whenever you defeat enemies in this mode.
  • In Quests: The main quests will sometimes give out Dragon Blood. Keep growing and collecting quest rewards and you will collect a certain amount of Dragon Blood!

How much gold can you collect on quests per day? The amount of gold you can collect has nothing to do with your combat power, daily load limit, or even your hero’s maximum load! Since everyone can collect 8 hours a day in the mine, the maximum amount of gold you can collect is 8x (of your gathering speed).

Even if you send the hero on a hike with less workload, you will be able to carry the gold back to your castle, no problem. You can upgrade your gold gathering rate by researching the Miner in the Academy to increase the total number of occupied mines each day.

How much can I upgrade my equipment? The maximum level of your equipment depends on its quality. The higher the quality of the Equipment, the higher its level will be:

  • White Quality: max level 10;
  • Green / Blue Quality: max level 15;
  • Purple Quality: max level 20;
  • Orange Quality: Max level 30.

Be sure to check out the Arena store if you’re still looking for high quality gear, especially weapons!

Priorities for improving buildings. Use this checklist to improve your buildings correctly:

  • Lock - Priority # 1. Lock level is the first prerequisite for other upgrades. Some new features are only unlocked at the higher levels of the castle.
  • Castle Wall - for each new level of the castle, you need to pump its wall.
  • Hospital. The hospital level determines the maximum number of casualties you can hold. This is very important for saving the lives of soldiers!
  • Warehouse. He not only protects some resources from looting, but can also hide some of the troops in the shelter.
  • Portal. The higher its level, the more troops you can recruit. You can’t just count on a warehouse to protect your city.
  • Academy. Researching technology at the academy helps a lot to improve resources, hospital capacity, city defenses, troop recruitment, etc.
  • Watchtower. It provides information on the enemies you have seen, as well as those who are marching towards you! The higher the level of the tower, the more details you can get. For example, if your tower shows a huge difference in the power of the enemy coming towards you, you can send all your troops outside the castle.
  • Tavern / Magic Tower. One is designed to reduce the cost of upgrading hero cards, and the other is to get more spell cards.
  • Class 5 portal. Since you cannot bring too many Class 5 troops on the same march, you may not be in a rush to increase the number that can be recruited.

Improve other buildings if you have additional resources or if this is a prerequisite for pumping the above buildings.

Titan Throne: Hero Leveling Guide

General strategy. The most important thing is to choose 1 hero to level up first, and focus all your resources on raising that hero. Once you have one strong main march, you can start equipping others. Use all your hero experience on him. Use this hero every time you attack monsters. Collect hero experience cards. Prioritize recruiting troops and collecting enchant cards that work well for this hero.

When you upgrade your chosen hero to level 3 or 4, you can start upgrading talents. When you level up to 5, you can focus on upgrading your enchantments.

Hero level. Leveling up your hero will increase his base stats, including leadership. Leadership is the most important status to make your hero stronger, as he controls how many troops your hero can lead in his hero’s march. Use the hero’s experience to upgrade him. It is important to keep this in mind, as your hero will not level up automatically! You can get books of the hero’s experience from defeating monsters by completing Instance levels, upgrading the Tavern, completing daily tasks, and buying them on the Black Market.

Don’t forget to also upgrade the Battlegrounds and Commander Technologies to increase your hero’s leadership!

Promotion. Each time you level up, you unlock a random hero gift. Gifts can be very helpful, so make sure you receive every new Hero gift you get after your promotion. If you feel that the gift you received is not right for your hero, you can upgrade it using the hero’s gift potion until you get another effective one.

Make sure you always save your hero’s hero cards for the next upgrade level! You can find hero cards in the Tavern, daily quests, the black market, and very rarely on the world map.

Enchantment. Make sure you also upgrade all enchantments, equipment for your hero! You can upgrade the enchantment in the enchant tower every time you collect enough enchant cards. Always do enchantment research to get new cards, and visit the Magic Store frequently to see if it has the specific cards you need. Also, don’t forget to ask your alliance members to donate the enchantments you need.

Equipment. Make sure you equip your hero with the best and highest quality gear you have. When you have a choice between several pieces of equipment, choose one that enhances your existing playstyle (for example, equipment for a hero of wisdom).

You can upgrade your equipment. Just click on a piece of equipment, click on the "+" icon that appears next to "Experience Points", then select an unwanted piece of equipment to be smelted.

In Instance Mode, certain pieces of equipment often drop, and sometimes you can purchase them on the Black Market. You can also find bags of equipment by fighting monsters, exploring the Dragon’s lair, or buying them from the black market. Remember that the equipment bags are in your package and you can open them to get the equipment.

How to level up your hero? To level up your hero, you need to get the XP of the hero. Most of the hero’s experience comes in the form of XP cards that can then be used on any hero you like. Here are some different ways to earn them:

  • By attacking a monster, you will earn experience cards directly for the hero on your campaign, as well as receive some experience cards for the rest.
  • Hiring heroes in the tavern gives out hero experience cards for everyone.
  • It is common to find Hero XP cards for sale on the Black Market.
  • Travel to the Dragon’s Lair with your allies 2 times a day to earn several Hero XP cards each time.
  • In the Instance, you can earn a certain number of Hero XP cards after completing each level in both Normal and Hard difficulty.
  • In quests, you can get a small amount of hero experience cards.
  • If you have a hero you no longer want to use, you can use a reset potion to bring back all of the hero’s experience in the form of cards.

Titan Throne: Which Race to Choose?

Orcs. Orcs adore vast lands and enjoy absolute freedom, and they have developed an unusual culture based on Totem worship. They also admire pride, courage, and independence.

  • Features: high damage, high XP, physical. attacks.
  • Characters : Attila, Artemisia, Khan, Shaka, Barbarossa, Spartacus.
  • Troops : Orc Infantry, Boar Goblin, Centaur, Harpy, Two-Headed Ogre, Shaman, Cyclops, Plumed Serpent, Behemoth, Blade Master.

Choose orcs to start with orc troops and strategy. However, you can also switch to elves, humans, or undead at any time throughout the game.

People. People respect holiness and light. They want to create a clean, free world in which they can spread divine light, the gift of the Angels.

  • Features: Balanced, High Morale, Healing, Buff, Physical Defense.
  • Characters : Joan, Lionheart, Isabella, Arthur, Alexander, Constantine, Martel.
  • Troops: Shield, Gunner, Priestess, Templar, Griffin, War Priest, Knight, Light Spirit, Angel, Golden Dragon.

Pick people to start with human troops and strategy. However, you can also switch to elves, undead, or orcs at any time throughout the game.

Undead. Death worship has long been the heart of the undead. They believe that all living things after death will turn into living dead. Countless powerful army of souls and corpses serve them!

  • Features: Curse and Debuff, Prolonged Warriors, Terrifying Spells.
  • Heroes : Emperor, Bismarck, Bloody Mary, Yoshitsune, Baldwin, Sargon.
  • Troops : Skeleton, Phantom, Corpse Eater, Corpse Cart, Vampire, Ragdoll, Dead Knight, Lich, Zombie Dragon, Death.

Choose undead to start with undead troops and strategy. However, you can also switch to elves, humans, or orcs at any time throughout the game.

Titan Throne: Combat Guide

How do you get good damage? If you want a good damage multiplier from undead troops, consider increasing your luck (which will increase your critical hit chance). There are even some dark enchantments like Disease and Pandemic that can help steal your enemy’s luck. You don’t have to fear the moral destructive power of your undead brothers, but keep in mind that you won’t be able to use this trick on them!

If you usually run a heavy debuff strategy, make sure you have simple damage moves in your back pocket when you encounter other undead.

What is the difference between "damage" and "attack" in the stat of your troops? Damage is the base HP deducted from each normal attack this unit makes. "Attack" is a damage bonus multiplier that goes against your opponent’s corresponding defense value. These are Magic Defense if you are calculating the damage done by a magic attack, or Physical Defense if you are calculating the damage done by a physical attack. If you are unsure if your unit is dealing physical or magical attacks, check the damage type stats. The hammer icon is physical, the book icon is magic:

  • If the attack of the unit is higher than the corresponding defense of the target, the damage done is increased by 5% for each difference in points, up to a maximum of 300%. So each attack will do damage + damage x 3.
  • If the unit’s defense is higher than the corresponding attack of the attacker, then the damage done is reduced by 2.5% for each difference in points, but not more than by 70%. Thus, each attack will deal damage - damage x 0.7.

Information about the detachment. You can view the information of any individual squad on the squad information screen. To do this, hold the stat to see its description.

  • Attack: Damage multiplier added to base unit damage. If the attack of the unit is higher than the corresponding defense of the target, then the damage done is increased by 5% of the additional damage for each difference in points, up to a maximum of 300%.
  • Damage Type: The type of attack the unit deals. Can be physical (represented by a hammer icon) or magical (represented by a book icon).
  • Damage: Base damage dealt by the unit with each attack. The final damage is increased or decreased by a damage multiplier based on the difference between attack and defense.
  • Attack Speed: Should be understood as "Attack Interval", as a lower value is faster. Attack speed "n" means that the unit can attack 1 time in n seconds.
  • Unit HP: how many health points a unit has, for example, how many points of damage they can receive before dying.
  • Physical protection: a multiplier of protection against physical damage inflicting attacks of troops and spells.
  • Magic protection: multiplier of protection against magic damage dealing attacks of troops and spells. If the corresponding defense of the unit is higher than the corresponding attack of the attacker, then the damage done is reduced by 2.5% for each difference in points, but not more than by 70%. For troop attacks, the appropriate attack would be a physical attack or a magic attack. For hero spells, the appropriate attack would be the wisdom or strength of the hero.
  • Morale: Each point of morale above 0 gives an additional 1% chance of showing high morale, and each point below 0 gives an additional 1% chance of experiencing low morale, but max. in any direction is 50%. High morale allows troops to deal damage 2 times with each normal attack. Low morale makes units temporarily unable to act. Undead troops are not affected by high or low morale!
  • Luck: Each point of Luck above 0 grants an additional 1% chance to critically hit. Each point below 0 gives a 1% chance to only deal half damage on hit. Max. in any direction is 50%.
  • Attack Range: The radius of the area within which this unit can attack. A range of "n" indicates that this unit can attack enemies within a circle with a radius of "n", with its own personality in the center.
  • Destruction: When attacking a castle, the sum of the destruction of all the surviving attacking troops stacked together will be dealt as damage to the defenders’ castle wall.
  • Speed: the speed at which the unit moves across the battlefield. Speed "n" means they can move "n" squares per second.
  • Movement type: how the unit moves (on foot or in flight).
  • Load: How many resources this squad can carry.
  • Leadership Required: The amount of leadership required for each unit in the formation. A higher value means that you will be able to place less of this unit in your army.

Secrets of the right attack

The # 1 thing to keep in mind when attacking in Titan Throne is that they are processed in real time. Your allies can join your attack at any time, and your enemies can power up at any time, so make sure you follow your attack to the end:

  • Click on the enemy’s Castle and use the "Scout" option before attacking to gather information on the enemy’s resources and troops.
  • The Attack button is to the right of the Scout button. Click on it, then click on the Hero March you are using to attack your enemy. Usually, you choose to march with a higher combat strength (displayed next to the doublesword icon) than your enemy.
  • After you hit "Attack", pay special attention to the march time shown next to the hourglass icon: this is how long it will take to reach your goal.
  • Attack with allies to inflict maximum damage and minimize your losses. Your allies can join your attack in real time; no need to rally! Just ask them to go higher to attack the same target as you, at the same time as you.
  • While your allies arrive, while your battle is still being processed, they can join your attack, but it will be most effective if you have the same march time, so that you all arrive at the target at the same time.
  • Rally is a more limited, but much easier alternative to timing attacks. You will also see an option when you click on your target’s lock. The advantage of Rally is that it ensures that all allies that join will march together and hit the enemy at the same time. The downside is that Rallys require a countdown (alert the enemy!) And limit the number of participants.
  • Once the battle begins, click on the dual sword icon that appears above the target and then press "Enter" to view the battle in real time.

You can loot resources from defeated targets, but keep in mind that you can only loot what Depo does not protect them, and what your troops can carry with their total weight. The weight is also visible on the attack screen, next to the basket icon. After the battle, click on Letter> Battles, click on the battle in the question, and then click on battle details> View to watch a video of the battle and analyze why you won or lost.

Secrets of Correct Defense

  • Defense is also an active process in the Titan Throne. Check your castles and allies’ castles frequently and be prepared to empower each other in real time if you are attacked:
  • Your Active March will defend your castle automatically if you are attacked. Please note that inactive troops will not participate in the defense. Therefore, if you want to increase your defenses, try to unlock more queues of marches as quickly as possible, and not just recruit as many troops as possible.
  • While idle troops cannot participate in defensive battles, they are still vulnerable to the enemy if your city is sacked. Use the "Shelter" option in your Depot to hide idle troops. Please note that you must re-hide your troops periodically!
  • You will see the "Reinforce" option on the right when you click on an ally’s lock. Just click on it and select the Hero Marches you would like to send to protect your friend.
  • Before you start the reinforcements march, note the march time next to the hourglass icon on the reinforcement screen. This is how long it will take for your troops to reach an ally.
  • "Garrisoned" troops are those that remain to strengthen an ally out of combat. You can use garrison reinforcements with an ally at any time, and they will be ready to defend if that ally has never been attacked. It is also a great way to hide your troops. The number of reinforcements that can be placed in your castle is controlled by your embassy.
  • Once the battle has begun, you don’t have to be confined to the embassy! Just ask your allies to march for their reinforcements so that they arrive right after the enemy. All of them will be able to join the battle and defend themselves in real time. Beware - if they arrive before the enemy, and the embassy is filled with Garrison troops, their march will be sent back.
  • Your enemy can get information about your Garrison reinforcements if he scouts his castle before attacking. You can stay calm if you try to play dead while the attack is marching towards you, and then ask your allies to speed up timely reinforcements as soon as the enemy hits.
  • Once the battle begins, click on the double sword icon that appears above your castle and then click Enter to view the battle in real time.

Your troops will be injured by default, not killed when you defend. However, keep an eye on the hospital limit! If your hospital is full, your troops will die, even if you defend yourself. Upgrade your hospital, heal troops as soon as they are injured, and try to keep the number of troops in your city (including active and inactive) below your hospital limit.

Titan Throne: PvP Combat Rules

PvP battles can take place in: castles, elite mines, normal mines, allied buildings, treasure chests, and the War for the Crown.

Lock. Each attacker can send up to 2 hero marches to attack one castle. If other lords join the battle, you will fight in 3v3 waves, depending on your arrival time. Your own 2 marches will stand one after the other, since multiple armies from the same lord cannot join the same wave. Attackers will be killed by troops by default. Defenders and their reinforcements will be wounded by default until their hospitals are full.

All marches of heroes in the castle of the defender will participate in the battle, so it is very important for the defender to monitor the capabilities of his hospital. After their hospital is full, their remaining troops can die, including inactive troops - keep an eye on your hospital potential. After all waves of the first battle are over, the idle defender troops can automatically fill the defender’s hero marches once to defend against the second attack. After that, they will not be automatically filled in.

If you are defending yourself, do not look at the ongoing battle. Look at your hospital instead! The faster you heal your troops, the less likely you are to lose them.

Elite mines. If your borders touch the same elite mine, you can share this mine with another alliance. If two different alliances try to gather from the same Elite Mine, they will fight when they meet at the mine, even if they are friendly or united! The first arriving at the mine is considered the defender, and the later arriving the attacker. As with castles, the attacker’s troops will be killed by default and the defender’s troops will be wounded.

Ordinary mines. Since players should not leave the gathering of an army in normal mines, looting them is usually in PvP combat. You are fighting a security army, not an occupying army. However, you can still have PvP battles in regular mines if the occupier or their ally is strengthening the mine. Keep a close eye on incoming reinforcements during a robbery! As with castles, the attacker’s troops will be killed by default and the defender’s troops will be wounded.

Alliance Buildings. The rules for fighting in the Alliance buildings are very different. Both the attacker and the defender have a 50:50 kill-to-wounded ratio, which means you both lose troops regardless of the capacity of your hospital. You can do college research to improve your personal casualty ratio by converting some of your killed troops into casualties. If the attack on the Alliance building is successful, the building will start burning. If it is constantly attacked, it can burn to 0 and be destroyed. In such a case, you may have to spend gems to stop the fire.

Treasure chest. These rules are very similar to battles in the Mines. If two marches follow the same treasure chest at once, the first parish will fight the guard. If they win, they will fight later with the coming march as protectors. The winner can receive a chest. If the first march has already started excavating the chest, when the second march hits, then they will fight and the winner can finish excavating the chest.

Titan Throne: 3v3 Mode Features

How do temporary attacks work in 3v3? Temporary attacks will still be handled in groups of up to 3, grouped in order of arrival. If more than 3 people arrive in the same second, they will be ordered by milliseconds. You can use this to your advantage by planning your groups ahead of time and having allies coming out of their marches to arrive on time. This will allow you to control the order of the attack. Armies that arrive after the first wave will queue up and wait for that wave to end before attacking. If the previous wave (s) defeat the enemy, the waves in subsequent queues will not fight, but everyone can drag resources.

How does 3v3 protection work? Defense will also be handled in groups of 3, starting with your own home marches, then queuing up for reinforcements to make groups of 3. If you have more than 3 marches at home, the 3rd with the most combat power will fight first in his group, then the 4th will fight up to 2 reinforcements. Like the attackers, later arriving reinforcements will continue to queue for early arrivals.

Can I combine my 2 marches? You can send 2 attacks to the same target at once, but they will not be able to combine in one wave. However, they can attack in turn one after the other and fight in 2 different waves of the same attack.

How do 3v3 rallies work? Attack waves will be grouped in order of the rally (first 3 formations of the first wave; 5-6 from the second wave; etc.) You can adjust the order of the rally before proceeding with the order of attack that you think is most effective.

But what about the monster rally? To maintain the monster difficulty scale, only the first 3 players in the rally will participate in the monster rally battle. However, all allies in the rally can receive a reward for participating.

But what about the war for the crown? Due to the sheer scale of battles, the War for the Crown in 3v3 is handled simultaneously rather than in waves. This means that when your massive attack is carried out, you and the enemy will be separated and matched into 3v3 groups. If there are additional attackers / defenders but not enough to form a full 3v3 group, they will queue up and wait until enough attackers / defenders join the battle. This is different from the usual 3v3 in castles where you can technically fight 1v3, 3v2, etc.

Who is affected by my Spells and Talents in 3v3? Pay close attention to the wording of each talent and charm. Their zones of influence are formulated for various reasons:

  • Affects "allies": can affect any friendly troops fighting alongside you.
  • Affects "own troops": can only affect troops on your marches.
  • Affects "troops in formation": can only affect troops led by this hero.
  • Affects "5 enemy targets" (or any number of targets): can affect a total of 5 groups of troops. In 3v3, some of them can be led by various enemies.
  • Affects "all enemies": really should affect all enemies. That’s 15+ goals in 3v3!

If the buff effect is not specified, then it only affects you. If the negative effect is not specified, then it affects all enemies.

Titan Throne: Tips for Proper Technology Research

Military research. At the start of the game, your first priority on the college war track is to research Martial Arts I. This will increase your starting energy by +1 for all heroes. You can be the first to use enchantments in battle, which can be the main game winning tactic. Once this is done, the Legion Commander technology will be your constant priority. This increases your leadership, which determines the number of troops that will fit in your army.

Apart from these two, your exact priorities will depend on your strategy. If you focus mainly on the direct damage hero’s enchantments, Arcane (+ Hero’s Spell Damage) will become your best friend. If you rely on troops for damage output, fortification (+ troop damage, separate for each level) will be more valuable to you.

Research on strength (+ HP of troops, separately for each level) and Titan’s body (+ protection) will also be very valuable for all troops. They will help your troops live longer so they can do more damage on their own or give you more time to cast spells.

Research resources. When you are a beginner, vulnerable to attack, the most important research for you here will be the expansion of the Warehouse. This will increase the capacity of your warehouse, keeping more resources safe from pillage. To get more resources from mines, the key technologies will be: Varnish (+ capacity of wood mines), Mason (+ mine capacity), Teach (crystals) (+ mine capacity for crystal mining), Teach (sulfur) (+ capacity of a sulfur mine), and the capacity of all resources (+ the capacity of all mines).

Each of them increases the maximum amount of resources that can be stored in any of these mines before you collect them, thereby reducing the "downtime" of your mines (when they are full and stop collecting resources). Many lords prefer to upgrade the power associated with crystals and sulfur first, as there you get a constant flow of wood and ore from the mines in your city. In addition, Sulfur and Crystal are generally more expensive than wood and ore.

The exact details of how much to invest on this track will depend on your playing style. If you intend to obtain most of your resources through looting, then it is best to invest in military equipment for the best attacks.

Development research. The main priorities here are the Medical Center and Military Medicine. The Medical Center increases the maximum casualty capacity in your hospital. This allows you to safely keep more troops in your city without fear of being killed during an enemy attack (when you defend a castle, your troops are always wounded by default, but they will be killed if your hospital is full.)

Military medicine increases the number of wounded in combat. This means that whenever you are in a battle where troops are killed, a certain percentage of your killed troops will be converted to wounded. The higher your coefficient, the more troops will be converted to wounded. Your troops will be killed by default when you attack another player, during the defense of alliance buildings and in the Battle of the Crown, where the ratio of killed to wounded for the attacker and the defender is 50:50.

Your next priority should be Physique, which will help you regain stamina faster. The more stamina you can use in a day, the more monsters you can attack and the faster you can level up your heroes. The rest of the research here basically speeds up the various tasks. Your priorities here will also vary depending on your playstyle. For example, you can first learn Disinfection (+ healing speed) if you are often attacked, or Architecture (+ construction speed) if you often speed up the construction of buildings and want to save costs on it.

Titan Throne: Hero Talent Guide

Features. Your hero will unlock a new hero talent every time you power up. The talent you unlock at each level is random, taken from abilities determined by your hero’s race (Elf, Human, Orc, Undead) and type (Strength or Wisdom). Gifts can be reset using the clearing hero talents item. Talents are extremely strong and choosing the right talent is essential to a strong build.

Since the original talents are random, they are often irrelevant to your current build. You will need to reset them so that each of them actively improves your current hero / enchant / army selection in one way or another (for example, physical talents for physical attacks; talents for increasing the morale of heroes; talents for increasing fire for enchanting fire; etc.) etc.).

Common talents. Common talents are available for all heroes:

  • Lightning Control: The first attack of all units has an 85% higher chance of a critical hit, while the first attack has an 85% lower chance of a critical hit.
  • Wind Attack: In combat, army movement speed + 20%, attack +2, and troops are immune to the effects of reducing the speed of Earth spells.
  • Tactics: Allows the hero to customize the formation of the army.
  • Commander: have all 1st level troops in the formation + 3 defense. Have all level 2 troops in the ranks + 3 attacks.
  • Vanguard: When a unit’s morale is high, there is a chance to grant a physical attack of its own hero +1.
  • Shared Destiny: When a unit deals a critical hit, there is a chance to give the hero a +1 magic attack.
  • Melee Experience: Army melee damage increased by 12%.
  • Ranged Experience: Army damage increased by 12%.
  • Physics Experience: Army Physical Attack increased by +2. Legendary troops gain an additional +2 physical attack.
  • Magic Experience: Army magic attack increased by +2. Legendary troops gain an additional +2 magic attack.
  • Ignore Physics: The army ignores 10% of the enemy’s physical defense.
  • Ignore Magic: The army ignores 10% of the enemy’s magic defense.
  • Melee Resistance: Army takes 10% less damage from melee attacks.
  • Ranged Resistance: Army takes 10% less damage from ranged attacks.
  • Physics resistance: at the beginning of the battle, troops in the formation receive +2 physical defense. When hitting a hero with a physical attack, Physical Defense is increased by +4.
  • Magic Resistance: At the beginning of the battle, troops in the formation receive +2 magic protection. When hitting a magic attack of the hero, Magic Defense is increased by +4.
  • Unlimited Energy: The HP of the army is increased by 15%.
  • Alert: all troops in a formation take 60% less damage on their first attack.

Elven talents. Elven talents are only possible for elven heroes:

  • Elven Hindrance: Every time an enemy hero casts a spell, there is a chance that they will not be able to regenerate energy for the next 2 seconds.
  • Elf Resonance: Critical Strike Speed is 10% faster against targets that have been hit by Earth’s Slow Spells. If the target was recently hit by another elf squad, the critical strike speed is increased by an additional 10%.
  • Ancient enchantment: The first 3 spells of the hero instantly restore + 1.5 energy.
  • Elven Fortune: Damage increased by 30%.
  • Natural Shield: units gain protection +2 and HP + 3%.
  • Ancient Archery Art: If a ranged unit attacks the same unit starting with the next attack, it will deal 3% more damage from each attack until it is hit by a melee attack, canceling the effect.

Human Talents. Human talents are only possible for human heroes:

  • Forge of Victory: When any unit in formation activates its special skill, it gives + 5 to its own morale, and increases the healing or attack effect of that skill by 15%.
  • Common Enemy: When troops have high morale, they deal additional damage based on their morale.
  • Defense of Faith: When troops in a formation attack a target of a higher level than themselves, they deal 10% more damage. If your own HP is below 50%, + 10% damage.
  • Armor-piercing attack: all ranged attacks of enemy units on attack -3. If they are magic ranged units, then the attack is reduced by -1.
  • No pain: when morale is high, melee defense +2, attack +2.
  • Glorious Lot: The first unit to successfully attack an enemy will have Morale and Fortune increased by +10, Attack and Defense increased by +1 for the remainder of the battle.

Orc talents. Orc talents are only possible for orcs:

  • Law of the Jungle: Deals 15% more damage to targets with less attack than itself.
  • Daring Assault: Troops in a formation move 50% faster and take 50% less damage from heroes in the first 8 seconds of the battle.
  • Seething Blood: Damage taken from an enemy with high morale reduced by 25%.
  • Battle Roar: Troops in formation deal 40% more damage on their first attack.
  • Soul of the Beast: Physical damage from attacks of enemy soldiers is reduced by an amount equal to their own (hero’s level x 0.5)%, maximum 16%.
  • Orc Totem: Every time an enemy hero casts a non-physical enchantment, there is a chance that he will lose 1 energy.

Talents of the Undead. Undead talents are only available to undead:

  • Slave of Eternity: Formation units of undead have one chance to gain 100% HP absorption for 8 seconds when their number falls below 50%. HP drain does not affect undead.
  • Cold Bones: All undead troops bounce off attackers by 5% when attacked in melee.
  • Choke: After an enemy unit has been attacked by undead troops a certain number of times, they will be temporarily stunned and take 25% more damage.
  • Curse of the Dead: All enemies of fortune -10. When they kill any unit, morale decreases -20 for 10 seconds.
  • Hand of Damnation: When a hero casts a spell on enemy units, he also applies a -2 defense effect.
  • Desperate Attack: Attack +4 against units with low morale. Attack +2 against units with high morale.

Talents of the Light. Unlocks for Elves, Humans and Orcs:

  • Light Healing: The healing effects of units and heroes are increased by 35%.
  • Herald of Radiance: Enchant of Light casts 6 points higher wisdom.
  • Dark Resistance: Damage from dark spells is reduced by 25%. Physical Defense and Magic Defense receive an instantaneous temporary Buff +1.
  • Invincible Beam: Units have a 50% chance to resist the weakening effects of dark spells.
  • Ray of Hope: All healing enchantments also grant targets + 2 Attack and + 5 Morale for 15 seconds.
  • Indestructible Beam: After casualties reach 50% or more, damage dealt is reduced by 15% and healing effects received are increased by 15%.

Water Talents. Unlocks for Elves, Humans and Undead:

  • Mental Freeze: Every time an enemy unit uses their skill, they lose HP equal to 30 times the current number of troops.
  • Ice River: The Water Enchantment reduces the target’s speed by 20%. For troops in formation, the freezing effect of the Ice Aura is reduced by 1 second.
  • Herald of Ice: Cast water spells, like wisdom, are 4 points higher. Troops gain +3 attack when using magic attacks on targets with reduced magic defense.
  • Water Management: Damage from water attacks is reduced by 20%. The effects of Mental Freeze and Deadly Cold are ignored.
  • Ice Transformation: Steals 2 Mage Points. attacks of an enemy hero.
  • Deadly Cold: A water enchantment on a target without water immunity will kill an additional unit.

Fire talents. Fire talents are available for all heroes except elves:

  • First Fire: A fire enchantment used for the first 10 seconds deals 50% more damage.
  • Herald of Flame: The fire enchantment is 4 points higher as well as wisdom. Troops take 15% less damage from heroes’ fire attacks.
  • Flame: The fire enchantment deals 30% more damage to targets that are currently affected by the slowing effects of an earth attack.
  • Magma Land: If enemies are moving, they will take real damage equal to 10 times their current number of enemies every second.
  • Ignite: When a hero’s fire enchantment hits a burning target, it deals additional damage proportional to the number of targets.
  • Flame transformation: takes 2 points of physical attack of the enemy hero.

Titan Throne: Secrets of Getting More Resources

Sawmill and Stone Mine. Your town has a Sawmill and a Stone Mine, right behind your castle. They will constantly produce wood and ore, but remember to click on them to collect resources. Upgrade buildings or use upgrade items to increase production.

Resource mines. Temporary resource mines will appear randomly on the world map. Borrow them to get resources. You don’t need to leave the collection - you just need to come back from time to time to collect the produced resources before they are full. But beware - enemies can loot or take over your resource mines. Explore all kinds of college resource mining to help your mines fill up faster, as well as Resource Capacity so they can hold more before they fill up. Full mines will cease production until they are empty.

Certain Alliance skills can also give you a temporary boost to the production and power of your mines!

Elite Mines. You can collect resources from elite mines, but only those that are located on the territory of your alliance. Elite mines have more capacity than regular mines, but they also have a daily load limit beyond which you cannot harvest resources. Elite mines are also permanent and rebuild after a short recovery period.

The number of elite mines is limited. They cannot be emptied or upgraded, so choose an area rich in elite mines when you create your alliance territory.

Instance. The normal mode of the instance gives quite a lot of resources at each level of the passage. This is the most useful source of resources early in the game.

Tasks. Main quests, daily quests, and random quests often provide resource rewards, which is also especially useful in the early game.

Monsters. Monsters often drop resource boxes that you can keep in your bag and open when needed.

Treasure chests. On the world map, you will often find random resources. You can attack them to dig up and get quick resources.

Robbery. You can plunder castles and stone mines of other lords! Scout them carefully first to make sure your catch is worth your losses.

Titan Throne: Alliance Buildings and Grounds

Alliance Castle. this is your main home. You must build it before any other building. The entire territory must remain adjacent to it in order to remain active. Only the leader of the Alliance can build a castle. It costs 2000 Alliance points, and the castle technology must be level 1. It just so happened that to reach the 1st level of technology, the Alliance Castle requires exactly 2000 donation points!

Alliance War Temple. Controls the Alliance skills associated with your alliance buff. The more military temples you build, the more buffs you can throw and the more powerful their effects will be. The Alliance Leader or his deputies can build new War Temples. Each of them costs 1000 Alliance points per level.

Elven tree. Controls the Alliance skills associated with the debuff. The more elves you build, the more debuffs you can throw and the more powerful their effects will be. The Alliance Leader or his deputies can build new Elven Trees. Each of them costs 1000 Alliance points per level.

Tower of Wisdom. Manages the technology of the Alliance. The larger it is, the higher your maximum Alliance technology limit, and the more technologies you can research. The Alliance Leader or his deputies can build new Towers of Wisdom. Each of them costs 1000 Alliance points per level.

The Dwarven Mine. Each Lord in the alliance can send one army at a time to the Dwarven Mine to mine gold for a total of 8 hours a day. Since the Gold Mine cannot be attacked or scouted by enemies, it functions as a hideout for troops when you are offline. The Alliance Leader or his deputies can build the Dwarven Mine after the overall technology level of your alliance reaches level 8. It costs 8000 Alliance Points. You can only build one Dwarven Mine and it cannot be leveled.

Renovation of Alliance buildings. You can level up your Alliance Castle, War Temple, Elven Tree and Tower of Wisdom. Your castle can be upgraded with a contribution to the technology of the Alliance Castle. The levels of your other buildings are determined by their number. For example, if you build 2 Towers of Wisdom, your Tower of Wisdom level will be 2. If one of them is destroyed, your Tower of Wisdom level will drop to 1 until you can restore the 2nd. The limit of each building is controlled by the level of your Castle (for example, you must first upgrade the Castle level to 2 before you can build 2 Towers of Wisdom).

What is the Miracle of the Alliance? There are 5 Alliance buildings in total, which are considered the Wonder of the Alliance. Different wonders give different buffs to the entire Alliance. To build it, one of your Alliance members must first find blueprints for it. Views:

  • Hanging Gardens - $ 0 allows you to speed up the production of resources for the entire squad by $ 1;
  • Statue of Zeus - $ 0 allows you to increase the spell damage of all heroes of the alliance by $ 1. Healing of fighters is accelerated by $ 2;
  • Roman arena - $ 0 allows you to increase physical. attack and magician. attack for the entire alliance for $ 1;
  • Temple of the Sun - $ 0 allows you to speed up the recruitment of fighters from the entire alliance by $ 1. The tax is increased by $ 2;
  • Tomb of the King - $ 0 allows you to speed up the construction of the entire alliance by $ 1. Tech research is accelerated by $ 2.

Only one miracle of each Alliance (5 in total) can exist in one world. Different Alliances can create the same Alliance miracle at the same time, but as soon as the first one finishes, the others will disappear, automatically returning part of the building resources to the Alliance.

Rumors in taverns can sometimes tell you who is currently building an Alliance wonder, their remaining time, coordinates, etc. One Alliance can build different Alliance wonders under certain conditions, but only one at a time. Find blueprints to be the first to build wonders.

Friendly Fights between the members of the Alliance. In the Alliance chat, you can fight your ally in a friendly battle. This is a good way to test your formations, troop skills, heroes, spells, equipment, etc. This mode is especially good for testing new spells and experimenting with spell combos.

It is best to choose an "enemy" of similar combat power and the same race as you. This way you can really get answers to your strategic questions. If you enter with a huge difference in BM (30k +), you will be defeated and you will not learn about the advantages of the troops and the effects of spells.

Alliance territory construction

Beginning of work. Choosing a site for your territory and expanding your territory is resource management:

  • Choose a location rich in resources, especially elite mines, for your Alliance territory. Closer to the Black Earth, where there will be more resources, but closer to the edge of the map, there is less chance of becoming a target for battles.
  • Ask all members to donate to Alliance Castle for Alliance technology. Once he reaches level 1 and you have 2000 Alliance points, you can build an Alliance Castle.
  • Build an Alliance castle to formally establish your territory. Try to position it so that it claims as many Elite Mines as possible.
  • Build Alliance flags to expand your territory. Expand to obtain Elite Mines.
  • Ask everyone to teleport to the Alliance territory so that you can protect each other and take part in the extraction of resources.

Special tips. Watch out for the following points:

  • You cannot level up or create new elite mines, so it is important to remember that "what you see is what you get" when choosing a territory. You will be able to claim as many Elite Mines as there are in the area, and you may have to fight other alliances for them.
  • Each flag build increases in value, so be conservative when designing your flags! Try not to overlap the area between them.
  • Don’t go big for the sake of size! Not every new flag will qualify for a new Elite Mine, but make sure you have at least a path to a new Elite Mine.
  • Flags can be destroyed by enemies, so try not to use gems to build them. Priority for the use of Alliance points, which can be constantly updated through donations from the Alliance.
  • Territory wars usually start when an area runs out of new Elite Mines to claim or your territory borders collide with another alliance. You can try burning enemy flags where their territory spans the mines to take them for yourself!
  • If you ever want to move your Alliance territory, you can remove your buildings and restore them elsewhere. Just note that you will lose the cost of building your flags and your allies will have to teleport again. So think very carefully and talk to your Alliance before moving.

Titan Throne: Guide to the War for the Crown

The Throne of the Titans is located at the 600,600 coordinate center and is the center of power for the entire kingdom. Only the strongest Alliance can keep the throne by winning the right to declare King / Queen! The War for the Crown will determine who controls the throne. The war is divided into 2 stages: capturing the crown and protecting the crown.

Capture the crown. When the capture of the crown phase begins, the Titan throne and the 8 Titan towers surrounding it will be open to invasion! Take the throne of a titan to earn 15 points / min and occupy any titan tower to earn 5 points / min. This stage lasts 3 hours, during which you will be under constant attack as rival alliances try to steal your buildings! Occupy buildings as much as you can. The alliance with the most points at the end of the stage will be able to successfully capture the crown! All participating alliances will also receive rewards in accordance with their points earned during this stage.

Guarding the crown. The crown will be delivered to the castle of the victorious Alliance. He will need to successfully defend his Alliance castle from all attacks for 5 hours before they are declared victorious. If the enemy successfully attacks the castle before the end of 5 hours, the enemy Alliance will successfully take the crown! The crown will be transferred to the new owner’s Alliance castle and the 5-hour countdown will begin again when the new Alliance guards the crown.

The alliance that retains the crown for 5 hours will conquer the throne of the titan! The leader of the alliance will have the right to elect a King or Queen to rule the land until the next Crown War next week. The King or Queen can appoint officers to receive special buffs, gift their most valuable allies with Royal Packs, choose their preferred kingdom resources, and other special perks!

Important notes. Keep in mind:

  • Diplomacy and allies can be just as important to your war for the crown as your combat power! For example, you can ask allies / friendly alliances to help you hold certain towers so that the enemy does not get points, etc.
  • Time is precious! The first army to arrive on an empty throne or tower will immediately occupy it. The march through the Black Earths is extremely slow. The participating lords need to teleport to the center of Black Land and get to the throne / towers as early and quickly as possible as soon as the battle begins.
  • Capturing a throne or towers is considered an attack, so you cannot keep your castle defended during the occupation!
  • Troops can die in wars for the crown, both when attacking and defending! The default kill-to-wounded ratio for both sides is 50: 50. Your exact ratio can be improved if you have contributed technology or buffs that improve the casualty ratio, such as College Military Medicine.
  • Battles still handle 3v3, but not in waves. Instead, combatants will be instantly split into 3v3 groups, with all battles processed at the same time! Those who join the battle late or do not fit into the 3v3 group will queue up and be deployed to fight only if more enemies enter the battle.
  • As with regular PvP battles, you can exceed the maximum number of reinforcements by sending more armies to join the active battle in real time.
  • Unlike attacking a castle, each lord can only send 1 army to the target. (Thus, if you have 3 marches, you can occupy 3 different towers at once; but not use them to attack or defend the same tower.)
  • Don’t forget to use buffs before the fight starts!

Titan Throne: "Strongest Lord" Event Guide

Strongest Lord is a weekly growth event that takes place every 2 weeks. Your first cycle of the strongest lords will begin on the first or second Monday of your Kingdom.

Phases. There are 3 phases in total:

  1. Development of the lord: kill monsters and collect resources for points.
  2. Increase in combat power: upgrade buildings, research technologies and recruit troops for points.
  3. Kills Event: Kill enemy troops for points.

The order of the development of the lord and the increase in the combat power of the phases is always random. The kill event is always the third - final phase.

Schedule. The first few cycles of the strongest Lord will only go through the first 2 phases of the Lord’s development and increasing combat power (in random order). The duration of each of these phases is 2 days: Monday-Tuesday for phase 1 and Wednesday-Thursday for phase 2. The kill event will be added in phase 3 about a month after the opening of your world. It runs from Friday to Sunday.

Awards. Event rewards are:

  • Point Rewards: Reward chests earned for reaching specific points goals throughout the event. Anyone can earn them, just get actively involved in the event and they can be a big boost to your growth.
  • Phase Rewards: At the deadline of each phase, the top 100 in this phase’s ranking will receive a reward.
  • General Rewards: At the end of the event, the top 100 in the overall ranking will receive a reward. General Rewards are given only once at the end of all stages, not at the end of each stage.

Enemy troops cost more points depending on their level and level increase.

The main principles of the third phase of the event

The last phase of the strongest Lord is assassination! The rules are pretty simple: kill the enemy troops! But what is the best way to prepare and earn points at this event?

1. Preparatory stage. Upgrade your hospital to the max level and research technologies related to wounded limit, wounded ratio, etc. in college to reduce troop losses in battle. Donate war-related skills to the Alliance so you have a variety of Alliance buffs and debuffs available during the fighting!

2. Active phase. Set a time (based on server time) with your allies to make synchronized attacks on your targets together. You will get a lot more kills on a team than on your own! In the meantime, you need to activate the alliance skill buff - War Horn, Surprise Strike, Hero’s Path, Homeland Defense, Cleaning Herbs, God of Healing, etc. for all members of the alliance to increase their fighting and healing abilities. Also place the debuff skills such as Willfulness, General Judgment, Counterfeit Weapons, Chain of Shackles, Poisoned Sword, Decapitation, etc., on members of the entire Alliance to weaken their combat capability.

3. Offline. Prepare some shields (best choice) or battle mists in advance, and activate whenever you go offline. Remember that you can also hide troops in the gnome mine or strengthen your allies. You can also activate Misty Lands or a shield for all members of the alliance, but since the skills of the Alliance need donations and restoration, it is safer to have personal shields at hand.

Protection is also very important during a kill! Some experienced players can teleport to the territory of your alliance for surprise attacks. In this case, protecting your allies is paramount! If your hospital is not full and you have upgraded max wounded ability enough to keep your full army, you will not lose your troops while defending.

Titan Throne: Completing Daily Quests

Types of tasks. Daily tasks include:

  • Attacking monsters and healing the received wounded;
  • Alliance technology donation;
  • Helping members of your alliance;
  • Collecting every resource and all your city taxes;
  • Hiring several soldiers of each level;
  • Viewing the tavern, magic shop and black market;
  • Fight in at least 1 friendly fight, a great free way to get daily quest points;
  • Donate 1 Enchant Card. You can even work with a friend and ask for a donation request that is convenient for you;
  • Improvement of research of enchantments, technology and buildings.

As long as you play actively and grow every day, you won’t miss out on the daily rewards.

Activity chests. For completing daily tasks, you get points, by accumulating which you open chests with rewards. Getting the final daily chest is essential for good growth. The last chest contains a random hero card. Start collecting hero cards in advance, and in the future you will have enough of them to improve your hero!

You don’t need to complete Daily Quests to open the Reward Chest! You only need 330 points to open the last chest.

Titan Throne: Teleportation Features

How to switch among the Kingdoms? You can use Elite Teleport to teleport between worlds on a new account under the following conditions:

  • Account less than 2 days;
  • Castle level 6 or lower;
  • Less than 2 million resources, including in your bundle (4 million for accounts with purchase history).

If you meet these conditions, follow these steps:

  • In your city, click on the world icon in the lower right corner to go to the world map view;
  • Click on the map icon on the left side of the world map screen to open the Kingdom map;
  • Click on the planet icon to open the map of the globe;
  • Rotate the Globe to find the Kingdom you want;
  • Click on this area, then click on an empty spot on the ground to teleport there using the Elite Teleporter.

Random Teleport. Use the Random Teleport to teleport to a completely random location on the map. It’s a lot cheaper than Elite Teleporter, so it’s useful if you just want to avoid the enemy but can’t afford Elite Teleporter. It’s also useful if you just want to randomly explore the map and discover new objectives! You can buy a Random Teleport for 300 gems by going to Pack> Shop> Battles. They can also be seen in the Alliance Shop for 1200 Alliance Points.

Territorial Teleport. Use the Territorial Teleport if you want to move around the territory of an alliance or union. So, if you are already 100% within your territory boundaries, you can use the Territory Teleport to navigate to specific coordinates that are also 100% within your boundaries. You cannot use the Territory Teleport to teleport to the territory of your alliance or Union if you are outside the boundaries of the territory.

The territory of your Alliance must have an area of 500 before you can use the territory of the teleporter.

Article author: Nadezhda D.

Sours: https://wisegeek.ru/aaf/titan-throne
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Titan Throne Wiki

Grow, conquer, and claim the Throne! Write YOUR heroic epic as an Orc, Elf, Undead, or Human in this new evolution of fantasy and RTS.

Lead your Heroes with savage might or dazzling magic. Kit them out with upgradeable spells, troops, and gear. Ally with players around the world for endless territory wars, throne battles, exploration, and expansion in your own never-ending story.


- Choose Human, Elf, Orc, or Undead: Each race has its own strategies and stunning 3D castle!

- Upgrade dozens of unique buildings, research projects, and new mystic Spells.

- Fight and chat with alliances of real-world players! Design your banner, declare your creed, and build your empire together.


- Collect crazy powerful Heroes from EVERY background! From Joan, the righteous Human rebel, to Bloody Mary, the bloodthirsty Undead queen.

- Customize your army with 50+ troops, from common infantry to legendary dragons. Switch up your formation and upgrade Hero, Troops, Gear, and Spells completely separately!


- Race to take new lands before your enemies! Control resources to control the realm.

- Change the world! Your opponents are REAL players with wile and ambition. Launch massive group attacks, defend allies in real-time, negotiate treaties, or stab them in the back.


- Swoop to join your ally’s sneak-attack. Trap your enemy with last-minute reinforcements. Real-time battles need team work and instinct!

- YOU control timing and targeting to cast explosive Spells and trigger massive combos.

- Strategy beats all. With the right combos and timing, David beats Goliath every time.

Your legend begins now!

Connect with us on Facebook: https:// facebook.com/TitanThrone/

Sours: https://mycryptowiki.com/wiki/1298915029/titan-throne
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Titan Throne

Grow, conquer, and declare the Throne! Write YOUR heroic epic as an Orc, Elf, Undead, or Human in this new evolution of fantasy and RTS.

Lead your Heroes with savage might or dazzling magic. Kit them out with upgradeable spells, troops, and gear. Ally with players round the world for countless territory wars, throne battles, exploration, and expansion in your own unending story.


- Choose Human, Elf, Orc, or Undead: Each race has its own methods and beautiful 3D citadel!

- Upgrade dozens of distinctive buildings, analysis tasks, and new mystic Spells.

- Fight and chat with alliances of actual-world players! Design your banner, declare your creed, and build your empire together.


- Collect loopy highly effective Heroes from EVERY background! From Joan, the righteous Human insurgent, to Bloody Mary, the bloodthirsty Undead queen.

- Customize your army with 50 troops, from frequent infantry to legendary dragons. Switch up your formation and upgrade Hero, Troops, Gear, and Spells utterly separately!


- Race to take new lands earlier than your enemies! Control sources to management the realm.

- Change the world! Your opponents are REAL players with wile and ambition. Launch huge group assaults, defend allies in actual-time, negotiate treaties, or stab them in the again.


- Swoop to join your ally s sneak-attack. Trap your enemy with last-minute reinforcements. Real-time battles need team work and instinct!

- YOU control timing and focusing on to forged explosive Spells and trigger massive combos.

- Strategy beats all. With the proper combos and timing, David beats Goliath each time.

Your legend begins now!

Connect with us on Facebook:

https:// facebook.com/TitanThrone/

Sours: https://apk-new.com/titan-throne.html

Wiki titan throne


Elves feature excellent ranged troops and powerful spells.


Tier 1[]


A delicate basic Elf unit. Uses the power of nature.

Fairy Skills: Elf Touch, Fairy Hands, Nature Nourish. Elf Touch: All attacked targets will deal 20%(+) less damage to you.

Fairy Hands: When attacking ranged units, damage is increased by 2.5(+) times the current number of Fairies.

Nature Nourish: Healing a nearby Mountain Giant, Unicorn, Ent, or Elf Elder also Heals self HP equal to 6(+) times the number of Fairies. Limit 3 times.


A slow but sturdy basic Elf unit.

Ent Skills: Entangle, Root, Tree Life. Entangle: Summons a root to entangle the target for 2.5(+) seconds, rendering the target unable to move.

Root: Chance to become Rooted when attacked. When Rooted, Movement Speed is decreased, but Defense is increased by 3(+).

Tree Life: Physical damage taken is reduced by -15%(+). Fire damage taken is increased by +15%(+).

Tier 2[]

Green Dragon (Range)[]

Ranged unit. A fearsome flying unit from the forest.

Green Dragon Skills: Nature Grudge, Exhale, Jade Dream. Nature Grudge: After targets are attacked by non-self Elf units, can deal 24%(+) more damage to them for a certain amount of time.

Exhale: Each time Green Dragon makes a Critical Hit, adds 2(+) Magic Attack to own Hero.

Jade Dream: Green Dragon grants a random ally unit Physical Defense +2(+), and makes all enemies take +15%(+) additional damage from Earth attacks (effect cannot be stacked).

Elf Archer (Range)[]

Ranged unit. A fearsome flying unit from the forest.

Elf Archer Skills: Nature Arrow, Elf Seal, Magic Arrow. Nature Arrow: Has a chance to set off a chain attack, dealing 0.8(+) times normal attack damage. Limit 4 times.

Elf Seal: Targets that have been attacked by Elf Archers have a 6% higher chance of taking a Critical Hit from any Elf unit.

Magic Arrow: Critical Hits deal bonus 7(+) damage for every Elf Archer.

Tier 3[]

Druid (Range)[]

Ranged unit (damage dealt is halved at close range). Controls the forces of nature.

Druid Skills: Nature Gift, Resonance, Nature Answer. Nature Gift: Every attack has a chance to restore 1(+) Energy to own Hero. Limit 5 times.

Resonance: If own Hero has less than 3 Energy when Nature Gift is cast, Hero will gain 1(+) bonus Energy.

Nature Answer: When affected by own Hero’s Spell, there’s a chance to grant own Hero 1(+) Energy. Limit 5 times.

Blade Dancer[]

An agile physical melee unit, able to deal damage even against a hoard of enemies.

Blade Dancer Skills: Sword Dance, Natural Conviction, Elf Enemies. Sword Dance: Attack surrounding enemies dealing 2(+) times normal attack damage. Every target attacked increases Blade Dancer’s Attack by 2(+) for the duration of the battle. Limit 2 times.

Natural Conviction: Luck -5, but Critical Hit bonus raised by 20%(+).

Elf Enemies: Critical Hit rate is raised by 15% against all Mortal Enemies of Elves.

Tier 4[]


A special forest creature, said to possess many mysterious powers.

Unicorn Skills: Blind, Anti-Magic Aura, Lucky Aura. Blind: Attack has a chance to Blind target. For the next 5 seconds, target has a 40%(+) chance of being unable to hit.

Anti-Magic Aura: Surrounding allies’ Magic Defense is increased by 2(+).

Lucky Aura: Surrounding allies’ Luck is increased by +8(+).

Eagle Rider[]

Rides a special eagle of the forest, attacking enemies from the sky.

Eagle Rider Skills: Air Yoke, Air Force, Eagle Rage. Air Yoke: Eagle will lock a flying target, reducing its Speed and increasing its damage received from ranged attacks on your side by 30%(+).

Air Force: Eagle Rider reduces all allies’ damage received from flying units by 10%(+).

Eagle Rage: When Eagle Riders activate special skills, all attacks on flying units will carry an additional Earth attack that deals 0.5 times normal attack damage. Lasts until attacked by enemy Hero.

Tier 5 (Legendary)[]

Mountain Giant[]

Strong Physical damage tank.

Mountain Giant Skills: Earth Shield,  Nature Child, Take a Stand, Tiny. Earth Shield: Damage from the first 7 attacks on the Mountain Giant are all calculated as if the Defense was 8 points higher.

Nature Child: When standing beside Fairy, Green Dragon, Unicorn or Ent, their Defense is increased by 6.

Take a Stand: All attacks from enemy Tier 2 troops or lower hit as if Defense was 8 points higher, and restore 300 HP to every unit.

Tiny: Upon attacking Mountain Giant for the first time, enemies will be Unconscious for 5 seconds.

Elf Elder (Range)[]

Strong Magic damage tank.

Elf Elder Skills: Magic Suppression, Nature Rage, Magic Repression, Nature Wisdom. Magic Suppression: First attack Silences the target, making them unable to activate special skills, and increases damage from Magic Attacks on target by 15%. Duration 9.5 seconds.

Nature Rage: Attacking an Orc or Undead troop makes that target take 20% more damage from ranged attacks.

Magic Repression: Makes an enemy back line troop fail to cast normal attacks, limited to 4 times. Lasts 5 seconds.

Nature Wisdom: When leading Hero casts a buff Spell, there’s a chance to make a random ally unit regenerate 1500 health per second. If the leading Hero casts a damage spell, there’s a chance to hit a random enemy unit with a Magic Arrow dealing 0.6 of normal Attack Damage.


(Heroes focus on dealing a ton of damage and freezing enemies)


Sun Tzu[]







Since elves are ranged focus, their melee troops are weak. A hero set-up which focuses on freezing, slowing and stunning enemy troops before they can reach the ranged troops is best.

Sours: https://titan-throne.fandom.com/wiki/Elves
Iron Throne - TITAN SETUP and How to Use Titans and Moonstones

Titan Quest

2006 action role playing hack and slash video game

2006 video game

Titan Quest
Titan Quest.jpg
Developer(s)Iron Lore Entertainment[a]
THQ Nordic (Remastered)
Producer(s)Jeff Goodsill
Designer(s)Brian Sullivan
Programmer(s)Max McGuire
Artist(s)Michael Sheidow
Rich Sullivan
Josh McHugh
Writer(s)Randall Wallace
Composer(s)Scott Morton
Michael Verrette
Platform(s)Microsoft Windows, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One
  • Microsoft Windows
  • June 26, 2006 (Original)
  • August 31, 2016 (Anniversary Edition)
  • iOS
  • May 19, 2016
  • Android
  • July 7, 2016
  • PlayStation 4, Xbox One
  • March 20, 2018
  • Nintendo Switch
  • July 31, 2018
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player, multiplayer

Titan Quest is an action role playinghack and slashvideo game developed by Iron Lore Entertainment for Microsoft Windowspersonal computers. It was published by THQ in 2006. It was released on Steam in 2007, and later ported to mobile devices by DotEmu and released in 2016; later versions were published by THQ Nordic. Versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018.[1] The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Three expansions were released for the game: Titan Quest: Immortal Throne in 2007, Titan Quest: Ragnarök in 2017 and Titan Quest: Atlantis in 2019.

Titan Quest was envisioned by game designer Brian Sullivan as a role-playing game set in Ancient Greece similar to Age of Mythology. Production began in 2004 after a successful pitch to THQ. The script was written by Randall Wallace, while Sullivan acted as the designer. Despite being in a mythical setting, the team wanted to make the environments and towns feel as realistic as possible, leading to a large amount of research into ancient cultures. Enemies were inspired by the game's regional mythologies, with designs inspired by the stop-motion work of Ray Harryhausen. The music, composed by Scott Morton and Michael Verrette, was created to avoid the looping tracks of other games.

First announced in 2005, Titan Quest received generally positive reviews when released, being both praised as a good example of the genre while at the same time being criticized for its traditional gameplay. Sales of the main game and its expansion have been estimated as approaching one million units. The mobile port was tricky for its developers due to adapting the game for touchscreen controls: like the console version, it received positive reviews upon release. The engine and gameplay of Titan Quest later became the foundation for Grim Dawn, a video game developed by team members from Iron Lore following the studio's closure. In 2016, an improved and expanded Anniversary Edition was released and received very positive reviews. On November 17, 2017, THQ Nordic released an expansion over ten years after Immortal Throne, entitled Titan Quest: Ragnarök.


Gameplay for Titan Quest: shown are the UI, and combat between the protagonist and multiple enemies in a Grecian environments: the attacks use magical powers linked to the "Storm" Mastery.

Titan Quest is an action role-playing game set in the pre-Roman Ancient World: these include Ancient Greece, Egypt, and the Silk Road leading through Asia. Players take control of an avatar: players are able to choose gender, name and tunic color.[2][3][4] The three-dimensional world is navigated through an overhead third-person view, with the player character being controlled with the mouse through a point-and-click interface, while abilities are mapped to keyboard buttons. The environment is obscured by a "Fog of War" effect which blacks out unexplored environments on the minimap. Optional text tutorials for gameplay elements are unlocked progressively throughout the game and can be viewed at any time.[2][4][5]

As they progress, players gain experience points through defeating enemies and completing quests for non-player characters (NPCs) scattered around environments: these raise a character's experience level, which grant access to fresh skills and points that can be used to upgrade character attributes such as health and energy levels, dexterity, intelligence, or strength. If the player dies, they respawn at rebirth fountains scattered through the world, although they lose some accumulated experience points. Quests are divided into Main Quests related to the central narrative, and side quests unique to particular areas of the world. Other NPCs can be found in towns and cities that act as Merchants selling equipment and items: these can be both bought and sold. Player characters have multiple equipment slots, which can take armor for limbs and torso, weapons or shields, and accessories that grant passive boons.[2]

Fighting takes the form of real-time hack and slash combat, with players attacking randomly-generated enemies highlighted by the mouse. Available weapon types for characters include swords, clubs, axes, and staves. In addition to the standard attack with an assigned weapon, offensive skills can be deployed. Using active skills triggers a cooldown meter, rendering that skill unusable until the meter depletes.[2] Items and equipment can also be looted from fallen enemies and chests scattered through environments: these range in quality, with grey standing for low-quality gear while purple stands for a "Legendary" item, and orange denotes a Relic or Charm which can be equipped to the player to increase an attribute such as elemental damage resistance. The majority of items and equipment are randomly generated, and are associated with particular types of enemies. The world's currency, Gold, can be gained through quest completion, opening chests and defeating certain enemies. Gold is used with the various shop NPCs in exchange for their services.[2][5]

After leveling up for the first time, the player can access Masteries, skill tree-based upgrade systems where skill points unlocked upon leveling up can be used to access and boost different skills. Mastery abilities expend energy, which is replenished over time when skills are not in use or by using energy drinks. There are eight available Masteries to choose from (Defence, Warfare, Hunting, Rogue, Earth, Storm, Nature and Spirit). Players can access two Masteries at any one time, mixing skills from both trees. The combination of different Masteries create different character classes: for instance, combining Nature and Earth Masteries grants players the "Summoner" class, while Defense and Warfare Masteries create the "Conqueror". There are 36 possible Classes, which include pure disciplines within one Mastery and hybrids between different Masteries.[2][4][5] After a certain point in the game, the player has access to Mystics, NPCs which can reallocate skill points for a fee.[2]

In addition to single-player, the title features cooperative multiplayer, where players can accept invitation from up to six other players to join their game session through either LAN or online connection. Alongside being able to fight enemies together, players can swap messages and exchange loot. There is also a Level Editor available, where players can access developer tools and create their own levels which can be shared with other players. The editor features a large number of options for environment customization, including adjusting the shade of environmental elements like roads.[2][4]


Titan Quest begins with a narration, detailing how the Titans once ruled the primordial darkness before the light of the Olympian Gods appeared: after a great war, the Titans were exiled and imprisoned, and the Olympians ushered in a golden age for the mortal world. An unknown time later, a trio of lesser Titans known as Telkines broke the communication conduit linking Olympus with the mortal world, and summoned armies of monsters to terrorize the world and prepare for the release of the Titans. The player character begins their quest at the village of Helos, where beasts are destroying the local crops. Fighting their way through Greece, they learn of Telkines from a group called the Order of Prometheus. After defeating the first Telkine beneath the palace of Knossos, the player then travels to Egypt and attempts to restore the connection between Earth and Olympus. The ritual fails, and they must defeat a second Telkine. The player then pursues the final Telkine along the Silk Road to China. Pursuing the Telkine to the Wusou Mountains, the player is too late to prevent the release of the Titan Typhon, who travels to Olympus to destroy the gods. After the player defeats Typhon, Zeus speaks to the player, telling them that they, a human champion, have proved humanity can live without the protection of Olympus.


Titan Quest was the brainchild of game designer Brian Sullivan: while he was working on Age of Empires, which sported a Grecian setting, he came up with the concept of creating a similar game while including the region's mythology.[3][6] The concept work for Titan Quest began in 2000, when its developer Iron Lore Entertainment was formed by Sullivan and Paul Chieffo. The two brought together a skeleton team to create a demo with which to find a publisher. During this time, the game was described by producer Jeff Goodsill as being "on the drawing board".[7][8][9] The creative leads on the project were Sullivan, Chieffo, programmer Max McGuire, and artists Rich Sullivan and Josh McHugh.[8] According to Sullivan, the pre-production process lasted over a year.[3] Iron Lore's January 2004 pitch to THQ was successful, and development began once they had secured a contract in 2004. The initial staff up to that time was just nine people working in a small office area: when production started and further staff were hired, the team size grew to 38, which included temporary and late development additions.[3][7] Sullivan was involved in multiple areas of the development, but his main responsibility was game design and overseeing content creation.[10]Titan Quest was aimed at both casual and hardcore gamers, as the necessary prices for games necessitated reaching out to a wide audience to get a profit. For this reason, the team chose the action role-playing genre.[3] Developing the game was made more difficult by the necessity to create Iron Lore around it, recruiting and training new staff.[9] Other studios were also involved with development. Towards the end of development, Demiurge Studios was brought in to help with the final stages during the alpha-beta-ship stages. Demiurge first helped with memory optimization; then worked on the level editor and modification functions so they worked as an independent function; and finally created installers for both the demo and the main game. Demiurge's involvement gave Iron Lore more time and energy to devote to fixing bugs and polishing gameplay.[11] The CGI opening cinematic was created by Blur Studio.[2]

According to designer Ben Schneider, the basic story was built around the recurring motif in multiple mythologies where a younger generation of deities defeat older primal beings, with the main premise being that victory being overturned.[12] They stayed within their mythological subject matter rather than straying into historical events: this was due to an incident during the release of Age of Empires where the developers needed to cut a scenario showing Korean people coming under attack from invading Japanese due to potential political and popular backlash in both countries.[13] The game's story and script were written by Randall Wallace, a screenwriter who had written recent successful films Braveheart and Pearl Harbor. Titan Quest was his first time writing for a video game.[14] Together with Iron Lore staff, Wallace created a story where humans and the Olympians faced both the Titans and the mythical beasts allied with them that had retreated to the forgotten parts of the world.[12] According to Wallace, Iron Lore wanted story to be a priority in contrast to most other video games, with the player experience focusing on growing their character and learning the world's lore from NPCs. Speaking about his experience writing for the game compared to his work on films, he needed to work within more rigid guidelines and the need to make the story fit in with the gameplay and content. This meant that some scenarios needed to be cut either due to budget limitations or some sequences working so well that they were extended. A major change from his writing for films was that it was the side characters rather than the main character that drove the story forward, so he needed to make them entertaining and important to furthering the plot.[14] The team wanted a world with a scope beyond the main story, with material covering all of its locations. They also included NPC storytellers that would relate local legends and myths to the player in a similar way to storytellers of the time.[12] Later, lead gameplay designer Arthur Bruno faulted the presentation as unappealing compared to the version of Greek mythology portrayed by God of War series, saying that the original atmosphere "was seriously lacking a sense of dread and mystery".[15][16]


The game's art director was Michael Sheidow, who had done concept work for Dungeons & Dragons Online before joining Iron Lore. Initially hired as lead artist, Sheidow was at the time feeling "burnt out" by the design approaches used for Dungeons & Dragons Online. He became art director after the then-current art director proved inadequate for the job, and after the initial shock, set to work managing the general artwork for the title. He was in charge of a 12-strong artistic team, and they needed to create a cohesive experience without a clear narrative to guide them. They also needed to account for the four months "wasted" time under the previous art director.[17] A large amount of research went into what environments, architecture and other elements could be put into each environment so it fit in with the game's setting.[10] Sheidow personally did several helmet designs for the game, all based on surviving examples of early-Bronze Age helmets, along with added elements from other ancient helmet types. He created a broad range of helmet shapes which could be then adjusted with different materials to create high variation.[18] The majority of weapon design was handled by Joe Mirabello, who claimed to have created nearly 1000 different weapons split between six types.[19]

Enemy creatures were taken from the various mythologies the team drew from, and their designs inspired by the stop-motion work of Ray Harryhausen.[13] Sheidow valued the chance of working with mystical creatures, as his previous work had been limited to stock fantasy monsters from the Dungeons & Dragons universe. According to him, the process started when the chosen enemy monsters were given initial designs by lead concept artist Rich Sullivan. Each design was reviewed, and the most suitable was chosen. Creature designs needed to incorporate design choices from the game, such as the monsters' environments and individual fighting styles. They also needed to consider how much detail to put into character models depending on their relative position to the camera at any given time. When it reached the modelling stage, the monster designs were further refined to work within the restrictions of the game, then it was sent to the art time again for final adjustments and mapping of unique animations.[20] The particle effects were handled by Travis Doggett: one of the more prominent pieces of his work were the mastery skills, which had particular themes related to their abilities.[21] According to animator Brian Labore, model animation proved a taxing task, as there were over eighty different monsters which ranged from typical mythical beings to more exotic and unique enemies from each region. The player character also had "hundreds" of animations to incorporate.[22]

The game used a specially-developed proprietary engine developed by Iron Lore staff. This was done as, when development started, no third-party engines existed that could support the team's vision for the game: in Sullivan's words, there were "plenty of technology solutions for someone creating a shooter, but not as much for a role-playing game".[23] One of the key parts of the new engine was an environmental creation tool dubbed "the editor" by staff. This tool combined a tile-based horizontal plain with a height-based map, and allowed for subtle adjustments to environments and terrain with easy-to-use developer tools. Level and plain boundaries were set using cliffs and plateaus within the environment. Objects such as chests and enemies could be then "dropped" into environments using a point-and-click system, some of which could be directly integrated using special "tile" elements which stitched into the wider environment for objects such as bridges and crags. All of this necessitated a large amount of research on multiple subjects, including the flora of Egypt and the appearance of Ancient Greek roads and paths.[23][24] This development tool was the version released with the retail version so players could create and share their own levels.[9] Level and map creation was handled by a three-person team, with each one needing to agree upon a specific layout and design before it went into full production. While early builds used a high amount of detail along level boundaries, the team switched to simple boundary designs as they "read better" for players and allowed better technical performance. The challenge the content creation team set themselves was creating these areas while making boundaries seem natural.[25] This combination of height and grid-based navigation and environments had not been done when the system was being designed in 2002: most of the map was shaped using the height map, while specialist features and horizontal navigation used the grid.[26] In a preview about the game, the developers said the game was built around "database driven modular proxies", a system where different elements within environments were seamlessly interacted and could interact freely. The artificial intelligence (AI) was designed so individual units would behave differently depending on situation and combat ability.[27] The pathfinding for AI units such as NPCs and enemy units was handled using the PathEngine, a licensed middleware engine dedicated to this task. Titan Quest was one of the first major Western titles to use PathEngine.[28]

Gameplay was compared frequently to Blizzard's Diablo series. According to Sullivan, the comparison was inevitable as Diablo helped define the genre, and was emphasized by the lack of action RPGs at the time. While the core gameplay remained traditional, they attempted to innovate in other areas.[6] Character creation was simplified to simply choosing a name and gender rather than character types being tied to classes or chosen proficiency. They also effectively removed tutorials so players could get straight into gameplay, using games like Neverwinter Nights as an example of tutorials impeding players during early stages.[13] When creating the skill system, the team looked at earlier successful RPGs and considered how they could improve on them. They also wanted to avoid creating characters who had "a little of everything" while offering replayability. The result was the creation of the themed masteries, with the added element of skill acquisition not being tied to level progression, allowing for players to bank skill points for different purposes. This system was built to encourage player freedom and represent logical character progression rather than tying one character to one class.[13][15] Spawn points for enemies were governed by a random generation system, of what monsters are spawned depending on both environment and player level. Loot was controlled by a database system which mixed and matched characteristics to produce "over 100,000" item combinations.[27] Loot drops were also made to fit the types of creatures killed, in contrast to other games such as World of Warcraft which had animals dropping currency and weapons regardless.[13] Loot types were also designed to be clearly visible on enemies so players could pick and choose which enemies to engage and which defeated enemy to loot.[29] According to Bruno, the team were limited with the amount of impact and realism they could put into combat by the necessity of keeping the game within its prescribed ESRB age ratings of "E for Everyone" and "T for Teens": this meant that blood was non-existent and hit reactions were minimal, negatively affecting player impressions of the game.[16] Multiplayer was part of the game plan from its beginnings, with the main goal being to foster a community around the game.[9] Bruno later faulted the lack of secure multiplayer as one of the major faults with the game: THQ apparently was unwilling to invest in this.[16]


The music and sound design for Titan Quest was handled by Scott Morton and Mike Verrette.[30][31] In his role as sound designer, Morton worked from specifications sent by other parts of the Titan Quest development team. This enabled the free modification of sound elements, but also meant that unexpected and large work loads with short deadlines were a constant possibility.[31] The sound design process for each object and character that needed sound effects was the same: based on their appearance, a new sound effect would be created. In the case of monsters, different sound effects were created for different scenarios, such as them seeing the player for the first time or when in battle. The sounds within environments were designed to be "real" and "visceral". The game's audio engine enabled these sound effects to be dynamically shifted depending on their setting.[32]

The music was challenging due to drawing from multiple cultures, then being brought together into a cohesive score while keeping each region distinct from the other. To get the right feeling, the team did research into the historical musical instruments used in each of the game's regions.[31][32] Rather than a linear progression of looping musical tracks, the norm for most games at the time, the score was broken up into stingers that were brought into the environment when needed. This cuing of themed musical pieces was coupled with a second system tied to environmental progression: musical pieces were arranged in the playlist, then could be cued in depending on the circumstances and environment on-screen. For vocal tracks, the lyrics were written in Ancient Greek: the main vocal piece, "When Gods Fall", was infused into the other vocal tracks and acted as a "cornerstone" for the score.[30][31][32] The vocals were provided by Taunia Soderquist.[2]


Titan Quest was first announced in May 2005, with its first public exhibition being at that year's Electronic Entertainment Expo.[33] The game released on June 26, 2006 in North America, and June 30, 2006 in Europe.[34][35] According to Bruno, when originally shipped, the ESRB raised the game's rating to "M for Mature" due to the scantily-clad Nymph familiar, although the rating was later amended to its current one.[16] In Japan, the game released on September 1, 2006: it released in English with the manual translated into Japanese.[36] The game was released on Steam on July 17, 2007 alongside its expansion by THQ.[37] An updated version, Titan Quest Gold Edition, was released on October 22, 2007 in the West and April 25, 2008 in Japan. It contained both the main game and its expansion.[38][39] The Titan Questintellectual property was purchased by Nordic Games after THQ began selling off its shares in the wake of its 2013 bankruptcy. Beginning in 2016, Nordic Games began supporting the game's Steam version with patches to fix gameplay and multiplayer issues, along with glitches and bugs.[40][41]

A port of Titan Quest for mobile devices was developed under license from Nordic Games by DotEmu, a French developer who had previously developed a successful mobile port of Ys Chronicles I.[42][43] The controls and interface were redesigned from the ground up to work for touchscreen controls, something the team spent months on. Despite the changes, the team worked to make the gameplay as close as possible to the original experience. They also put in additional options for actions such as targeting enemies with mastery abilities and searching for loot[44][45] It released on May 19, 2016 for iOS.[46] The Android version was released on July 7.[47]



On its release in the US, Titan Quest debuted at #3 in the dedicated PC game charts.[63] In the UK, the game debuted at #25 in the multi-platform charts.[64] In a later interview, Bruno stated that the title had sold "surprisingly well" despite a slow start, with combined sales for Titan Quest and Immortal Throne reaching over one million units by late 2008. It also continued to sell well on Steam, though exact figures were not given.[16]

Titan Quest received positive reviews upon release: aggregate site Metacritic recorded a score of 77/100 based on 51 critic reviews.[48] Eric Neigher of 1UP.com enjoyed Titan Quest while noting that it stayed within genre traditions: he rounded off his review by saying "While it may not break, or even dent, any new ground, Titan Quest features a beautifully realized game world based on a tried-and-true core mechanic, with tons of replayability".[53] Jim Rossignol of Eurogamer said that, while it stood high among its contemporary peers, Titan Quest did not evolve the genre enough for him to really enjoy it.[54]GameSpy's Miguel Lopez praised the visuals, gameplay, character customization and editing tools. His main criticisms were performance difficulties and the large potential for cheating in multiplayer.[56]GameSpot's Ryan Davis called it "the next-best thing" to a new Diablo title, praising its single-player campaign and multiplayer while faulting its familiar feel, inventory system and recurring technical issues.[55]

IGN's Tom McNamara generally praised the gameplay despite some awkward elements, called the sound design "well done", and positively noted its graphics despite some technical troubles. He also cited the multiplayer as the main part of the game's replay value, as it was otherwise fairly linear in design.[58]PALGN reviewer Mark Marrow called Titan Quest "one of the best PC games on the market for the year", saying it revitalized its genre despite some minor issues with gameplay and presentation.[59]PC Zone's Sam Kieldsen praised the gameplay and leveling system, along with its graphics and soundtrack. His main criticisms were its low difficulty, repetitive structure and weak storyline.[60] VideoGamer.com's Tom Orry said the game "doesn't really do anything new", but praised its presentation and noted that it was more accessible than others within the genre.[62] In his review of the mobile port, Shaun Musgrave of Touch Arcade shared many points of praise with earlier reviewers, along with calling it a good port despite some minor issues such as framerate drops.[61]Gamezebo's Rob Rich praised the gameplay elements carried over from the original, and positively noted its graphical detail despite persistent framerate drops. His main complaints were the inventory system, and problems with contextual commands such as picking up items.[57]


Titan Quest: Immortal Throne[edit]

Main article: Titan Quest: Immortal Throne

Development on an expansion pack began shortly after the release of Titan Quest, with preparatory work happening during the final stages of the main game's development.[65] The expansion, Titan Quest: Immortal Throne, was first announced in late 2006 and eventually released in March 2007.[66][67][68] Set immediately after the first game, Immortal Throne followed the player as they investigated a new outbreak of monster attacks originating from the Underworld.[65]

Titan Quest: Ragnarök[edit]

Over eleven years after the release of the original Titan Quest, the expansion Titan Quest: Ragnarök was released for the game's Anniversary Edition in November 2017 by THQ Nordic.[69] On March 24, 2020, the expansion was released on the Xbox One and PlayStation 4,[70] followed by a Nintendo Switch version in June 2020.[71]

Titan Quest: Atlantis[edit]

In May 2019, another expansion, Titan Quest: Atlantis was released.[72][73] Atlantis is the first expansion to introduce a side-act to the game, that is unrelated to the main storyline.

Anniversary Edition[edit]

Titan Quest Anniversary Edition was released on Steam on August 31, 2016. According to Steam Spy, it exceeded 1.6 million owners within a month of its release.[74]


Titan Quest would be one of only three projects Iron Lore worked on in its lifetime, and the only original project alongside Immortal Throne: after completing work on Soulstorm, an expansion to Warhammer 40,000: Dawn of War, the studio was forced to close in February 2008 due to difficulties in securing any funding for future projects. The team founded a new studio called Crate Entertainment and licensed the Titan Quest engine to develop Grim Dawn, dubbed by staff as a spiritual successor to Titan Quest.[16][75]


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  11. ^"Titan Quest - Client: Iron Lore Entertainment". Demiurge Studios. Archived from the original on January 18, 2009. Retrieved June 2, 2016.
  12. ^ abcSchneider, Ben (April 11, 2006). "Titan Quest Designer Diary #6 - Weaving Mythology into the Story". GameSpot. Archived from the original on May 23, 2016. Retrieved June 2, 2016.
  13. ^ abcdeGibson, Ellie (April 20, 2006). "Titan Quest - Interview". Eurogamer. Archived from the original on August 31, 2011. Retrieved June 2, 2016.
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  1. ^Additional work by Demiurge Studios. Mobile port developed by DotEmu. Ragnarök and Atlantis expansions are developed by Pieces Interactive. Console version developed by Black Forest Games.
  2. ^Later releases and expansions after THQ bankruptcy in 2012 was published by THQ Nordic. Mobile version published by HandyGames

External links[edit]

Sours: https://en.wikipedia.org/wiki/Titan_Quest

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The titan is a powerful monster that appears in NetHack. It is capable of flight, spellcasting, and can throw boulders like its close cousins, the giants. Titans will actively pick up magical items alongside other objects, and cannot be genocided.


In addition to occurring very rarely via random generation, the second variant of Medusa's Island always generates a titan in the entrance hall where the upstair is located. While even rarer, it is also possible for a titan to randomly generate within the quest branch for Cave(wo)men and Valkyries.

Titans are most likely to generate as peaceful for lawful characters, and are a valid form for polymorph traps. They have a 50% chance of starting with a boulder.


Titans are among the more difficult monsters that can be encountered in the deepest parts of the dungeon - the titan on Medusa's Island in particular is one of two significant obstacles on the average dig for victory, with the other being the general presence of minotaurs. Their tendency to be peaceful towards lawful characters is considered a notable advantage compared to other alignments.

Titans are alarmingly fast at 18 speed and possess a good AC of -3, and while by no means the most physically damaging among giant humanoids, titans make for tricky fights, especially due to the summon nastiesmonster spell. Magic resistance can help protect against the other spells in a titan's arsenal, though while titans also respect Elbereth, many of the nasties they can summon - minotaurs, elf-lords, Elvenkings, captains, and couatls - do not. With gloves and good to-hit, cockatricecorpses can easily render titans a non-issue, and they are conveniently among the nasties that a titan can summon.

Taming and cancelling titans are possible counters, though both are risky due to their high magic resistance of 70. For casters with a sufficiently high experience level, the spell of cancellation may be a preferable option to the wand - though roles capable of the required skill level in matter spells should invest in alternate and more direct options, such as the Wizard's magic missile. Putting them to sleep is similarly risky, though success means having a few free turns to inflict the necessary damage without fear of magical retaliation; a wieldedpotion of sleeping is a good choice for this.

One way to avoid randomly-generated titans is to keep your experience level low. For example, assuming a character at XL 14, titans are only randomly generated starting at depths of 26 - the Dungeons of Doom can terminate on dungeon level 25 at highest and DL 29 at the lowest, and titans cannot appear in Gehennom, leaving the window of generation quite narrow. However, they can still be randomly generated in the Castle, on Medusa's Island, via polymorph, or during the ascension run.

As pets

Titans are superb fighters and pet candidates, due to the combination of flight, spellcasting, a decent melee attack, excellent speed and solid defenses. Their natural AC easily compensates for an inability to wear body armor, especially once you give them a well-enchanted weapon and other pieces of armor - their size also makes them immune to engulfing, which is especially handy for preventing an untimely instadeath by digestion.

Titans are obtainable from polymorph traps and rival balrogs as the best monsters that can be made pets this way. Unlike balrogs, they are not inediate, but a well-kitted titan can easily keep themselves fed - even so, be wary if a pet titan becomes confused from hunger.


The titan was introduced in NetHack 3.0.0.



In SLASH'EM, titans can be genocided.


In dNetHack, titans are primordials, and can appear as the ruler of a throne room (which functions rather differently in this variant); a titan's throne room audience will include many giants among them.

Encyclopedia entry

Gaea, mother earth, arose from the Chaos and gave birth to
Uranus, heaven, who became her consort. Uranus hated all
their children, because he feared they might challenge his
own authority. Those children, the Titans, the Gigantes,
and the Cyclops, were banished to the nether world. Their
enraged mother eventually released the youngest titan,
Chronos (time), and encouraged him to castrate his father and
rule in his place. Later, he too was challenged by his own
son, Zeus, and he and his fellow titans were ousted from
Mount Olympus.

[ Greek Mythology, by Richard Patrick ]

Sours: https://nethackwiki.com/wiki/Titan

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